X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..478cde3220641d49cfbd492e799107d13ccdfeb3:/include/wx/mac/carbon/sound.h diff --git a/include/wx/mac/carbon/sound.h b/include/wx/mac/carbon/sound.h index 18a84d101b..54bceddf37 100644 --- a/include/wx/mac/carbon/sound.h +++ b/include/wx/mac/carbon/sound.h @@ -2,11 +2,11 @@ // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. -// Author: Stefan Csomor +// Author: Ryan Norton, Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ -// Copyright: (c) Stefan Csomor +// Copyright: (c) Ryan Norton, Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -32,20 +32,26 @@ public: public: bool Create(const wxString& fileName, bool isResource = FALSE); bool IsOk() const { return !m_sndname.IsEmpty(); } + static void Stop(); + static bool IsPlaying(); -protected: - // prevent collision with some BSD definitions of macro Free() - bool FreeData(); - + void* GetHandle(); +protected: bool DoPlay(unsigned flags) const; private: - void* m_sndChan; - - wxString m_sndname; - void* m_hSnd; - int m_waveLength; - bool m_isResource; + wxString m_sndname; //file path + char* m_hSnd; //pointer to resource or memory location + int m_waveLength; //size of file in memory mode + void* m_pTimer; //timer + + enum wxSoundType + { + wxSound_MEMORY, + wxSound_FILE, + wxSound_RESOURCE, + wxSound_NONE + } m_type; //mode }; #endif