X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..75ded4d17344618afd302a0671f1277791ee17ed:/include/wx/os2/sound.h?ds=sidebyside diff --git a/include/wx/os2/sound.h b/include/wx/os2/sound.h index c5b39444e4..f19bc3a712 100644 --- a/include/wx/os2/sound.h +++ b/include/wx/os2/sound.h @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: sound.h +// Name: wx/os2/sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. // Author: David Webster @@ -20,20 +20,20 @@ class wxSound : public wxSoundBase public: wxSound(); wxSound(const wxString& fileName, bool isResource = FALSE); - wxSound(int size, const wxByte* data); - ~wxSound(); + wxSound(size_t size, const void* data); + virtual ~wxSound(); public: // Create from resource or file bool Create(const wxString& fileName, bool isResource = FALSE); // Create from data - bool Create(int size, const wxByte* data); + bool Create(size_t size, const void* data); bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; protected: bool Free(); - + bool DoPlay(unsigned flags) const; private: