X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/631f1bfed5d2df0215035207355d838328237578..35d367d8dd6742bb24ed519622629b89a3e55aaf:/docs/latex/wx/thread.tex diff --git a/docs/latex/wx/thread.tex b/docs/latex/wx/thread.tex index 742473d5da..e531599ce2 100644 --- a/docs/latex/wx/thread.tex +++ b/docs/latex/wx/thread.tex @@ -8,10 +8,33 @@ much easier to share common data between several threads, it also makes much easier to shoot oneself in the foot, so careful use of synchronization objects such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended. +There are two types of threads in wxWindows: {\it detached} and {\it joinable} +ones, just as in POSIX thread API (but unlike Win32 threads where all threads +are joinable). The difference between the two is that only joinbale threads +can return a return code - it is returned by Wait() function. The detached +threads (default) can not be waited for. + +You shouldn't hurry to create all the threads joinable, however, because this +has a disadvantage as well: you {\bf must} Wait() for a joinable thread of the +system resources used by it will never be freed and you also must delete the +corresponding wxThread object yourself, while detached threads are of the +"fire-and-forget" kind: you only have to start a detached thread and it will +terminate and destroy itself. + +This means, of course, that all detached threads {\bf must} be created on the +heap because the thread will call {\tt delete this;} upon termination. The +joinable threads may be created on stack (don't create global thread objects +because they allocate memory in their constructor which is a badthing to do), +although usually they will be created on the heap as well. + \wxheading{Derived from} None. +\wxheading{Include files} + + + \wxheading{See also} \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection} @@ -20,19 +43,33 @@ None. \membersection{wxThread::wxThread}\label{wxthreadctor} -\func{}{wxThread}{\void} +\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}} + +Constructor creates a new detached (default) or joinable C++ thread object. It +does not create (or starts execution of) the real thread - for this you should +use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods. -Default constructor: it doesn't create nor starts the thread. +The possible values for {\it kind} parameters are: +\twocolwidtha{7cm} +\begin{twocollist}\itemsep=0pt +\twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.} +\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread} +\end{twocollist} \membersection{wxThread::\destruct{wxThread}} \func{}{\destruct{wxThread}}{\void} -wxThread destructor is private, so you can not call it directly - i.e., deleting -wxThread objects is forbidden. Instead, you should use \helpref{Delete}{wxthreaddelete} or -\helpref{Kill}{wxthreadkill} methods. This also means that thread objects should -eb {\bf always} allocated on the heap (i.e. with {\it new}) because the functions -mentioned above will try to reclaim the storage from the heap. +Destructor frees the ressources associated with the thread. Notice that you +should never delete a detached thread - you may only call +\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto +destructs) itself. Because the detached threads delete themselves, they can +only be allocated on the heap. + +The joinable threads, however, may and should be deleted explicitly and +\helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions +will not delete the C++ thread object. It is also safe to allocate them on +stack. \membersection{wxThread::Create}\label{wxthreadcreate} @@ -54,21 +91,74 @@ One of: \membersection{wxThread::Delete}\label{wxthreaddelete} -\func{\void}{Delete}{\void} +\func{void}{Delete}{\void} + +Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the +thread. It asks the thread to terminate and, if the thread code is well +written, the thread will terminate after the next call to +\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon. -This function should be called to terminate this thread. Unlike \helpref{Kill}{wxthreadkill}, it -gives the target thread the time to terminate gracefully. Because of this, however, this function -may not return immediately and if the thread is "hung" won't return at all. Also, message processing -is not stopped during this function execution, so the message handlers may be called from inside -it. +However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy} +often enough (or at all), the function will not return immediately, but wait +until the thread terminates. As it may take a long time, the message processing +is not stopped during this function execution, so the message handlers may be +called from inside it! + +Delete() may be called for thread in any state: running, paused or even not yet +created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or +\helpref{Run}{wxthreadrun} failed for a detached thread to free the memory +occupied by the thread object (it will be done in the destructor for joinable +threads). Delete() may be called for thread in any state: running, paused or even not yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free -the memory occupied by the thread object. +the memory occupied by the thread object. However, you should not call Delete() +on a detached thread which already terminated - doing so will probably result +in a crash because the thread object doesn't exist any more. + +For detached threads Delete() will also delete the C++ thread object, but it +will not do this for joinable ones. + +This function can only be called from another thread context. + +\membersection{wxThread::Entry}\label{wxthreadentry} + +\func{virtual ExitCode}{Entry}{\void} -\membersection{wxThread::GetID}\label{wxthreadgetid} +This is the entry point of the thread. This function is pure virtual and must +be implemented by any derived class. The thread execution will start here. -\constfunc{unsigned long}{GetID}{\void} +The returned value is the thread exit code which is only useful for the +joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}. + +This function is called by wxWindows itself and should never be called +directly. + +\membersection{wxThread::Exit}\label{wxthreadexit} + +\func{void}{Exit}{\param{ExitCode }{exitcode = 0}} + +This is a protected function of wxThread class and thus can be called only +from a derived class. It also can be called only in the context of this +thread, i.e. a thread can only exit from itself, not from another thread. + +This function will terminate the OS thread (i.e. stop the associated path of +execution) and also delete the associated C++ object for detached threads. +\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting. + +\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount} + +\func{static int}{GetCPUCount}{\void} + +Returns the number of system CPUs or -1 if the value is unknown. + +\wxheading{See also} + +\helpref{SetConcurrency}{wxthreadsetconcurrency} + +\membersection{wxThread::GetId}\label{wxthreadgetid} + +\constfunc{unsigned long}{GetId}{\void} Gets the thread identifier: this is a platform dependent number which uniquely identifies the thread throughout the system during its existence (i.e. the thread identifiers may be reused). @@ -79,7 +169,7 @@ thread throughout the system during its existence (i.e. the thread identifiers m Gets the priority of the thread, between zero and 100. -The following priorities are already defined: +The following priorities are defined: \twocolwidtha{7cm} \begin{twocollist}\itemsep=0pt @@ -94,9 +184,15 @@ The following priorities are already defined: Returns TRUE if the thread is alive (i.e. started and not terminating). +\membersection{wxThread::IsDetached}\label{wxthreadisdetached} + +\constfunc{bool}{IsDetached}{\void} + +Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one. + \membersection{wxThread::IsMain}\label{wxthreadismain} -\constfunc{bool}{IsMain}{\void} +\func{static bool}{IsMain}{\void} Returns TRUE if the calling thread is the main application thread. @@ -121,18 +217,49 @@ be used with extreme care (and not used at all whenever possible)!} The resource allocated to the thread will not be freed and the state of the C runtime library may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead. +For detached threads Kill() will also delete the associated C++ object, +however this will not happen for joinable threads and this means that you will +still have to delete the wxThread object yourself to avoid memory leaks. +In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be +called, so no thread-specific cleanup will be performed. + +This function can only be called from another thread context, i.e. a thread +can not kill itself. + +It is also an error to call this function for a thread which is not running or +paused (in the latter case, the thread will be resumed first) - if you do it, +{\tt wxTHREAD\_NOT\_RUNNING} error will be returned. + \membersection{wxThread::OnExit}\label{wxthreadonexit} \func{void}{OnExit}{\void} -Called when the thread exits. This function is called in the context of the thread -associated with the wxThread object, not in the context of the main thread. +Called when the thread exits. This function is called in the context of the +thread associated with the wxThread object, not in the context of the main +thread. This function will not be called if the thread was +\helpref{killed}{wxthreadkill}. + +This function should never be called directly. + +\membersection{wxThread::Pause}\label{wxthreadpause} + +\func{wxThreadError}{Pause}{\void} + +Suspends the thread. Under some implementations (Win32), the thread is +suspended immediately, under others it will only be suspended when it calls +\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the +thread doesn't call it at all, it won't be suspended). + +This function can only be called from another thread context. \membersection{wxThread::Run}\label{wxthreadrun} \func{wxThreadError}{Run}{\void} -Runs the thread. +Starts the thread execution. Should be called after +\helpref{Create}{wxthreadcreate}. + +This function can only be called from another thread context. \membersection{wxThread::SetPriority}\label{wxthreadsetpriority} @@ -151,16 +278,43 @@ The following priorities are already defined: \membersection{wxThread::Sleep}\label{wxthreadsleep} -\func{\void}{Sleep}{\param{unsigned long }{milliseconds}} +\func{static void}{Sleep}{\param{unsigned long }{milliseconds}} Pauses the thread execution for the given amount of time. This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker (i.e. all except the main one) threads. +\membersection{wxThread::Resume}\label{wxthreadresume} + +\func{wxThreadError}{Resume}{\void} + +Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}. + +This function can only be called from another thread context. + +\membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency} + +\func{static bool}{SetConcurrency}{\param{size\_t }{level}} + +Sets the thread concurrency level for this process. This is, roughly, the +number of threads that the system tries to schedule to run in parallel. +The value of $0$ for {\it level} may be used to set the default one. + +Returns TRUE on success or FALSE otherwise (for example, if this function is +not implemented for this platform (currently everything except Solaris)). + +\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy} + +\func{bool}{TestDestroy}{\void} + +This function should be periodically called by the thread to ensure that calls +to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will +work. If it returns TRUE, the thread should exit as soon as possible. + \membersection{wxThread::This}\label{wxthreadthis} -\func{wxThread *}{This}{\void} +\func{static wxThread *}{This}{\void} Return the thread object for the calling thread. NULL is returned if the calling thread is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test @@ -170,8 +324,18 @@ is undefined. \membersection{wxThread::Yield}\label{wxthreadyield} -\func{\void}{Yield}{\void} +\func{void}{Yield}{\void} Give the rest of the thread time slice to the system allowing the other threads to run. See also \helpref{Sleep()}{wxthreadsleep}. +\membersection{wxThread::Wait}\label{wxthreadwait} + +\constfunc{ExitCode}{Wait}{\void} + +Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error. + +You can only Wait() for joinable (not detached) threads. + +This function can only be called from another thread context. +