X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6431656829b94369e1a74a6197df5541aba382d4..b76786cccaeefdb906229b436d0371812b4b8038:/wxPython/docs/MigrationGuide.html diff --git a/wxPython/docs/MigrationGuide.html b/wxPython/docs/MigrationGuide.html index 5d8c2f4158..585fcda395 100644 --- a/wxPython/docs/MigrationGuide.html +++ b/wxPython/docs/MigrationGuide.html @@ -358,7 +358,7 @@ class MyDialog(wx.Dialog):
The hack allowing the old "option" keyword parameter has been removed. -If you use keyword args with w.xSizer Add, Insert, or Prepend methods +If you use keyword args with wx.Sizer Add, Insert, or Prepend methods then you will need to use the proportion name instead of option. (The proportion keyword was also allowed in 2.4.2.4.)
When adding a spacer to a sizer you now need to use a wx.Size or a @@ -376,32 +376,99 @@ be used from XRC.
You should not use AddWindow, AddSizer, AddSpacer (and similar for Insert, Prepend, and etc.) methods any longer. Just use Add and the wrappers will figure out what to do. [Changed in 2.5.2.x] -AddWindow, AddSize, AddSpacer and etc. will now issue a +AddWindow, AddSizer, AddSpacer and etc. will now issue a DeprecationWarning.
-[Changed in 2.5.2.x] wx.ADJUST_MINSIZE is now the default -behaviour for window items in sizers. This means that the item's -GetMinSize and/or GetBestSize will be called when calculating layout -and the return value from that will be used for the minimum size used -by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the -sizer to use the old behaviour in that it will not call the window's -methods to determine the new best size, instead the minsize that the -window had when added to the sizer (or the size the window was created -with) will always be used.
-Related to the above, when controls and some other window types are -created either the size passed to the constructor, or their "best -size" if an explicit size was not passed in, is set as the window's -minimal size. For non top-level windows that hasn't meant much in the -past, but now the sizers are sensitive to the window's minimal size. -The key point to understand here is that it is no longer the window's -size it has when added to the sizer that matters, but its minimal -size. So you might have some issues to iron out if you create a -control without a size and then set its size to something before -adding it to the sizer. Since it's minimal size is probably not the -size you set then the sizer will appear to be misbehaving. The fix is -to either set the size when calling the window's constructor, or to -reset the min size by calling SetSizeHints. You can call SetSizeHints -at anytime to change the minsize of a window, just call the sizer's -Layout method to redistribute the controls as needed.
+[Changed in 2.5.2.x] The Sizers have had some fundamental internal +changes in the 2.5.2.x release intended to make them do more of the +"Right Thing" but also be as backwards compatible as possible. +First a bit about how things used to work:
++++
+- The size that a window had when Add()ed to the sizer was assumed +to be its minimal size, and that size would always be used by +default when calculating layout size and positions, and the +sizer itself would keep track of that minimal size.
+- If the window item was added with the wx.ADJUST_MINSIZE +flag then when layout was calculated the item's GetBestSize +would be used to reset the minimal size that the sizer used.
+
The main thrust of the new Sizer changes was to make behavior like +wx.ADJUST_MINSIZE be the default, and also to push the tracking of +the minimal size to the window itself (since it knows its own needs) +instead of having the sizer take care of it. Consequently these +changes were made:
++++
+- The wx.FIXED_MINSIZE flag was added to allow for the old +behavior. When this flag is used the size a window has when +added to the sizer will be treated as its minimal size and it +will not be readjusted on each layout.
+- The min size stored in wx.Window and settable with +SetSizeHints or SetMinSize will by default be used by +the sizer (if it was set) as the minimal size of the sizer item. +If the min size was not set (or was only partially set) then the +window's best size is fetched and it is used instead of (or +blended with) the min size. wx.Window.GetBestFittingSize +was added to facilitate getting the size to be used by the +sizers.
+- The best size of a window is cached so it doesn't need to +recaculated on every layout. wx.Window.InvalidateBestSize +was added and should be called (usually just internally in +control methods) whenever something is done that would make the +best size change.
+- All wxControls were changed to set the minsize to what is passed +to the constructor or Create method, and also to set the real +size of the control to the blending of the min size and best +size. wx.Window.SetBestFittingSize was added to help with +this, although most controls don't need to call it directly +because it is called indirectly via the SetInitialSize +called in the base classes.
