X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..789f6795165f19cd16f0ba9f799add6a92720454:/src/unix/sound.cpp diff --git a/src/unix/sound.cpp b/src/unix/sound.cpp index 1fb4999964..3ac2ea8462 100644 --- a/src/unix/sound.cpp +++ b/src/unix/sound.cpp @@ -6,7 +6,7 @@ // Created: 25/10/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart, Open Source Applications Foundation -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) @@ -55,7 +55,7 @@ static wxMutex gs_soundMutex; // ---------------------------------------------------------------------------- // wxSoundData // ---------------------------------------------------------------------------- - + void wxSoundData::IncRef() { #if wxUSE_THREADS @@ -123,7 +123,7 @@ public: private: int OpenDSP(const wxSoundData *data); bool InitDSP(int dev, const wxSoundData *data); - + int m_DSPblkSize; // Size of the DSP buffer bool m_needConversion; }; @@ -142,7 +142,7 @@ bool wxSoundBackendOSS::Play(wxSoundData *data, unsigned flags, volatile wxSoundPlaybackStatus *status) { int dev = OpenDSP(data); - + if (dev < 0) return false; @@ -173,7 +173,7 @@ bool wxSoundBackendOSS::Play(wxSoundData *data, unsigned flags, l += i; } while (play && l < datasize); } while (flags & wxSOUND_LOOP); - + close(dev); return true; } @@ -181,10 +181,10 @@ bool wxSoundBackendOSS::Play(wxSoundData *data, unsigned flags, int wxSoundBackendOSS::OpenDSP(const wxSoundData *data) { int dev = -1; - + if ((dev = open(AUDIODEV, O_WRONLY, 0)) <0) return -1; - + if (!InitDSP(dev, data) || m_needConversion) { close(dev); @@ -207,7 +207,7 @@ bool wxSoundBackendOSS::InitDSP(int dev, const wxSoundData *data) } m_needConversion = false; - + tmp = data->m_bitsPerSample; if (ioctl(dev, SNDCTL_DSP_SAMPLESIZE, &tmp) < 0) { @@ -220,8 +220,8 @@ bool wxSoundBackendOSS::InitDSP(int dev, const wxSoundData *data) _T("Unable to set DSP sample size to %d (wants %d)"), data->m_bitsPerSample, tmp); m_needConversion = true; - } - + } + unsigned stereo = data->m_channels == 1 ? 0 : 1; tmp = stereo; if (ioctl(dev, SNDCTL_DSP_STEREO, &tmp) < 0) @@ -231,7 +231,7 @@ bool wxSoundBackendOSS::InitDSP(int dev, const wxSoundData *data) } if (tmp != stereo) { - wxLogTrace(_T("sound"), _T("Unable to set DSP to %s."), stereo? _T("stereo"):_T("mono")); + wxLogTrace(_T("sound"), _T("Unable to set DSP to %s."), stereo? _T("stereo"):_T("mono")); m_needConversion = true; } @@ -249,13 +249,13 @@ bool wxSoundBackendOSS::InitDSP(int dev, const wxSoundData *data) // problems. Sound cards will sometimes use things like 44101 when you // ask for 44100. No need overriding this and having strange output // file rates for something that we can't hear anyways. - if (data->m_samplingRate - tmp > (tmp * .01) || - tmp - data->m_samplingRate > (tmp * .01)) { - wxLogTrace(_T("sound"), + if (data->m_samplingRate - tmp > (tmp * .01) || + tmp - data->m_samplingRate > (tmp * .01)) { + wxLogTrace(_T("sound"), _T("Unable to set DSP sampling rate to %d (wants %d)"), data->m_samplingRate, tmp); m_needConversion = true; - } + } } // Do this last because some drivers can adjust the buffer sized based on @@ -267,7 +267,7 @@ bool wxSoundBackendOSS::InitDSP(int dev, const wxSoundData *data) } return true; } - + #endif // HAVE_SYS_SOUNDCARD_H // ---------------------------------------------------------------------------- @@ -287,7 +287,7 @@ public: wxSoundData *data, unsigned flags) : wxThread(), m_adapt(adaptor), m_data(data), m_flags(flags) {} virtual ExitCode Entry(); - + protected: wxSoundSyncOnlyAdaptor *m_adapt; wxSoundData *m_data; @@ -393,11 +393,11 @@ bool wxSoundSyncOnlyAdaptor::Play(wxSoundData *data, unsigned flags, void wxSoundSyncOnlyAdaptor::Stop() { wxLogTrace(_T("sound"), _T("asking audio to stop")); - + #if wxUSE_THREADS // tell the player thread (if running) to stop playback ASAP: m_status.m_stopRequested = true; - + // acquire the mutex to be sure no sound is being played, then // release it because we don't need it for anything (the effect of this // is that calling thread will wait until playback thread reacts to @@ -419,7 +419,7 @@ bool wxSoundSyncOnlyAdaptor::IsPlaying() const // ---------------------------------------------------------------------------- -// wxSound +// wxSound // ---------------------------------------------------------------------------- wxSoundBackend *wxSound::ms_backend = NULL; @@ -456,16 +456,16 @@ bool wxSound::Create(const wxString& fileName, bool isResource) { wxASSERT_MSG( !isResource, _T("Loading sound from resources is only supported on Windows") ); - + Free(); - + wxFile fileWave; if (!fileWave.Open(fileName, wxFile::read)) - { - return false; - } + { + return false; + } - size_t len = fileWave.Length(); + wxFileOffset len = fileWave.Length(); wxUint8 *data = new wxUint8[len]; if (fileWave.Read(data, len) != len) { @@ -479,7 +479,7 @@ bool wxSound::Create(const wxString& fileName, bool isResource) fileName.c_str()); return false; } - + return true; } @@ -569,7 +569,7 @@ bool wxSound::Create(int size, const wxByte* data) wxLogTrace(_T("sound"), _T("unloading backend")); Stop(); - + delete ms_backend; ms_backend = NULL; #if wxUSE_LIBSDL && wxUSE_PLUGINS @@ -610,7 +610,7 @@ void wxSound::Free() } typedef struct -{ +{ wxUint32 uiSize; wxUint16 uiFormatTag; wxUint16 uiChannels; @@ -652,18 +652,18 @@ bool wxSound::LoadWAV(const wxUint8 *data, size_t length, bool copyData) return false; memcpy(&ul,&data[FMT_INDEX + waveformat.uiSize + 12], 4); ul = wxUINT32_SWAP_ON_BE(ul); - + //WAS: if (ul + FMT_INDEX + waveformat.uiSize + 16 != length) if (ul + FMT_INDEX + waveformat.uiSize + 16 > length) return false; - + if (waveformat.uiFormatTag != WAVE_FORMAT_PCM) return false; - - if (waveformat.ulSamplesPerSec != + + if (waveformat.ulSamplesPerSec != waveformat.ulAvgBytesPerSec / waveformat.uiBlockAlign) return false; - + m_data = new wxSoundData; m_data->m_channels = waveformat.uiChannels; m_data->m_samplingRate = waveformat.ulSamplesPerSec; @@ -679,7 +679,7 @@ bool wxSound::LoadWAV(const wxUint8 *data, size_t length, bool copyData) else m_data->m_dataWithHeader = (wxUint8*)data; - m_data->m_data = + m_data->m_data = (&m_data->m_dataWithHeader[FMT_INDEX + waveformat.uiSize + 8]); return true;