X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/65afac3fbc6115b899045d767af823fc3abd7322..4aa1406671c5d6abded83e3713b423ac4d40b7c9:/src/common/toplvcmn.cpp?ds=sidebyside

diff --git a/src/common/toplvcmn.cpp b/src/common/toplvcmn.cpp
index 8441f436eb..d33262d20e 100644
--- a/src/common/toplvcmn.cpp
+++ b/src/common/toplvcmn.cpp
@@ -23,8 +23,9 @@
     #pragma hdrstop
 #endif
 
+#include "wx/toplevel.h"
+
 #ifndef WX_PRECOMP
-    #include "wx/toplevel.h"
     #include "wx/dcclient.h"
     #include "wx/app.h"
 #endif // WX_PRECOMP
@@ -38,8 +39,11 @@
 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
     EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
     EVT_SIZE(wxTopLevelWindowBase::OnSize)
+    WX_EVENT_TABLE_CONTROL_CONTAINER(wxTopLevelWindowBase)
 END_EVENT_TABLE()
 
+WX_DELEGATE_TO_CONTROL_CONTAINER(wxTopLevelWindowBase, wxWindow)
+
 // ============================================================================
 // implementation
 // ============================================================================
@@ -54,6 +58,8 @@ wxTopLevelWindowBase::wxTopLevelWindowBase()
 {
     // Unlike windows, top level windows are created hidden by default.
     m_isShown = false;
+
+    WX_INIT_CONTROL_CONTAINER();
 }
 
 wxTopLevelWindowBase::~wxTopLevelWindowBase()
@@ -64,6 +70,34 @@ wxTopLevelWindowBase::~wxTopLevelWindowBase()
 
     wxTopLevelWindows.DeleteObject(this);
 
+    // delete any our top level children which are still pending for deletion
+    // immediately: this could happen if a child (e.g. a temporary dialog
+    // created with this window as parent) was Destroy()'d) while this window
+    // was deleted directly (with delete, or maybe just because it was created
+    // on the stack) immediately afterwards and before the child TLW was really
+    // destroyed -- not destroying it now would leave it alive with a dangling
+    // parent pointer and result in a crash later
+    for ( wxObjectList::iterator i = wxPendingDelete.begin();
+          i != wxPendingDelete.end();
+          )
+    {
+        wxWindow * const win = wxDynamicCast(*i, wxWindow);
+        if ( win && win->GetParent() == this )
+        {
+            wxPendingDelete.erase(i);
+
+            delete win;
+
+            // deleting it invalidated the list (and not only one node because
+            // it could have resulted in deletion of other objects to)
+            i = wxPendingDelete.begin();
+        }
+        else
+        {
+            ++i;
+        }
+    }
+
     if ( IsLastBeforeExit() )
     {
         // no other (important) windows left, quit the app
@@ -78,15 +112,26 @@ bool wxTopLevelWindowBase::Destroy()
     if ( !wxPendingDelete.Member(this) )
         wxPendingDelete.Append(this);
 
-    if (wxTopLevelWindows.GetCount() > 1)
+    // normally we want to hide the window immediately so that it doesn't get
+    // stuck on the screen while it's being destroyed, however we shouldn't
+    // hide the last visible window as then we might not get any idle events
+    // any more as no events will be sent to the hidden window and without idle
+    // events we won't prune wxPendingDelete list and the application won't
+    // terminate
+    for ( wxWindowList::const_iterator i = wxTopLevelWindows.begin(),
+                                     end = wxTopLevelWindows.end();
+          i != end;
+          ++i )
     {
-        // Hide it immediately. This should
-        // not be done if this TLW is the
-        // only one left since we then would
-        // risk not to get any idle events
-        // at all anymore during which we
-        // could delete any pending events.
-        Hide();
+        wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
+        if ( win != this && win->IsShown() )
+        {
+            // there remains at least one other visible TLW, we can hide this
+            // one
+            Hide();
+
+            break;
+        }
     }
 
     return true;
@@ -105,7 +150,7 @@ bool wxTopLevelWindowBase::IsLastBeforeExit() const
     // then decide whether we should exit at all
     for ( i = wxTopLevelWindows.begin(); i != end; ++i )
     {
-        wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+        wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
         if ( win->ShouldPreventAppExit() )
         {
             // there remains at least one important TLW, don't exit
@@ -117,7 +162,7 @@ bool wxTopLevelWindowBase::IsLastBeforeExit() const
     for ( i = wxTopLevelWindows.begin(); i != end; ++i )
     {
         // don't close twice the windows which are already marked for deletion
-        wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+        wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
         if ( !wxPendingDelete.Member(win) && !win->Close() )
         {
             // one of the windows refused to close, don't exit
@@ -137,26 +182,20 @@ bool wxTopLevelWindowBase::IsLastBeforeExit() const
 // wxTopLevelWindow geometry
 // ----------------------------------------------------------------------------
 
-void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
+void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
 {
-    GetPosition(x,y);
-    GetSize(w,h);
+    SetSizeHints(minSize, GetMaxSize());
 }
 
-wxSize wxTopLevelWindowBase::GetMaxSize() const
+void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
 {
-    wxSize  size( GetMaxWidth(), GetMaxHeight() );
-    int     w, h;
-
-    wxClientDisplayRect( 0, 0, &w, &h );
-
-    if( size.GetWidth() == wxDefaultCoord )
-        size.SetWidth( w );
-
-    if( size.GetHeight() == wxDefaultCoord )
-        size.SetHeight( h );
+    SetSizeHints(GetMinSize(), maxSize);
+}
 
-    return size;
+void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
+{
+    GetPosition(x,y);
+    GetSize(w,h);
 }
 
