X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..9d5507f7a2701395e1d5c121bd877bb9066ee6ea:/src/msw/basemsw.cpp diff --git a/src/msw/basemsw.cpp b/src/msw/basemsw.cpp index 3dae6042c7..4ba9b8b091 100644 --- a/src/msw/basemsw.cpp +++ b/src/msw/basemsw.cpp @@ -28,6 +28,8 @@ #endif //WX_PRECOMP #include "wx/apptrait.h" +#include "wx/evtloop.h" +#include "wx/msw/private/timer.h" // MBN: this is a workaround for MSVC 5: if it is not #included in // some wxBase file, wxRecursionGuard methods won't be exported from // wxBase.dll, and MSVC 5 will give linker errors @@ -35,15 +37,32 @@ #include "wx/msw/private.h" +// ============================================================================ +// wxAppTraits implementation +// ============================================================================ + +WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread) +{ + return ::WaitForSingleObject((HANDLE)hThread, INFINITE); +} + // ============================================================================ // wxConsoleAppTraits implementation // ============================================================================ void wxConsoleAppTraits::AlwaysYield() { + // we need to use special logic to deal with WM_PAINT: as this pseudo + // message is generated automatically as long as there are invalidated + // windows belonging to this thread, we'd never return if we waited here + // until we have no more of them left. OTOH, this message is always the + // last one in the queue, so we can safely return as soon as we detect it MSG msg; while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) - ; + { + if ( msg.message == WM_PAINT ) + break; + } } void *wxConsoleAppTraits::BeforeChildWaitLoop() @@ -63,3 +82,27 @@ bool wxConsoleAppTraits::DoMessageFromThreadWait() return true; } +#if wxUSE_TIMER + +wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer) +{ + return new wxMSWTimerImpl(timer); +} + +#endif // wxUSE_TIMER + +wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop() +{ +#if wxUSE_CONSOLE_EVENTLOOP + return new wxEventLoop(); +#else // !wxUSE_CONSOLE_EVENTLOOP + return NULL; +#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP +} + + +WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread) +{ + return DoSimpleWaitForThread(hThread); +} +