X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/640a1b84741ec3993707c36426cd50a79b5639ae..f2049b683752950d1fe91aec07318e7f2122ff16:/include/wx/os2/setup0.h diff --git a/include/wx/os2/setup0.h b/include/wx/os2/setup0.h index 9312b3ecd5..267647d251 100644 --- a/include/wx/os2/setup0.h +++ b/include/wx/os2/setup0.h @@ -303,20 +303,18 @@ // usually more limited) implementations are used which allows to avoid the // dependency on the C++ run-time library. // -// Default is 1 if compiler supports it. Currently this means not one of the -// compilers mentioned in wxUSE_STD_DEFAULT comment and also not VC6 as it -// needs non-default options for such build to avoid getting "fatal error -// C1076: compiler limit : internal heap limit reached; use /Zm to specify a -// higher limit" in its own standard headers, so you need to ensure you do -// increase the heap size before enabling this option for this compiler. -// -// Recommended setting: 1 unless you use a system without good implementation -// of STL. -#if defined(_MSC_VER) && _MSC_VER < 1300 - #define wxUSE_STD_CONTAINERS 0 -#else - #define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT -#endif +// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't +// support using standard containers and that VC6 needs non-default options for +// such build to avoid getting "fatal error C1076: compiler limit : internal +// heap limit reached; use /Zm to specify a higher limit" in its own standard +// headers, so you need to ensure you do increase the heap size before enabling +// this option for this compiler. +// +// Default is 0 for compatibility reasons. +// +// Recommended setting: 1 unless compatibility with the official wxWidgets +// build and/or the existing code is a concern. +#define wxUSE_STD_CONTAINERS 0 // Use standard C++ streams if 1 instead of wx streams in some places. If // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the @@ -1363,6 +1361,16 @@ // to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 +// Should wxDC provide SetTransformMatrix() and related methods? +// +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). +// +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 + // ---------------------------------------------------------------------------- // image format support // ----------------------------------------------------------------------------