X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/631f1bfed5d2df0215035207355d838328237578..11e3c6ef36393fb5863ea2f9601d8facd73acb12:/include/wx/msw/menu.h?ds=sidebyside diff --git a/include/wx/msw/menu.h b/include/wx/msw/menu.h index 7c40f1ab0e..0e7c6c52f0 100644 --- a/include/wx/msw/menu.h +++ b/include/wx/msw/menu.h @@ -1,191 +1,262 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: menu.h +// Name: wx/msw/menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Julian Smart // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file) // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ -#ifdef __GNUG__ -#pragma interface "menu.h" +#if wxUSE_ACCEL + #include "wx/accel.h" + #include "wx/dynarray.h" + + WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray); +#endif // wxUSE_ACCEL + +class WXDLLIMPEXP_FWD_CORE wxFrame; + +#if defined(__WXWINCE__) && wxUSE_TOOLBAR +class WXDLLIMPEXP_FWD_CORE wxToolBar; #endif -#include "wx/defs.h" -#include "wx/event.h" +class wxMenuRadioItemsData; + +// Not using a combined wxToolBar/wxMenuBar? then use +// a commandbar in WinCE .NET to implement the +// menubar, since there is no ::SetMenu function. +#if defined(__WXWINCE__) +# if ((_WIN32_WCE >= 400) && !defined(__POCKETPC__) && !defined(__SMARTPHONE__)) || \ + defined(__HANDHELDPC__) +# define WINCE_WITH_COMMANDBAR +# else +# define WINCE_WITHOUT_COMMANDBAR +# endif +#endif -class WXDLLEXPORT wxMenuItem; -class WXDLLEXPORT wxMenuBar; -class WXDLLEXPORT wxMenu; -WXDLLEXPORT_DATA(extern const char*) wxEmptyString; +#include "wx/arrstr.h" // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxMenu: public wxEvtHandler -{ - DECLARE_DYNAMIC_CLASS(wxMenu) +class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase +{ public: - // ctor & dtor - wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL); - ~wxMenu(); - - // construct menu - // append items to the menu - // separator line - void AppendSeparator(); - // normal item - void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString, - bool checkable = FALSE); - // a submenu - void Append(int id, const wxString& Label, wxMenu *SubMenu, - const wxString& helpString = wxEmptyString); - // the most generic form (create wxMenuItem first and use it's functions) - void Append(wxMenuItem *pItem); - // insert a break in the menu - void Break(); - // delete an item - void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */ - - // Client data - inline void SetClientData(void* clientData) { m_clientData = clientData; } - inline void* GetClientData() const { return m_clientData; } - - // menu item control - void Enable(int id, bool Flag); - bool Enabled(int id) const; - inline bool IsEnabled(int id) const { return Enabled(id); }; - void Check(int id, bool Flag); - bool Checked(int id) const; - inline bool IsChecked(int id) const { return Checked(id); }; - - // item properties - // title - void SetTitle(const wxString& label); - const wxString GetTitle() const; - // label - void SetLabel(int id, const wxString& label); - wxString GetLabel(int id) const; - // help string - virtual void SetHelpString(int id, const wxString& helpString); - virtual wxString GetHelpString(int id) const ; - - // find item - // Finds the item id matching the given string, wxNOT_FOUND if not found. - virtual int FindItem(const wxString& itemString) const ; - // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL. - wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const; - - // Updates the UI for a menu and all submenus recursively. - // source is the object that has the update event handlers - // defined for it. If NULL, the menu or associated window - // will be used. - void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL); - - void ProcessCommand(wxCommandEvent& event); - inline void Callback(const wxFunction func) { m_callback = func; } - - virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; } - inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } - inline wxEvtHandler *GetEventHandler() { return m_eventHandler; } - - inline wxList& GetItems() const { return (wxList&) m_menuItems; } - - // IMPLEMENTATION - bool MSWCommand(WXUINT param, WXWORD id); - - void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; } - wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; } - - // semi-private accessors - // get the window which contains this menu - wxWindow *GetWindow() const; - // get the menu handle - WXHMENU GetHMenu() const; + // ctors & dtor + wxMenu(const wxString& title, long style = 0) + : wxMenuBase(title, style) { Init(); } + + wxMenu(long style = 0) : wxMenuBase(style) { Init(); } + + virtual ~wxMenu(); + + virtual void Break(); + + virtual void SetTitle(const wxString& title); + + // MSW-only methods + // ---------------- + + // Create a new menu from the given native HMENU. Takes ownership of the + // menu handle and will delete it when this object is destroyed. + static wxMenu *MSWNewFromHMENU(WXHMENU hMenu) { return