X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..cc44c7102fbab987280ad2dca7eb1e85ac70a9f6:/src/mac/carbon/renderer.cpp?ds=inline diff --git a/src/mac/carbon/renderer.cpp b/src/mac/carbon/renderer.cpp index 8accb20bdb..c1cf97a2e4 100644 --- a/src/mac/carbon/renderer.cpp +++ b/src/mac/carbon/renderer.cpp @@ -32,6 +32,9 @@ #endif //WX_PRECOMP #include "wx/renderer.h" +#include "wx/toplevel.h" +#include "wx/dcclient.h" +#include "wx/mac/uma.h" // ---------------------------------------------------------------------------- // wxRendererMac: our wxRendererNative implementation @@ -240,44 +243,91 @@ wxRendererMac::DrawSplitterSash(wxWindow *win, wxOrientation orient, int WXUNUSED(flags)) { - // VZ: we have to somehow determine if we're drawing a normal sash or - // a brushed metal one as they look quite differently... this is - // completely bogus anyhow, of course (TODO) - -#if 0 - dc.SetPen(*wxLIGHT_GREY_PEN); - dc.SetBrush(*wxWHITE_BRUSH); - if ( orient == wxVERTICAL ) - dc.DrawRectangle(position, 0, 7, size.y); - else - dc.DrawRectangle(0, position, size.x, 7); -#else - // Do the gradient fill: - static int grayValues[] = +#if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 ) + if ( UMAGetSystemVersion() >= 0x1030 ) { - 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0 - }; - dc.SetBrush( *wxTRANSPARENT_BRUSH ); - if ( orient == wxVERTICAL ) - { - int i; - for (i=0; i < (int)WXSIZEOF(grayValues); i++) + bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ; + SInt32 height ; + GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ; + HIRect splitterRect ; + if ( orient == wxVERTICAL ) + splitterRect = CGRectMake( position , 0 , height, size.y); + else + splitterRect = CGRectMake( 0 , position , size.x , height ); + HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ; + + // under compositing we should only draw when called by the OS, otherwise just issue a redraw command + // strange redraw errors occur if we don't do this + + if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false ) { - dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), - 1 , wxSOLID ) ); - dc.DrawRectangle( position+i, 0, 1, size.y ); + Rect r = { (short) splitterRect.origin.y , (short) splitterRect.origin.x , + (short) (splitterRect.origin.y + splitterRect.size.height) , (short) (splitterRect.origin.x + splitterRect.size.width) } ; + RgnHandle updateRgn = NewRgn() ; + RectRgn( updateRgn , &r ) ; + HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ; + DisposeRgn( updateRgn ) ; + } + else + { +#if wxMAC_USE_CORE_GRAPHICS +#else + CGContextRef cgContext ; + Rect bounds ; + GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ; + QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ; + CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ; + CGContextScaleCTM( cgContext , 1 , -1 ) ; + + { + HIThemeSplitterDrawInfo drawInfo ; + drawInfo.version = 0 ; + drawInfo.state = kThemeStateActive ; + drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ; + HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ; + } + QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ; +#endif } } else +#endif { - int i; - for (i=0; i < (int)WXSIZEOF(grayValues); i++) +#if 0 + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxWHITE_BRUSH); + if ( orient == wxVERTICAL ) + dc.DrawRectangle(position, 0, 7, size.y); + else + dc.DrawRectangle(0, position, size.x, 7); +#else + // Do the gradient fill: + static int grayValues[] = { - dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), - 1 , wxSOLID ) ); - dc.DrawRectangle( 0, position+i, size.x, 1 ); + 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0 + }; + dc.SetBrush( *wxTRANSPARENT_BRUSH ); + if ( orient == wxVERTICAL ) + { + int i; + for (i=0; i < (int)WXSIZEOF(grayValues); i++) + { + dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), + 1 , wxSOLID ) ); + dc.DrawRectangle( position+i, 0, 1, size.y ); + } + } + else + { + int i; + for (i=0; i < (int)WXSIZEOF(grayValues); i++) + { + dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), + 1 , wxSOLID ) ); + dc.DrawRectangle( 0, position+i, size.x, 1 ); + } } - } #endif + } }