X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..8482e4bdb9928fe9982ac214aee345b19894b39b:/src/common/wincmn.cpp diff --git a/src/common/wincmn.cpp b/src/common/wincmn.cpp index 0cb93c3665..06e6e6f274 100644 --- a/src/common/wincmn.cpp +++ b/src/common/wincmn.cpp @@ -77,6 +77,10 @@ #include "wx/caret.h" #endif // wxUSE_CARET +#if wxUSE_SYSTEM_OPTIONS + #include "wx/sysopt.h" +#endif + // ---------------------------------------------------------------------------- // static data // ---------------------------------------------------------------------------- @@ -121,9 +125,12 @@ wxWindowBase::wxWindowBase() // no constraints on the minimal window size m_minWidth = - m_maxWidth = wxDefaultSize.x; + m_maxWidth = wxDefaultCoord; m_minHeight = - m_maxHeight = wxDefaultSize.y; + m_maxHeight = wxDefaultCoord; + + // invalidiated cache value + m_bestSizeCache = wxDefaultSize; // window are created enabled and visible by default m_isShown = @@ -142,11 +149,16 @@ wxWindowBase::wxWindowBase() m_hasBgCol = m_hasFgCol = m_hasFont = false; + m_inheritBgCol = + m_inheritFgCol = + m_inheritFont = false; // no style bits m_exStyle = m_windowStyle = 0; + m_backgroundStyle = wxBG_STYLE_SYSTEM; + #if wxUSE_CONSTRAINTS // no constraints whatsoever m_constraints = (wxLayoutConstraints *) NULL; @@ -180,11 +192,17 @@ wxWindowBase::wxWindowBase() m_virtualSize = wxDefaultSize; m_minVirtualWidth = - m_maxVirtualWidth = wxDefaultSize.x; + m_maxVirtualWidth = wxDefaultCoord; m_minVirtualHeight = - m_maxVirtualHeight = wxDefaultSize.y; + m_maxVirtualHeight = wxDefaultCoord; m_windowVariant = wxWINDOW_VARIANT_NORMAL; +#if wxUSE_SYSTEM_OPTIONS + if ( wxSystemOptions::HasOption(wxWINDOW_DEFAULT_VARIANT) ) + { + m_windowVariant = (wxWindowVariant) wxSystemOptions::GetOptionInt( wxWINDOW_DEFAULT_VARIANT ) ; + } +#endif // Whether we're using the current theme for this window (wxGTK only for now) m_themeEnabled = false; @@ -432,8 +450,8 @@ void wxWindowBase::Centre(int direction) int width, height; GetSize(&width, &height); - int xNew = wxDefaultPosition.x, - yNew = wxDefaultPosition.y; + int xNew = wxDefaultCoord, + yNew = wxDefaultCoord; if ( direction & wxHORIZONTAL ) xNew = (widthParent - width)/2; @@ -445,9 +463,8 @@ void wxWindowBase::Centre(int direction) yNew += posParent.y; // Base size of the visible dimensions of the display - // to take into account the taskbar - wxRect rect = wxGetClientDisplayRect(); - wxSize size (rect.width,rect.height); + // to take into account the taskbar. And the Mac menu bar at top. + wxRect clientrect = wxGetClientDisplayRect(); // NB: in wxMSW, negative position may not neccessary mean "out of screen", // but it may mean that the window is placed on other than the main @@ -455,25 +472,25 @@ void wxWindowBase::Centre(int direction) // if the parent is at least partially present here. if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display { - if (xNew < 0) - xNew = 0; - else if (xNew+width > size.x) - xNew = size.x-width-1; + if (xNew < clientrect.GetLeft()) + xNew = clientrect.GetLeft(); + else if (xNew + width > clientrect.GetRight()) + xNew = clientrect.GetRight() - width; } if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display { - if (yNew+height > size.y) - yNew = size.y-height-1; + if (yNew + height > clientrect.GetBottom()) + yNew = clientrect.GetBottom() - height; // Make certain that the title bar is initially visible // always, even if this would push the bottom of the - // dialog of the visible area of the display - if (yNew < 0) - yNew = 0; + // dialog off the visible area of the display + if (yNew < clientrect.GetTop()) + yNew = clientrect.GetTop(); } // move the window to this position (keeping the old size but using - // SetSize() and not Move() to allow xNew and/or yNew to be -1) + // SetSize() and not Move() to allow xNew and/or yNew to be wxDefaultCoord) SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE); } @@ -482,7 +499,7 @@ void wxWindowBase::Fit() { if ( GetChildren().GetCount() > 0 ) { - SetClientSize(DoGetBestSize()); + SetClientSize(GetBestSize()); } //else: do nothing if we have no children } @@ -501,7 +518,7 @@ void wxWindowBase::FitInside() static bool wxHasRealChildren(const wxWindowBase* win) { int realChildCount = 0; - + for ( wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst(); node; node = node->GetNext() ) @@ -590,9 +607,9 @@ wxSize wxWindowBase::DoGetBestSize() const // if the window hadn't been positioned yet, assume that it is in // the origin - if ( wx == wxDefaultPosition.x ) + if ( wx == wxDefaultCoord ) wx = 0; - if ( wy == wxDefaultPosition.y ) + if ( wy == wxDefaultCoord ) wy = 0; win->GetSize(&ww, &wh); @@ -620,32 +637,36 @@ wxSize wxWindowBase::DoGetBestSize() const } } -void wxWindowBase::SetBestSize(const wxSize& size) + +wxSize wxWindowBase::GetBestFittingSize() const { - // If the given size is incomplete then merge with the best size. - wxSize sizeBest; - if ( size.x == wxDefaultSize.x || size.y == wxDefaultSize.y ) - { - sizeBest = DoGetBestSize(); - if ( size.x != wxDefaultSize.x ) - sizeBest.x = size.x; - if ( size.y != wxDefaultSize.y ) - sizeBest.y = size.y; - } - else // have complete explicit size + // merge the best size with the min size, giving priority to the min size + wxSize min = GetMinSize(); + if (min.x == wxDefaultCoord || min.y == wxDefaultCoord) { - sizeBest = size; + wxSize best = GetBestSize(); + if (min.x == wxDefaultCoord) min.x = best.x; + if (min.y == wxDefaultCoord) min.y = best.y; } + return min; +} + + +void wxWindowBase::SetBestFittingSize(const wxSize& size) +{ + // Set the min size to the size passed in. This will usually either be + // wxDefaultSize or the size passed to this window's ctor/Create function. + SetMinSize(size); - // Change the size if needed - if (GetSize() != sizeBest) - SetSize(sizeBest); + // Merge the size with the best size if needed + wxSize best = GetBestFittingSize(); - // don't shrink the control below its best size - m_minWidth = sizeBest.x; - m_minHeight = sizeBest.y; + // If the current size doesn't match then change it + if (GetSize() != best) + SetSize(best); } + // by default the origin is not shifted wxPoint wxWindowBase::GetClientAreaOrigin() const { @@ -653,14 +674,14 @@ wxPoint wxWindowBase::GetClientAreaOrigin() const } // set the min/max size of the window -void wxWindowBase::SetSizeHints(int minW, int minH, - int maxW, int maxH, - int WXUNUSED(incW), int WXUNUSED(incH)) +void wxWindowBase::DoSetSizeHints(int minW, int minH, + int maxW, int maxH, + int WXUNUSED(incW), int WXUNUSED(incH)) { // setting min width greater than max width leads to infinite loops under // X11 and generally doesn't make any sense, so don't allow it - wxCHECK_RET( (minW == wxDefaultSize.x || maxW == wxDefaultSize.x || minW <= maxW) && - (minH == wxDefaultSize.y || maxH == wxDefaultSize.y || minH <= maxH), + wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) && + (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH), _T("min width/height must be less than max width/height!") ); m_minWidth = minW; @@ -725,13 +746,13 @@ void wxWindowBase::SetVirtualSizeHints( int minW, int minH, void wxWindowBase::DoSetVirtualSize( int x, int y ) { - if ( m_minVirtualWidth != wxDefaultSize.x && m_minVirtualWidth > x ) + if ( m_minVirtualWidth != wxDefaultCoord && m_minVirtualWidth > x ) x = m_minVirtualWidth; - if ( m_maxVirtualWidth != wxDefaultSize.x && m_maxVirtualWidth < x ) + if ( m_maxVirtualWidth != wxDefaultCoord && m_maxVirtualWidth < x ) x = m_maxVirtualWidth; - if ( m_minVirtualHeight != wxDefaultSize.y && m_minVirtualHeight > y ) + if ( m_minVirtualHeight != wxDefaultCoord && m_minVirtualHeight > y ) y = m_minVirtualHeight; - if ( m_maxVirtualHeight != wxDefaultSize.y && m_maxVirtualHeight < y ) + if ( m_maxVirtualHeight != wxDefaultCoord && m_maxVirtualHeight < y ) y = m_maxVirtualHeight; m_virtualSize = wxSize(x, y); @@ -935,17 +956,17 @@ void wxWindowBase::InheritAttributes() // which ensures that this only happens if the user really wants it and // not by default which wouldn't make any sense in modern GUIs where the // controls don't all use the same fonts (nor colours) - if ( parent->m_hasFont && !m_hasFont ) + if ( parent->m_inheritFont && !m_hasFont ) SetFont(parent->GetFont()); // in addition, there is a possibility to explicitly forbid inheriting // colours at each class level by overriding ShouldInheritColours() if ( ShouldInheritColours() ) { - if ( parent->m_hasFgCol && !m_hasFgCol ) + if ( parent->m_inheritFgCol && !m_hasFgCol ) SetForegroundColour(parent->GetForegroundColour()); - if ( parent->m_hasBgCol && !m_hasBgCol ) + if ( parent->m_inheritBgCol && !m_hasBgCol ) SetBackgroundColour(parent->GetBackgroundColour()); } } @@ -980,11 +1001,10 @@ wxColour wxWindowBase::GetBackgroundColour() const if ( !colBg.Ok() ) colBg = GetClassDefaultAttributes().colBg; - // cache it for the next call - wxConstCast(this, wxWindowBase)->m_backgroundColour = colBg; + return colBg; } - - return m_backgroundColour; + else + return m_backgroundColour; } wxColour wxWindowBase::GetForegroundColour() const @@ -999,33 +1019,33 @@ wxColour wxWindowBase::GetForegroundColour() const if ( !colFg.Ok() ) colFg = GetClassDefaultAttributes().colFg; - wxConstCast(this, wxWindowBase)->m_foregroundColour = colFg; + return colFg; } - - return m_foregroundColour; + else + return m_foregroundColour; } bool wxWindowBase::SetBackgroundColour( const wxColour &colour ) { - if ( !colour.Ok() || (colour == m_backgroundColour) ) + if ( colour == m_backgroundColour ) return false; + m_hasBgCol = colour.Ok(); + m_inheritBgCol = m_hasBgCol; m_backgroundColour = colour; - - m_hasBgCol = true; - + SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.Ok() ); return true; } bool wxWindowBase::SetForegroundColour( const wxColour &colour ) { - if ( !colour.Ok() || (colour == m_foregroundColour) ) + if (colour == m_foregroundColour ) return false; + m_hasFgCol = colour.Ok(); + m_inheritFgCol = m_hasFgCol; m_foregroundColour = colour; - - m_hasFgCol = true; - + SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.Ok() ); return true; } @@ -1044,7 +1064,7 @@ bool wxWindowBase::SetCursor(const wxCursor& cursor) return true; } -wxFont& wxWindowBase::DoGetFont() const +wxFont wxWindowBase::GetFont() const { // logic is the same as in GetBackgroundColour() if ( !m_font.Ok() ) @@ -1055,18 +1075,14 @@ wxFont& wxWindowBase::DoGetFont() const if ( !font.Ok() ) font = GetClassDefaultAttributes().font; - wxConstCast(this, wxWindowBase)->m_font = font; + return font; } - - // cast is here for non-const GetFont() convenience - return wxConstCast(this, wxWindowBase)->m_font; + else + return m_font; } bool wxWindowBase::SetFont(const wxFont& font) { - if ( !font.Ok() ) - return false; - if ( font == m_font ) { // no change @@ -1074,8 +1090,10 @@ bool wxWindowBase::SetFont(const wxFont& font) } m_font = font; + m_hasFont = font.Ok(); + m_inheritFont = m_hasFont; - m_hasFont = true; + InvalidateBestSize(); return true; } @@ -1886,22 +1904,22 @@ void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h) wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { - if ( x != wxDefaultPosition.x ) + if ( x != wxDefaultCoord ) { constr->left.SetValue(x); constr->left.SetDone(true); } - if ( y != wxDefaultPosition.y ) + if ( y != wxDefaultCoord ) { constr->top.SetValue(y); constr->top.SetDone(true); } - if ( w != wxDefaultSize.x ) + if ( w != wxDefaultCoord ) { constr->width.SetValue(w); constr->width.SetDone(true); } - if ( h != wxDefaultSize.y ) + if ( h != wxDefaultCoord ) { constr->height.SetValue(h); constr->height.SetDone(true); @@ -1914,12 +1932,12 @@ void wxWindowBase::MoveConstraint(int x, int y) wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { - if ( x != wxDefaultPosition.x ) + if ( x != wxDefaultCoord ) { constr->left.SetValue(x); constr->left.SetDone(true); } - if ( y != wxDefaultPosition.y ) + if ( y != wxDefaultCoord ) { constr->top.SetValue(y); constr->top.SetDone(true); @@ -2071,10 +2089,10 @@ wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) { int charWidth = GetCharWidth(); int charHeight = GetCharHeight(); - wxPoint pt2(-1, -1); - if (pt.x != -1) + wxPoint pt2 = wxDefaultPosition; + if (pt.x != wxDefaultCoord) pt2.x = (int) ((pt.x * 4) / charWidth); - if (pt.y != -1) + if (pt.y != wxDefaultCoord) pt2.y = (int) ((pt.y * 8) / charHeight); return pt2; @@ -2084,10 +2102,10 @@ wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) { int charWidth = GetCharWidth(); int charHeight = GetCharHeight(); - wxPoint pt2(-1, -1); - if (pt.x != -1) + wxPoint pt2 = wxDefaultPosition; + if (pt.x != wxDefaultCoord) pt2.x = (int) ((pt.x * charWidth) / 4); - if (pt.y != -1) + if (pt.y != wxDefaultCoord) pt2.y = (int) ((pt.y * charHeight) / 8); return pt2; @@ -2114,6 +2132,8 @@ void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event) node = node->GetNext(); } + + Refresh(); } // the default action is to populate dialog with data when it's created, @@ -2400,6 +2420,63 @@ bool wxWindowBase::TryParent(wxEvent& event) return wxEvtHandler::TryParent(event); } +// ---------------------------------------------------------------------------- +// keyboard navigation +// ---------------------------------------------------------------------------- + +// Navigates in the specified direction. +bool wxWindowBase::Navigate(int flags) +{ + wxNavigationKeyEvent eventNav; + eventNav.SetFlags(flags); + eventNav.SetEventObject(this); + if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) ) + { + return true; + } + return false; +} + +void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move) +{ + // check that we're not a top level window + wxCHECK_RET( GetParent(), + _T("MoveBefore/AfterInTabOrder() don't work for TLWs!") ); + + // find the target window in the siblings list + wxWindowList& siblings = GetParent()->GetChildren(); + wxWindowList::compatibility_iterator i = siblings.Find(win); + wxCHECK_RET( i, _T("MoveBefore/AfterInTabOrder(): win is not a sibling") ); + + // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we + // can't just move the node around + wxWindow *self = (wxWindow *)this; + siblings.DeleteObject(self); + if ( move == MoveAfter ) + { + i = i->GetNext(); + } + + if ( i ) + { + siblings.Insert(i, self); + } + else // MoveAfter and win was the last sibling + { + siblings.Append(self); + } +} + +// ---------------------------------------------------------------------------- +// focus handling +// ---------------------------------------------------------------------------- + +/*static*/ wxWindow* wxWindowBase::FindFocus() +{ + wxWindowBase *win = DoFindFocus(); + return win ? win->GetMainWindowOfCompositeControl() : NULL; +} + // ---------------------------------------------------------------------------- // global functions // ---------------------------------------------------------------------------- @@ -2570,9 +2647,11 @@ wxAccStatus wxWindowAccessible::GetName(int childId, wxString* name) // This will eventually be replaced by specialised // accessible classes, one for each kind of wxWidgets // control or window. +#if wxUSE_BUTTON if (GetWindow()->IsKindOf(CLASSINFO(wxButton))) title = ((wxButton*) GetWindow())->GetLabel(); else +#endif title = GetWindow()->GetName(); if (!title.IsEmpty()) @@ -2817,7 +2896,7 @@ wxAccStatus wxWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** // Gets a variant representing the selected children // of this object. // Acceptable values: -// - a null variant (IsNull() returns TRUE) +// - a null variant (IsNull() returns true) // - a list variant (GetType() == wxT("list") // - an integer representing the selected child element, // or 0 if this object is selected (GetType() == wxT("long")