X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/63da7df70114ff2c535d6cdeec5d0aca83ce97f3..e944f70a6d8f0a56d00d575940f4fe94f49ef727:/include/wx/msw/window.h?ds=sidebyside diff --git a/include/wx/msw/window.h b/include/wx/msw/window.h index f440f5652a..a65bdbc191 100644 --- a/include/wx/msw/window.h +++ b/include/wx/msw/window.h @@ -1,8 +1,9 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: window.h +// Name: wx/msw/window.h // Purpose: wxWindow class // Author: Julian Smart -// Modified by: +// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling, +// elimination of Default(), ... // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem @@ -20,20 +21,19 @@ #pragma interface "window.h" #endif -// #include "wx/msw/winundef.h" - -// VZ: apparently some version of Windows send extra mouse move messages after -// a mouse click. My tests under NT 4.0 and 95 didn't show it so I'm -// tempted to think that it was just an effect of a poor mouse and so the -// code to work around this is currently disabled - just define this as 1 -// to reenable it +// [at least] some version of Windows send extra mouse move messages after +// a mouse click or a key press - to temporarily fix this problem, set the +// define below to 1 +// +// a better solution should be found later... #define wxUSE_MOUSEEVENT_HACK 0 -// --------------------------------------------------------------------------- -// forward declarations -// --------------------------------------------------------------------------- +#include "wx/hash.h" + +// pseudo-template HWND <-> wxWindow hash table +WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable); -class WXDLLEXPORT wxButton; +extern wxWinHashTable *wxWinHandleHash; // --------------------------------------------------------------------------- // constants @@ -50,23 +50,23 @@ enum // wxWindow declaration for MSW // --------------------------------------------------------------------------- -class WXDLLEXPORT wxWindow : public wxWindowBase +class WXDLLEXPORT wxWindowMSW : public wxWindowBase { public: - wxWindow() { Init(); } - - wxWindow(wxWindow *parent, - wxWindowID id, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, - const wxString& name = wxPanelNameStr) + wxWindowMSW() { Init(); } + + wxWindowMSW(wxWindow *parent, + wxWindowID id, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxPanelNameStr) { Init(); Create(parent, id, pos, size, style, name); } - virtual ~wxWindow(); + virtual ~wxWindowMSW(); bool Create(wxWindow *parent, wxWindowID id, @@ -87,16 +87,18 @@ public: virtual void SetFocus(); - virtual bool Reparent( wxWindow *newParent ); + virtual bool Reparent(wxWindowBase *newParent); virtual void WarpPointer(int x, int y); - virtual void CaptureMouse(); - virtual void ReleaseMouse(); virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = (const wxRect *) NULL ); + virtual void Update(); virtual void Clear(); + virtual void Freeze(); + virtual void Thaw(); + virtual void SetWindowStyleFlag( long style ); virtual bool SetCursor( const wxCursor &cursor ); virtual bool SetFont( const wxFont &font ); @@ -109,7 +111,9 @@ public: const wxFont *theFont = (const wxFont *) NULL) const; +#if wxUSE_MENUS_NATIVE virtual bool DoPopupMenu( wxMenu *menu, int x, int y ); +#endif // wxUSE_MENUS_NATIVE virtual void SetScrollbar( int orient, int pos, int thumbVisible, int range, bool refresh = TRUE ); @@ -120,6 +124,9 @@ public: virtual void ScrollWindow( int dx, int dy, const wxRect* rect = (wxRect *) NULL ); + virtual bool ScrollLines(int lines); + virtual bool ScrollPages(int pages); + #if wxUSE_DRAG_AND_DROP virtual void SetDropTarget( wxDropTarget *dropTarget ); #endif // wxUSE_DRAG_AND_DROP @@ -154,16 +161,14 @@ public: void GetCaretPos(int *x, int *y) const; #endif // wxUSE_CARET +#ifndef __WXUNIVERSAL__ // Native resource loading (implemented in src/msw/nativdlg.cpp) // FIXME: should they really be all virtual? virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id); virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name); wxWindow* GetWindowChild1(wxWindowID