X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/655719367ac5e131d9642e5783f3ecf64d1a3385..06cd40a8b92bb3836ba90aa9475daa0546d44c84:/include/wx/msw/region.h?ds=inline diff --git a/include/wx/msw/region.h b/include/wx/msw/region.h index f145db6025..b2ead3ca9c 100644 --- a/include/wx/msw/region.h +++ b/include/wx/msw/region.h @@ -9,37 +9,10 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifndef _WX_REGION_H_ -#define _WX_REGION_H_ +#ifndef _WX_MSW_REGION_H_ +#define _WX_MSW_REGION_H_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "region.h" -#endif - -#include "wx/gdiobj.h" -#include "wx/gdicmn.h" - -class WXDLLEXPORT wxRect; -class WXDLLEXPORT wxPoint; - -enum wxRegionContain -{ - wxOutRegion = 0, - wxPartRegion = 1, - wxInRegion = 2 -}; - -// So far, for internal use only -enum wxRegionOp -{ - wxRGN_AND, // Creates the intersection of the two combined regions. - wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. - wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. - wxRGN_OR, // Creates the union of two combined regions. - wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. -}; - -class WXDLLEXPORT wxRegion : public wxGDIObject +class WXDLLIMPEXP_CORE wxRegion : public wxRegionWithCombine { public: wxRegion(); @@ -47,108 +20,51 @@ public: wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(WXHRGN hRegion); // Hangs on to this region - wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE ); + wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE ); +#if wxUSE_IMAGE + wxRegion( const wxBitmap& bmp) + { + Union(bmp); + } wxRegion( const wxBitmap& bmp, - const wxColour& transColour = wxNullColour, - int tolerance = 0) + const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } +#endif // wxUSE_IMAGE virtual ~wxRegion(); - // Copying - wxRegion(const wxRegion& r) - { Ref(r); } - wxRegion& operator = (const wxRegion& r) - { Ref(r); return (*this); } - - // Modify region - // ------------- - - // Clear current region - void Clear(); - - // Move the region - bool Offset(wxCoord x, wxCoord y); - - // Union rectangle or region with this. - bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); } - bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); } - bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); } - - // Intersect rectangle or region with this. - bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); } - bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); } - bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); } - - // Subtract rectangle or region from this: - // Combines the parts of 'this' that are not part of the second region. - bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); } - bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); } - bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); } - - // XOR: the union of two combined regions except for any overlapping areas. - bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); } - bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); } - bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); } - - // Information on region - // --------------------- - - // Outer bounds of region - void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; - wxRect GetBox() const ; - - // Is region empty? - bool Empty() const; - inline bool IsEmpty() const { return Empty(); } - - // Tests - // Does the region contain the point (x,y)? - wxRegionContain Contains(wxCoord x, wxCoord y) const; - // Does the region contain the point pt? - wxRegionContain Contains(const wxPoint& pt) const; - // Does the region contain the rectangle (x, y, w, h)? - wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const; - // Does the region contain the rectangle rect? - wxRegionContain Contains(const wxRect& rect) const; - - // Convert the region to a B&W bitmap with the white pixels being inside - // the region. - wxBitmap ConvertToBitmap() const; - - // Use the non-transparent pixels of a wxBitmap for the region to combine - // with this region. If the bitmap has a mask then it will be used, - // otherwise the colour to be treated as transparent may be specified, - // along with an optional tolerance value. - bool Union(const wxBitmap& bmp, - const wxColour& transColour = wxNullColour, - int tolerance = 0); - -// Internal - bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op); - bool Combine(const wxRegion& region, wxRegionOp op); - bool Combine(const wxRect& rect, wxRegionOp op); + // wxRegionBase methods + virtual void Clear(); + virtual bool IsEmpty() const; // Get internal region handle WXHRGN GetHRGN() const; protected: - virtual wxObjectRefData *CreateRefData() const; - virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; + virtual wxGDIRefData *CreateGDIRefData() const; + virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; + + virtual bool DoIsEqual(const wxRegion& region) const; + virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const; + virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const; + virtual wxRegionContain DoContainsRect(const wxRect& rect) const; + + virtual bool DoOffset(wxCoord x, wxCoord y); + virtual bool DoCombine(const wxRegion& region, wxRegionOp op); - friend class WXDLLEXPORT wxRegionIterator; + friend class WXDLLIMPEXP_FWD_CORE wxRegionIterator; DECLARE_DYNAMIC_CLASS(wxRegion) }; -class WXDLLEXPORT wxRegionIterator : public wxObject +class WXDLLIMPEXP_CORE wxRegionIterator : public wxObject { public: wxRegionIterator() { Init(); } wxRegionIterator(const wxRegion& region); - wxRegionIterator(const wxRegionIterator& ri) { Init(); *this = ri; } + wxRegionIterator(const wxRegionIterator& ri) : wxObject(ri) { Init(); *this = ri; } wxRegionIterator& operator=(const wxRegionIterator& ri); @@ -159,9 +75,7 @@ public: bool HaveRects() const { return (m_current < m_numRects); } -#ifndef __SALFORDC__ operator bool () const { return HaveRects(); } -#endif wxRegionIterator& operator++(); wxRegionIterator operator++(int); @@ -187,5 +101,4 @@ private: DECLARE_DYNAMIC_CLASS(wxRegionIterator) }; -#endif - // _WX_REGION_H_ +#endif // _WX_MSW_REGION_H_