+
At this time, the only situation known not to work the same as before +is the following:
++win = SomeWidget(parent) +win.SetSize(SomeNonDefaultSize) +sizer.Add(win) ++
In this case the old code would have used the new size as the minimum, +but now the sizer will use the default size as the minimum rather than +the size set later. It is an easy fix though, just move the +specification of the size to the constructor (assuming that SomeWidget +will set its minsize there like the rest of the controls do) or call +SetMinSize instead of SetSize.
+In order to fit well with this new scheme of things, all wxControls or +custom controls should do the following things. (Depending on how +they are used you may also want to do the same thing for non-control +custom windows.)
+++
+- +
Either override or inherit a meaningful DoGetBestSize method +that calculates whatever size is "best" for the control. Once +that size is calculated then there should normally be a call to +CacheBestSize to save it for later use, unless for some +reason you want the best size to be recalculated on every +layout.
+Note: In order to successfully override DoGetBestSize in +Python the class needs to be derived from wx.PyWindow, +wx.PyControl, or etc. If your class instead derives from +one of the standard wx classes then just be sure that the min +size gets explicitly set to what would have been the best size +and things should work properly in almost all situations.
+- +
Any method that changes the attributes of the control such that +the best size will change should call InvalidateBestSize so +it will be recalculated the next time it is needed.
+- +
The control's constructor and/or Create method should ensure +that the minsize is set to the size passed in, and that the +control is sized to a blending of the min size and best size. +This can be done by calling SetBestFittingSize.
+
If you are using a PNG with an alpha channel but you need to have a wx.Mask like you automatically got in 2.4 then you can do one of the following:
@@ -561,10 +626,11 @@ making it more easily maintainable and less prone to getting rusty as there seems to be less and less interest in maintaining the C++ version.There are only a few known compatibility issues at this time. First -is the location of OGL. The deprecated version is located in the -wx.ogl module, and the new version is in the wx.lib.ogl package. So -this just means that to start using the new version you need to adjust -your imports. So if your code currently has something like this:
+is that the ogl.DrawnShape has not been reimplemented yet. Next is the +location of OGL. The deprecated version is located in the wx.ogl +module, and the new version is in the wx.lib.ogl package. So this +just means that to start using the new version you need to adjust your +imports. So if your code currently has something like this:import wx import wx.ogl as ogl @@ -606,7 +672,7 @@ later into the main namespace via Python code. the "internal" module names have changed, but you shouldn't have been using them anyway so it shouldn't bother you. ;-) In case you were erroneously using them in 2.4, here are the internal extension modules -no longer exist: +that no longer exist:
- clip_dnd
@@ -647,8 +713,93 @@ the objects in these modules only via the wx or wxPython.wx packages:The help module no longer exists and the classes therein are now part of the core module imported with wxPython.wx or the wx package.
[Changed in 2.5.3.x]
+wx.TaskbarIcon now works on all three platforms, although for wxGTK it +depends on support from the Window Manager. On OS X the icon replaces +the application's icon on the dock and when you right click on it the +app's default popup menu is merged with the wx.TaskBarIcon's menu. +Because of how it is implemented on the Mac using the Dock most of the +TaskBarIcon events will _not_ be emitted on that platform, but since +98% of the time you simply want to display an icon and have a popup +menu it shouldn't be much of a problem. You can still use the other +events on the other platforms, you'll just want to be sure that you +can do everything you want via the menu too.
+Since popping up a menu is the most common thing to do with a +TaskBarIcon the class has some new built in functionality to +facilitate that. To use the TaskBarIcon in this new way, simply +derive a new class from TaskBarIcon and implement a CreatePopupMenu +method that creates and returns the menu. That's all there is to it, +besides binding event handlers for the menu items of course. Take a +look at the DemoTaskBarIcon class in the demo/Main.py module for an +example.
+NOTE: Unfortunately due to being able to support virtualizing +CreatePopupMenu the C++ TaskBarIcon instance now holds a reference to +the Python instance, and so you will need to explicitly Destroy() your +TaskBarIcon instance when you are done with it. (Like you do with +wx.Dialogs.) If you don't destroy it then wxWidgets will assume that +you want the app to keep running with just the icon in the task bar +and the MainLoop will not exit.
