X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..7344108e8a129a3f9b4df5ab0f98a1713db03b89:/include/wx/dynlib.h diff --git a/include/wx/dynlib.h b/include/wx/dynlib.h index 1bdf32c860..6a704d7eb6 100644 --- a/include/wx/dynlib.h +++ b/include/wx/dynlib.h @@ -12,42 +12,37 @@ #ifndef _WX_DYNLIB_H__ #define _WX_DYNLIB_H__ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -# pragma interface "dynlib.h" -#endif - -#include "wx/setup.h" +#include "wx/defs.h" #if wxUSE_DYNLIB_CLASS #include "wx/string.h" +#include "wx/dynarray.h" -// FIXME: can this go in private.h or something too?? -#if defined(__WXPM__) || defined(__EMX__) -#define INCL_DOS -#include +// note that we have our own dlerror() implementation under Darwin +#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__) + #define wxHAVE_DYNLIB_ERROR #endif -#ifdef __WXMSW__ -#include "wx/msw/private.h" -#endif +class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator; // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- -// Note: WXPM/EMX has to be tested first, since we want to use +// Note: __OS2__/EMX has to be tested first, since we want to use // native version, even if configure detected presence of DLOPEN. -#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__) - typedef HMODULE wxDllType; +#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__) + typedef WXHMODULE wxDllType; +#elif defined(__DARWIN__) + // Don't include dlfcn.h on Darwin, we may be using our own replacements. + typedef void *wxDllType; #elif defined(HAVE_DLOPEN) #include typedef void *wxDllType; #elif defined(HAVE_SHL_LOAD) #include typedef shl_t wxDllType; -#elif defined(__DARWIN__) - typedef void *wxDllType; #elif defined(__WXMAC__) #include typedef CFragConnectionID wxDllType; @@ -62,21 +57,30 @@ enum wxDLFlags { wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use + // (only works on some Unix versions) wxDL_NOW = 0x00000002, // resolve undefined symbols on load + // (default, always the case under Win32) wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently // loaded libs. - wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library + wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library // name without appending the usual dll // filename extension. + // this flag is obsolete, don't use wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded + // (only for wxPluginManager) - // FIXME: why? (VZ) -#ifdef __osf__ - wxDL_DEFAULT = wxDL_LAZY -#else - wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL -#endif + wxDL_QUIET = 0x00000020, // don't log an error if failed to load + + // this flag is dangerous, for internal use of wxMSW only, don't use at all + // and especially don't use directly, use wxLoadedDLL instead if you really + // do need it + wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already + // loaded DLL or NULL otherwise; Unload() + // should not be called so don't forget to + // Detach() if you use this function + + wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32 }; enum wxDynamicLibraryCategory @@ -104,11 +108,121 @@ enum wxPluginCategory // type only once, as the first parameter, and creating a variable of this type // called "pfn" initialized with the "name" from the "dynlib" #define wxDYNLIB_FUNCTION(type, name, dynlib) \ - type pfn ## name = (type)(dynlib).GetSymbol(_T(#name)) + type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name)) + + +// a more convenient function replacing wxDYNLIB_FUNCTION above +// +// it uses the convention that the type of the function is its name suffixed +// with "_t" but it doesn't define a variable but just assigns the loaded value +// to it and also allows to pass it the prefix to be used instead of hardcoding +// "pfn" (the prefix can be "m_" or "gs_pfn" or whatever) +// +// notice that this function doesn't generate error messages if the symbol +// couldn't be loaded, the caller should generate the appropriate message +#define wxDL_INIT_FUNC(pfx, name, dynlib) \ + pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name) + +#ifdef __WINDOWS__ + +// same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see +// wxDynamicLibrary::GetSymbolAorW() +#define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \ + pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name) + +#endif // __WINDOWS__ + +// the following macros can be used to redirect a whole library to a class and +// check at run-time if the library is present and contains all required +// methods +// +// notice that they are supposed to be used inside a class which has "m_ok" +// member variable indicating if the library had been successfully loaded + +// helper macros constructing the name of the variable storing the function +// pointer and the name of its type from the function name +#define wxDL_METHOD_NAME(name) m_pfn ## name +#define wxDL_METHOD_TYPE(name) name ## _t + +// parameters are: +// - rettype: return type of the function, e.g. "int" +// - name: name of the function, e.g. "foo" +// - args: function signature in parentheses, e.g. "(int x, int y)" +// - argnames: the names of the parameters in parentheses, e.g. "(x, y)" +// - defret: the value to return if the library wasn't successfully loaded +#define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \ + typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \ + wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \ + rettype name args \ + { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; } + +#define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \ + typedef void (* wxDL_METHOD_TYPE(name)) args ; \ + wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \ + void name args \ + { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; } + +#define wxDL_METHOD_LOAD(lib, name) \ + wxDL_METHOD_NAME(name) = \ + (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \ + if ( !m_ok ) return false + +// ---------------------------------------------------------------------------- +// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_BASE wxDynamicLibraryDetails +{ +public: + // ctor, normally never used as these objects are only created by + // wxDynamicLibrary::ListLoaded() + wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; } + + // get the (base) name + wxString GetName() const { return m_name; } -// --------------------------------------------------------------------------- -// wxDynamicLibrary -// --------------------------------------------------------------------------- + // get the full path of this object + wxString GetPath() const { return m_path; } + + // get the load address and the extent, return true if this information is + // available + bool GetAddress(void **addr, size_t *len) const + { + if ( !m_address ) + return false; + + if ( addr ) + *addr = m_address; + if ( len ) + *len = m_length; + + return true; + } + + // return the version of the DLL (may be empty if no version info) + wxString GetVersion() const + { + return m_version; + } + +private: + wxString m_name, + m_path, + m_version; + + void *m_address; + size_t m_length; + + friend class wxDynamicLibraryDetailsCreator; +}; + +WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails, + wxDynamicLibraryDetailsArray, + WXDLLIMPEXP_BASE); + +// ---------------------------------------------------------------------------- +// wxDynamicLibrary: represents a handle to a DLL/shared object +// ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxDynamicLibrary { @@ -118,7 +232,7 @@ public: static wxDllType GetProgramHandle(); // return the platform standard DLL extension (with leading dot) - static const wxChar *GetDllExt() { return ms_dllext; } + static const wxString& GetDllExt() { return ms_dllext; } wxDynamicLibrary() : m_handle(0) { } wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT) @@ -131,11 +245,16 @@ public: // to use it polymorphically. ~wxDynamicLibrary() { Unload(); } - // return TRUE if the library was loaded successfully + // return true if the library was loaded successfully bool IsLoaded() const { return m_handle != 0; } // load the library with the given name (full or not), return true if ok - bool Load(wxString libname, int flags = wxDL_DEFAULT); + bool Load(const wxString& libname, int flags = wxDL_DEFAULT); + + // raw function for loading dynamic libs: always behaves as if + // wxDL_VERBATIM were specified and doesn't log error message if the + // library couldn't be loaded but simply returns NULL + static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT); // detach the library object from its handle, i.e. prevent the object from // unloading the library in its dtor -- the caller is now responsible for @@ -151,6 +270,16 @@ public: // Return the raw handle from dlopen and friends. wxDllType GetLibHandle() const { return m_handle; } + // check if the given symbol is present in the library, useful to verify if + // a loadable module is our plugin, for example, without provoking error + // messages from GetSymbol() + bool HasSymbol(const wxString& name) const + { + bool ok; + DoGetSymbol(name, &ok); + return ok; + } + // resolve a symbol in a loaded DLL, such as a variable or function name. // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to // export unmangled names) @@ -162,8 +291,47 @@ public: // // Returns a pointer to the symbol on success, or NULL if an error occurred // or the symbol wasn't found. - void *GetSymbol(const wxString& name, bool *success = 0) const; + void *GetSymbol(const wxString& name, bool *success = NULL) const; + + // low-level version of GetSymbol() + static void *RawGetSymbol(wxDllType handle, const wxString& name); + void *RawGetSymbol(const wxString& name) const + { +#if defined (__WXPM__) || defined(__EMX__) + return GetSymbol(name); +#else + return RawGetSymbol(m_handle, name); +#endif + } +#ifdef __WINDOWS__ + // this function is useful for loading functions from the standard Windows + // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or + // wide character build) suffix if they take string parameters + static void *RawGetSymbolAorW(wxDllType handle, const wxString& name) + { + return RawGetSymbol + ( + handle, + name + +#if wxUSE_UNICODE + L'W' +#else + 'A' +#endif + ); + } + + void *GetSymbolAorW(const wxString& name) const + { + return RawGetSymbolAorW(m_handle, name); + } +#endif // __WINDOWS__ + + // return all modules/shared libraries in the address space of this process + // + // returns an empty array if not implemented or an error occurred + static wxDynamicLibraryDetailsArray ListLoaded(); // return platform-specific name of dynamic library with proper extension // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux) @@ -181,136 +349,62 @@ public: static wxString GetPluginsDirectory(); -#if WXWIN_COMPATIBILITY_2_2 - operator bool() const { return IsLoaded(); } -#endif +#ifdef __WINDOWS__ + // return the handle (HMODULE/HINSTANCE) of the DLL with the given name + // and/or containing the specified address: for XP and later systems only + // the address is used and the name is ignored but for the previous systems + // only the name (which may be either a full path to the DLL or just its + // base name, possibly even without extension) is used + // + // the returned handle reference count is not incremented so it doesn't + // need to be freed using FreeLibrary() but it also means that it can + // become invalid if the DLL is unloaded + static WXHMODULE MSWGetModuleHandle(const char *name, void *addr); +#endif // __WINDOWS__ protected: + // common part of GetSymbol() and HasSymbol() + void *DoGetSymbol(const wxString& name, bool *success = 0) const; + +#ifdef wxHAVE_DYNLIB_ERROR + // log the error after a dlxxx() function failure + static void Error(); +#endif // wxHAVE_DYNLIB_ERROR + + // platform specific shared lib suffix. - static const wxChar *ms_dllext; + static const wxString ms_dllext; // the handle to DLL or NULL wxDllType m_handle; // no copy ctor/assignment operators (or we'd try to unload the library // twice) - DECLARE_NO_COPY_CLASS(wxDynamicLibrary) + wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary); }; +#ifdef __WINDOWS__ // ---------------------------------------------------------------------------- -// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code +// wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind +// to a DLL already loaded into the project address space // ---------------------------------------------------------------------------- -#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER - -/* - wxDllLoader is a class providing an interface similar to unix's dlopen(). - It is used by wxDynamicLibrary wxLibrary and manages the actual loading of - DLLs and the resolving of symbols in them. There are no instances of this - class, it simply serves as a namespace for its static member functions. -*/ -class WXDLLIMPEXP_BASE wxDllLoader -{ -public: - /* - This function loads the shared library libname into memory. - - libname may be either the full path to the file or just the filename in - which case the library is searched for in all standard locations - (use GetDllExt() to construct the filename) - - if success pointer is not NULL, it will be filled with TRUE if everything - went ok and FALSE otherwise - */ - static wxDllType LoadLibrary(const wxString& name, bool *success = NULL); - - /* - This function unloads the shared library previously loaded with - LoadLibrary - */ - static void UnloadLibrary(wxDllType dll); - - /* - This function returns a valid handle for the main program - itself or NULL if back linking is not supported by the current platform - (e.g. Win32). - */ - static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); } - - /* - This function resolves a symbol in a loaded DLL, such as a - variable or function name. - - dllHandle Handle of the DLL, as returned by LoadDll(). - name Name of the symbol. - - Returns the pointer to the symbol or NULL on error. - */ - static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0); - - // return the standard DLL extension (with leading dot) for this platform - static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); } - -private: - - wxDllLoader(); // forbid construction of objects -}; - - -// ---------------------------------------------------------------------------- -// wxLibrary -// ---------------------------------------------------------------------------- - -#include "wx/hash.h" - -class WXDLLIMPEXP_BASE wxLibrary : public wxObject +class wxLoadedDLL : public wxDynamicLibrary { public: - wxLibrary(wxDllType handle); - virtual ~wxLibrary(); - - // Get a symbol from the dynamic library - void *GetSymbol(const wxString& symbname); - - // Create the object whose classname is "name" - wxObject *CreateObject(const wxString& name); - -protected: - void PrepareClasses(wxClassInfo *first); - - wxDllType m_handle; - -public: - wxHashTable classTable; -}; - -// ---------------------------------------------------------------------------- -// wxLibraries -// ---------------------------------------------------------------------------- - -class WXDLLIMPEXP_BASE wxLibraries -{ -public: - wxLibraries(); - ~wxLibraries(); - - // caller is responsible for deleting the returned pointer if !NULL - wxLibrary *LoadLibrary(const wxString& basename); - - wxObject *CreateObject(const wxString& name); + wxLoadedDLL(const wxString& dllname) + : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET) + { + } -protected: - wxList m_loaded; + ~wxLoadedDLL() + { + Detach(); + } }; -// ---------------------------------------------------------------------------- -// Global variables -// ---------------------------------------------------------------------------- - -extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries; - -#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER +#endif // __WINDOWS__ // ---------------------------------------------------------------------------- // Interesting defines