 /* static */
@@ -185,8 +224,15 @@ wxSize wxTopLevelWindowBase::GetDefaultSize()
 
 void wxTopLevelWindowBase::DoCentre(int dir)
 {
-    // we need the display rect anyhow so store it first
-    int nDisplay = wxDisplay::GetFromWindow(this);
+    // on some platforms centering top level windows is impossible
+    // because they are always maximized by guidelines or limitations
+    if(IsAlwaysMaximized())
+        return;
+
+    // we need the display rect anyhow so store it first: notice that we should
+    // be centered on the same display as our parent window, the display of
+    // this window itself is not really defined yet
+    int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
     wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
     const wxRect rectDisplay(dpy.GetClientArea());
 
@@ -202,8 +248,8 @@ void wxTopLevelWindowBase::DoCentre(int dir)
         // parent frame under Mac but could happen elsewhere too if the frame
         // was hidden/moved away for some reason), don't use it as otherwise
         // this window wouldn't be visible at all
-        if ( !rectDisplay.Inside(rectParent.GetTopLeft()) &&
-                !rectParent.Inside(rectParent.GetBottomRight()) )
+        if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
+                !rectParent.Contains(rectParent.GetBottomRight()) )
         {
             // this is enough to make IsEmpty() test below pass
             rectParent.width = 0;
@@ -212,7 +258,7 @@ void wxTopLevelWindowBase::DoCentre(int dir)
 
     if ( rectParent.IsEmpty() )
     {
-        // we were explicitely asked to centre this window on the entire screen
+        // we were explicitly asked to centre this window on the entire screen
         // or if we have no parent anyhow and so can't centre on it
         rectParent = rectDisplay;
     }
@@ -221,36 +267,36 @@ void wxTopLevelWindowBase::DoCentre(int dir)
     if((rectParent == rectDisplay) && IsMaximized())
         return;
 
+    if ( !(dir & wxBOTH) )
+        dir |= wxBOTH; // if neither is specified, center in both directions
+
     // the new window rect candidate
-    wxRect rect = GetRect().CentreIn(rectParent, dir);
+    wxRect rect = GetRect().CentreIn(rectParent, dir & ~wxCENTRE_ON_SCREEN);
 
     // we don't want to place the window off screen if Centre() is called as
     // this is (almost?) never wanted and it would be very difficult to prevent
     // it from happening from the user code if we didn't check for it here
-    if ( rectDisplay.Inside(rect.GetTopLeft()) )
+    if ( !rectDisplay.Contains(rect.GetTopLeft()) )
     {
-        if ( !rectDisplay.Inside(rect.GetBottomRight()) )
-        {
-            // check if we can move the window so that the bottom right corner
-            // is visible without hiding the top left one
-            int dx = rectDisplay.GetRight() - rect.GetRight();
-            int dy = rectDisplay.GetBottom() - rect.GetBottom();
-            rect.Offset(dx, dy);
-        }
-        //else: the window top left and bottom right corner are both visible,
-        //      although the window might still be not entirely on screen (with
-        //      2 staggered displays for example) we wouldn't be able to
-        //      improve the layout much in such case, so just leave it as is
+        // move the window just enough to make the corner visible
+        int dx = rectDisplay.GetLeft() - rect.GetLeft();
+        int dy = rectDisplay.GetTop() - rect.GetTop();
+        rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
     }
-    else // make top left corner visible
-    {
-        if ( rect.x < rectDisplay.x )
-            rect.x = rectDisplay.x;
 
-        if ( rect.y < rectDisplay.y )
-            rect.y = rectDisplay.y;
+    if ( !rectDisplay.Contains(rect.GetBottomRight()) )
+    {
+        // do the same for this corner too
+        int dx = rectDisplay.GetRight() - rect.GetRight();
+        int dy = rectDisplay.GetBottom() - rect.GetBottom();
+        rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
     }
 
+    // the window top left and bottom right corner are both visible now and
+    // although the window might still be not entirely on screen (with 2
+    // staggered displays for example) we wouldn't be able to improve the
+    // layout much in such case, so we stop here
+
     // -1 could be valid coordinate here if there are several displays
     SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
 }
@@ -286,6 +332,34 @@ void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
     wxWindow::DoClientToScreen(x, y);
 }
 
+bool wxTopLevelWindowBase::IsAlwaysMaximized() const
+{
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+    return true;
+#else
+    return false;
+#endif
+}
+
+// ----------------------------------------------------------------------------
+// icons
+// ----------------------------------------------------------------------------
+
+wxIcon wxTopLevelWindowBase::GetIcon() const
+{
+    return m_icons.IsEmpty() ? wxIcon() : m_icons.GetIcon( -1 );
+}
+
+void wxTopLevelWindowBase::SetIcon(const wxIcon& icon)
+{
+    // passing wxNullIcon to SetIcon() is possible (it means that we shouldn't
+    // have any icon), but adding an invalid icon to wxIconBundle is not
+    wxIconBundle icons;
+    if ( icon.Ok() )
+        icons.AddIcon(icon);
+
+    SetIcons(icons);
+}
 
 // ----------------------------------------------------------------------------
 // event handlers
@@ -325,21 +399,13 @@ void wxTopLevelWindowBase::DoLayout()
         }
 
         // do we have any children at all?
-        if ( child )
+        if ( child && child->IsShown() )
         {
             // exactly one child - set it's size to fill the whole frame
             int clientW, clientH;
             DoGetClientSize(&clientW, &clientH);
 
-            // for whatever reasons, wxGTK wants to have a small offset - it
-            // probably looks better with it?
-#ifdef __WXGTK__
-            static const int ofs = 1;
-#else
-            static const int ofs = 0;
-#endif
-
-            child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
+            child->SetSize(0, 0, clientW, clientH);
         }
     }
 }