id); wxWindow* GetWindowChild(wxWindowID id); - - // a MSW only function which sends a size event to the window using its - // current size - this has an effect of refreshing the window layout - void SendSizeEvent(); +#endif // __WXUNIVERSAL__ // implementation from now on // -------------------------- @@ -182,7 +187,6 @@ public: // event handlers // -------------- - void OnSetFocus(wxFocusEvent& event); void OnEraseBackground(wxEraseEvent& event); void OnIdle(wxIdleEvent& event); void OnPaint(wxPaintEvent& event); @@ -192,10 +196,6 @@ public: // smaller virtual wxPoint GetClientAreaOrigin() const; - // Makes an adjustment to the window position (for example, a frame that has - // a toolbar that it manages itself). - virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags); - // Windows subclassing void SubclassWin(WXHWND hWnd); void UnsubclassWin(); @@ -208,23 +208,48 @@ public: // Make a Windows extended style from the given wxWindows window style static WXDWORD MakeExtendedStyle(long style, - bool eliminateBorders = TRUE); + bool eliminateBorders = FALSE); + // Determine whether 3D effects are wanted WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const; // MSW only: TRUE if this control is part of the main control virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; }; - // returns TRUE if the window has been created - bool MSWCreate(int id, - wxWindow *parent, - const wxChar *wclass, - wxWindow *wx_win, - const wxChar *title, - int x, int y, int width, int height, - WXDWORD style, - const wxChar *dialog_template = NULL, + // translate wxWindows style flags for this control into the Windows style + // and optional extended style for the corresponding native control + // + // this is the function that should be overridden in the derived classes, + // but you will mostly use MSWGetCreateWindowFlags() below + virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const; + + // get the MSW window flags corresponding to wxWindows ones + // + // the functions returns the flags (WS_XXX) directly and puts the ext + // (WS_EX_XXX) flags into the provided pointer if not NULL + WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const + { return MSWGetStyle(GetWindowStyle(), exflags); } + + // translate wxWindows coords into Windows ones suitable to be passed to + // ::CreateWindow() + // + // returns TRUE if non default coords are returned, FALSE otherwise + bool MSWGetCreateWindowCoords(const wxPoint& pos, + const wxSize& size, + int& x, int& y, + int& w, int& h) const; + + // creates the window of specified Windows class with given style, extended + // style, title and geometry (default values + // + // returns TRUE if the window has been created, FALSE if creation failed + bool MSWCreate(const wxChar *wclass, + const wxChar *title = NULL, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + WXDWORD style = 0, WXDWORD exendedStyle = 0); + virtual bool MSWCommand(WXUINT param, WXWORD id); #if WXWIN_COMPATIBILITY @@ -232,11 +257,13 @@ public: virtual void MSWDeviceToLogical(float *x, float *y) const; #endif // WXWIN_COMPATIBILITY +#ifndef __WXUNIVERSAL__ // Create an appropriate wxWindow from a HWND virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd); // Make sure the window style reflects the HWND style (roughly) virtual void AdoptAttributesFromHWND(); +#endif // __WXUNIVERSAL__ // Setup background and foreground colours correctly virtual void SetupColours(); @@ -259,7 +286,7 @@ public: WXWORD *item, WXWORD *flags, WXHMENU *hmenu); // ------------------------------------------------------------------------ - // internal handlers for MSW messages: all handlers return a boolen value: + // internal handlers for MSW messages: all handlers return a boolean value: // TRUE means that the handler processed the event and FALSE that it didn't // ------------------------------------------------------------------------ @@ -313,6 +340,8 @@ public: bool HandlePaletteChanged(WXHWND hWndPalChange); bool HandleQueryNewPalette(); bool HandleSysColorChange(); + bool