X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..b404a8f3b072129c107c6d9a5e0f6f53cd34807b:/src/mgl/evtloop.cpp?ds=sidebyside diff --git a/src/mgl/evtloop.cpp b/src/mgl/evtloop.cpp index d9fd929566..5e89f6b8b8 100644 --- a/src/mgl/evtloop.cpp +++ b/src/mgl/evtloop.cpp @@ -1,20 +1,16 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: mgl/evtloop.cpp +// Name: src/mgl/evtloop.cpp // Purpose: implements wxEventLoop for MGL // Author: Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) -// License: wxWindows licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "evtloop.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -26,10 +22,12 @@ #include "wx/window.h" #include "wx/app.h" #include "wx/thread.h" + #include "wx/timer.h" #endif //WX_PRECOMP #include "wx/evtloop.h" -#include "wx/timer.h" + +#include "wx/generic/private/timer.h" #include "wx/mgl/private.h" // ---------------------------------------------------------------------------- @@ -43,19 +41,19 @@ public: wxEventLoopImpl() { SetExitCode(0); - SetKeepLooping(TRUE); + SetKeepLooping(true); } // process an event void Dispatch(); - // generate an idle event, return TRUE if more idle time requested + // generate an idle event, return true if more idle time requested bool SendIdleEvent(); // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } int GetExitCode() const { return m_exitcode; } - + void SetKeepLooping(bool k) { m_keepLooping = k; } bool GetKeepLooping() const { return m_keepLooping; } @@ -63,7 +61,7 @@ private: // the exit code of the event loop int m_exitcode; - // FALSE if the loop should end + // false if the loop should end bool m_keepLooping; }; @@ -75,23 +73,24 @@ void wxEventLoopImpl::Dispatch() { event_t evt; - // VS: The code bellow is equal to MGL's EVT_halt implementation, with - // two things added: sleeping (busy waiting is stupid, lets make CPU's - // life a bit easier) and timers updating + // VS: The code below is equal to MGL's EVT_halt implementation, with + // two things added: sleeping (busy waiting is stupid, let's make CPU's + // life a bit easier) and timers updating. // EVT_halt(&evt, EVT_EVERYEVT); for (;;) { #if wxUSE_TIMER - wxTimer::NotifyTimers(); - MGL_wmUpdateDC(g_winMng); + wxGenericTimerImpl::NotifyTimers(); #endif + MGL_wmUpdateDC(g_winMng); + EVT_pollJoystick(); if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; PM_sleep(10); } // end of EVT_halt - + MGL_wmProcessEvent(g_winMng, &evt); } @@ -101,34 +100,26 @@ bool wxEventLoopImpl::SendIdleEvent() } // ============================================================================ -// wxEventLoop implementation +// wxGUIEventLoop implementation // ============================================================================ // ---------------------------------------------------------------------------- -// wxEventLoop running and exiting +// wxGUIEventLoop running and exiting // ---------------------------------------------------------------------------- -wxEventLoop *wxEventLoop::ms_activeLoop = NULL; - -wxEventLoop::~wxEventLoop() +wxGUIEventLoop::~wxGUIEventLoop() { - wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); + wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") ); } -bool wxEventLoop::IsRunning() const -{ - return m_impl != NULL; -} - -int wxEventLoop::Run() +int wxGUIEventLoop::Run() { // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); + wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; - - wxEventLoop *oldLoop = ms_activeLoop; - ms_activeLoop = this; + + wxEventLoopActivator activate(this); for ( ;; ) { @@ -149,22 +140,21 @@ int wxEventLoop::Run() } } - int exitcode = m_impl->GetExitCode(); - delete m_impl; - m_impl = NULL; + OnExit(); - ms_activeLoop = oldLoop; + int exitcode = m_impl->GetExitCode(); + wxDELETE(m_impl); return exitcode; } -void wxEventLoop::Exit(int rc) +void wxGUIEventLoop::Exit(int rc) { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); + wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_impl->SetExitCode(rc); - m_impl->SetKeepLooping(FALSE); - + m_impl->SetKeepLooping(false); + // Send a dummy event so that the app won't block in EVT_halt if there // are no user-generated events in the queue: EVT_post(0, EVT_USEREVT, 0, 0); @@ -174,21 +164,58 @@ void wxEventLoop::Exit(int rc) // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- -bool wxEventLoop::Pending() const +bool wxGUIEventLoop::Pending() const { - // update the display here, so that wxYield refreshes display and + // update the display here, so that wxYield refreshes display and // changes take effect immediately, not after emptying events queue: MGL_wmUpdateDC(g_winMng); - + // is there an event in the queue? event_t evt; - return EVT_peekNext(&evt, EVT_EVERYEVT); + return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT)); } -bool wxEventLoop::Dispatch() +bool wxGUIEventLoop::Dispatch() { - wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); + wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); m_impl->Dispatch(); return m_impl->GetKeepLooping(); } + + +//----------------------------------------------------------------------------- +// wxYield +//----------------------------------------------------------------------------- + +bool wxGUIEventLoop::YieldFor(long eventsToProcess) +{ +#if wxUSE_THREADS + if ( !wxThread::IsMain() ) + { + // can't process events from other threads, MGL is thread-unsafe + return true; + } +#endif // wxUSE_THREADS + + m_isInsideYield = true; + m_eventsToProcessInsideYield = eventsToProcess; + + wxLog::Suspend(); + + // TODO: implement event filtering using the eventsToProcess mask + + while (Pending()) + Dispatch(); + + /* it's necessary to call ProcessIdle() to update the frames sizes which + might have been changed (it also will update other things set from + OnUpdateUI() which is a nice (and desired) side effect) */ + while (wxTheApp->ProcessIdle()) { } + + wxLog::Resume(); + + m_isInsideYield = false; + + return true; +}