+[Changed in 2.5.3.x]
+Starting with 2.5.3.0 the Unicode versions of wxPython will no longer +have a 'u' appended to the fourth component of the version number. +Please check for the presence of "unicode" in the wx.PlatformInfo +tuple instead. (This tuple of strings has been available since the +first 2.5 version.) For example:
++if "unicode" in wx.PlatformInfo: + # do whatever + ... ++
[Changed in 2.5.3.x]
+Starting with 2.5.3.0 the wx and wxPython package directories will be +installed in a subdirectory of the site-packages directory, instead of +directly in site-packages. This is done to help facilitate having +multiple versions of wxPython installed side-by-side. Why would you +want to do this? One possible scenario is you have an app that +requires wxPython 2.4 but you want to use the newest 2.5 to do your +own development with. Or perhaps you want to be able to test your app +with several different versions of wxPython to ensure compatibility. +Before everyone panics, rest asured that if you only install one +version of wxPython then you should notice no difference in how things +work.
+In addition to installing wxPython into a "versioned" subdirectory of +site-packages, a file named wx.pth is optionally installed that will +contain the name of the versioned subdirectory. This will cause that +subdirectory to be automatically added to the sys.path and so doing an +"import wx" will find the package in the subdirectory like it would +have if it was still located directly in site-packages. I say +"optionally" above because that is how you can control which install +of wxPython is the default one. Which ever version installs the +wx.pth file will be the one that is imported with a plain "import wx" +statement. Of course you can always manipulate that by editing the +wx.pth file, or by setting PYTHONPATH in the environment, or by the +method described in the next paragraph.
+Finally, a new module named wxversion.py is installed to the +site-packages directory. It can be used to manipulate the sys.path at +runtime so your applications can select which version of wxPython they +would like to to have imported. You use it like this:
++import wxversion +wxversion.select("2.4") +import wx ++
Then even though a 2.5 version of wxPython may be the default the +application that does the above the first time that wx is imported +will actually get a 2.4 version. NOTE: There isn't actually a 2.4 +version of wxPython that supports this, but there will be.
+Please see this wiki page for more details, HowTo's and FAQ's: +http://wiki.wxpython.org/index.cgi/MultiVersionInstalls
+wxPyDefaultPosition and wxPyDefaultSize are gone. Use the wxDefaultPosition and wxDefaultSize objects instead.
Similarly, the wxSystemSettings backwards compatibiility aliases for @@ -674,15 +825,6 @@ wxPyTypeCast at all.
there are compatibility aliases for much of the above items.The wxWave class has been renamed to wxSound, and now has a slightly different API.
-wx.TaskbarIcon works on wxGTK-based platforms (for some window -managers,) however you have to manage it a little bit more than you -did before. Basically, the app will treat it like a top-level frame -in that if the wx.TaskBarIcon still exists when all the frames are -closed then the app will still not exit. You need to ensure that the -wx.TaskBarIcon is destroyed when your last Frame is closed. For -wxPython apps it is usually enough if your main frame object holds the -only reference to the wx.TaskBarIcon, then when the frame is closed -Python reference counting takes care of the rest.
Before Python 2.3 it was possible to pass a floating point object as a parameter to a function that expected an integer, and the PyArg_ParseTuple family of functions would automatically convert to @@ -710,6 +852,22 @@ for changes in capabilities, usage, etc.
and will raise a DeprecationWarning if used. The main wx.Mask constructor has been modified to be compatible with wx.MaskColour so you should use it instead. +[Changed in 2.5.2.x] In wx.TextCtrls that have the +wx.TE_PROCESS_TAB style the TAB key will be treated like an ordinary +character and will not cause any tab traversal navigation at all. If +you use this style but would still like to have the normal tab +traversal take place then you should send your own +wx.NavigationKeyEvent from the wx.EVT_KEY_DOWN handler. There is a +new Navigate method in the wx.Window class to help send the event and +it is used something like this:
++flags = wx.NavigationKeyEvent.IsForward +if event.ShiftDown(): + flags = wx.NavigationKeyEvent.IsBackward +if event.ControlDown(): + flags |= wx.NavigationKeyEvent.WinChange +self.Navigate(flags) +