HandleDisplayChange(); + bool HandleCaptureChanged(WXHWND gainedCapture); bool HandleQueryEndSession(long logOff, bool *mayEnd); bool HandleEndSession(bool endSession, long logOff); @@ -324,10 +353,11 @@ public: bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags); bool HandleMouseMove(int x, int y, WXUINT flags); + bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam); - bool HandleChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE); - bool HandleKeyDown(WXWORD wParam, WXLPARAM lParam); - bool HandleKeyUp(WXWORD wParam, WXLPARAM lParam); + bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE); + bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam); + bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam); bool HandleQueryDragIcon(WXHICON *hIcon); @@ -338,12 +368,21 @@ public: // Calls an appropriate default window procedure virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); + + // message processing helpers + + // return FALSE if the message shouldn't be translated/preprocessed but + // dispatched normally + virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg); + + // return TRUE if the message was preprocessed and shouldn't be dispatched virtual bool MSWProcessMessage(WXMSG* pMsg); + + // return TRUE if the message was translated and shouldn't be dispatched virtual bool MSWTranslateMessage(WXMSG* pMsg); - virtual void MSWDestroyWindow(); - // Detach "Window" menu from menu bar so it doesn't get deleted - void MSWDetachWindowMenu(); + // called when the window is about to be destroyed + virtual void MSWDestroyWindow(); // this function should return the brush to paint the window background // with or 0 for the default brush @@ -365,6 +404,9 @@ public: // initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX) void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags); + // check if mouse is in the window + bool IsMouseInWindow() const; + protected: // the window handle WXHWND m_hWnd; @@ -377,7 +419,7 @@ protected: bool m_backgroundTransparent:1; bool m_mouseInWindow:1; bool m_doubleClickAllowed:1; - bool m_winCaptured:1; + bool m_lastKeydownProcessed:1; // the size of one page for scrolling int m_xThumbSize; @@ -392,9 +434,6 @@ protected: WXHMENU m_hMenu; // Menu, if any - // the return value of WM_GETDLGCODE handler - long m_lDlgCode; - // implement the base class pure virtuals virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; @@ -406,6 +445,9 @@ protected: int sizeFlags = wxSIZE_AUTO); virtual void DoSetClientSize(int width, int height); + virtual void DoCaptureMouse(); + virtual void DoReleaseMouse(); + // move the window to the specified location and resize it: this is called // from both DoSetSize() and DoSetClientSize() and would usually just call // ::MoveWindow() except for composite controls which will want to arrange @@ -416,6 +458,10 @@ protected: virtual void DoSetToolTip( wxToolTip *tip ); #endif // wxUSE_TOOLTIPS + // the helper functions used by HandleChar/KeyXXX methods + wxKeyEvent CreateKeyEvent(wxEventType evType, int id, + WXLPARAM lParam = 0, WXWPARAM wParam = 0) const; + private: // common part of all ctors void Init(); @@ -428,11 +474,8 @@ private: bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result); #endif // __WIN95__ - // the helper functions used by HandleChar/KeyXXX methods - wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const; - - DECLARE_DYNAMIC_CLASS(wxWindow); - DECLARE_NO_COPY_CLASS(wxWindow); + DECLARE_DYNAMIC_CLASS(wxWindowMSW) + DECLARE_NO_COPY_CLASS(wxWindowMSW) DECLARE_EVENT_TABLE() }; @@ -444,5 +487,15 @@ private: WXDLLEXPORT int wxCharCodeMSWToWX(int keySym); WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual); +// window creation helper class: before creating a new HWND, instantiate an +// object of this class on stack - this allows to process the messages sent to +// the window even before CreateWindow() returns +class wxWindowCreationHook +{ +public: + wxWindowCreationHook(wxWindowMSW *winBeingCreated); + ~wxWindowCreationHook(); +}; + #endif // _WX_WINDOW_H_