X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..a9102b3671a45d116d781b0c8e90d2e9a84fbdcb:/include/wx/xtistrm.h diff --git a/include/wx/xtistrm.h b/include/wx/xtistrm.h index 8289f676c9..3aa8af1ac5 100644 --- a/include/wx/xtistrm.h +++ b/include/wx/xtistrm.h @@ -2,7 +2,7 @@ // Name: wx/xtistrm.h // Purpose: streaming runtime metadata information (extended class info) // Author: Stefan Csomor -// Modified by: +// Modified by: // Created: 27/07/03 // RCS-ID: $Id$ // Copyright: (c) 2003 Stefan Csomor @@ -50,28 +50,28 @@ class WXDLLIMPEXP_BASE wxPersister { public : // will be called before an object is written, may veto by returning false - virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; } + virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; } // will be called after this object has been written, may be needed for adjusting stacks virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {} - // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto + // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto // writing that property at all by returning false - virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } + virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } - // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto + // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto // writing that property at all by returning false - virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; } + virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; } // will be called after a property has been written out, may be needed for adjusting stacks virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {} // will be called before this delegate gets written - virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , - const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; } + virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , + const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; } - virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , - const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { } + virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , + const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { } } ; class WXDLLIMPEXP_BASE wxWriter : public wxObject @@ -86,7 +86,7 @@ public : // // Managing the object identity table a.k.a context // - // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be + // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be // made without wanting to have duplicate objects written, the object identity table will be reset manually virtual void ClearObjectContext() ; @@ -125,14 +125,14 @@ public : virtual void DoBeginWriteElement() = 0 ; virtual void DoEndWriteElement() = 0 ; - // insert an object reference to an already written object + // insert an object reference to an already written object virtual void DoWriteRepeatedObject( int objectID ) = 0 ; // insert a null reference virtual void DoWriteNullObject() = 0 ; // writes a delegate in the stream format - virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , + virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0; private : @@ -170,7 +170,7 @@ public : bool HasObjectClassInfo( int objectID ) ; void SetObjectClassInfo(int objectID, wxClassInfo* classInfo); - // Reads the component the reader is pointed at from the underlying format. + // Reads the component the reader is pointed at from the underlying format. // The return value is the root object ID, which can // then be used to ask the depersister about that object // if there was a problem you will get back wxInvalidObjectID and the current @@ -270,7 +270,7 @@ public : wxRuntimeDepersister(); virtual ~wxRuntimeDepersister(); - // returns the object having the corresponding ID fully constructed + // returns the object having the corresponding ID fully constructed wxObject *GetObject(int objectID) ; // allocate the new object on the heap, that object will have the passed in ID @@ -343,7 +343,7 @@ public : /* wxDepersisterCode implements the callbacks that will depersist -an object into a C++ initialization function. this will move to +an object into a C++ initialization function. this will move to a utility lib soon */