new wxMenu(hMenu); } + + + // implementation only from now on + // ------------------------------- + + bool MSWCommand(WXUINT param, WXWORD id); + + // get the native menu handle + WXHMENU GetHMenu() const { return m_hMenu; } + + // Return the start and end position of the radio group to which the item + // at the given position belongs. Returns false if there is no radio group + // containing this position. + bool MSWGetRadioGroupRange(int pos, int *start, int *end) const; + +#if wxUSE_ACCEL + // called by wxMenuBar to build its accel table from the accels of all menus + bool HasAccels() const { return !m_accels.empty(); } + size_t GetAccelCount() const { return m_accels.size(); } + size_t CopyAccels(wxAcceleratorEntry *accels) const; + + // called by wxMenuItem when its accels changes + void UpdateAccel(wxMenuItem *item); + + // helper used by wxMenu itself (returns the index in m_accels) + int FindAccel(int id) const; + + // used only by wxMDIParentFrame currently but could be useful elsewhere: + // returns a new accelerator table with accelerators for just this menu + // (shouldn't be called if we don't have any accelerators) + wxAcceleratorTable *CreateAccelTable() const; +#endif // wxUSE_ACCEL + +#if wxUSE_OWNER_DRAWN + + int GetMaxAccelWidth() + { + if (m_maxAccelWidth == -1) + CalculateMaxAccelWidth(); + return m_maxAccelWidth; + } + + void ResetMaxAccelWidth() + { + m_maxAccelWidth = -1; + } + + // get the menu with given handle (recursively) + wxMenu* MSWGetMenu(WXHMENU hMenu); private: - bool m_doBreak ; + void CalculateMaxAccelWidth(); -public: - // This is used when m_hMenu is NULL because we don't want to - // delete it in ~wxMenu (it's been added to a parent menu). - // But we'll still need the handle for other purposes. - // Might be better to have a flag saying whether it's deleteable or not. - WXHMENU m_savehMenu ; // Used for Enable() on popup - WXHMENU m_hMenu; - wxFunction m_callback; - - int m_noItems; - wxString m_title; - wxMenu * m_topLevelMenu; - wxMenuBar * m_menuBar; - wxList m_menuItems; - wxEvtHandler * m_parent; - wxEvtHandler * m_eventHandler; - wxWindow *m_pInvokingWindow; - void* m_clientData; +#endif // wxUSE_OWNER_DRAWN + +protected: + virtual wxMenuItem* DoAppend(wxMenuItem *item); + virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item); + virtual wxMenuItem* DoRemove(wxMenuItem *item); + +private: + // This constructor is private, use MSWNewFromHMENU() to use it. + wxMenu(WXHMENU hMenu); + + // Common part of all ctors, it doesn't create a new HMENU. + void InitNoCreate(); + + // Common part of all ctors except of the one above taking a native menu + // handler: calls InitNoCreate() and also creates a new menu. + void Init(); + + // common part of Append/Insert (behaves as Append is pos == (size_t)-1) + bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1); + + + // This variable contains the description of the radio item groups and + // allows to find whether an item at the given position is part of the + // group and also where its group starts and ends. + // + // It is initially NULL and only allocated if we have any radio items. + wxMenuRadioItemsData *m_radioData; + + // if true, insert a breal before appending the next item + bool m_doBreak; + + // the menu handle of this menu + WXHMENU m_hMenu; + +#if wxUSE_ACCEL + // the accelerators for our menu items + wxAcceleratorArray m_accels; +#endif // wxUSE_ACCEL + +#if wxUSE_OWNER_DRAWN + // true if the menu has any ownerdrawn items + bool m_ownerDrawn; + + // the max width of menu items bitmaps + int m_maxBitmapWidth; + + // the max width of menu items accels + int m_maxAccelWidth; +#endif // wxUSE_OWNER_DRAWN + + DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu) }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxFrame; -class WXDLLEXPORT wxMenuBar: public wxEvtHandler -{ - DECLARE_DYNAMIC_CLASS(wxMenuBar) +class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase +{ public: - wxMenuBar(); - wxMenuBar(int n, wxMenu *menus[], const wxString titles[]); - ~wxMenuBar(); - - void Append(wxMenu *menu, const wxString& title); - // Must only be used AFTER menu has been attached to frame, - // otherwise use individual menus to enable/disable items - void Enable(int Id, bool Flag); - bool Enabled(int Id) const ; - inline bool IsEnabled(int Id) const { return Enabled(Id); }; - void EnableTop(int pos, bool Flag); - void Check(int id, bool Flag); - bool Checked(int id) const ; - inline bool IsChecked(int Id) const { return Checked(Id); }; - void SetLabel(int id, const wxString& label) ; - wxString GetLabel(int id) const ; - void SetLabelTop(int pos, const wxString& label) ; - wxString GetLabelTop(int pos) const ; - virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */ - virtual bool OnAppend(wxMenu *menu, const char *title); - virtual bool OnDelete(wxMenu *menu, int index); - - virtual void SetHelpString(int Id, const wxString& helpString); - virtual wxString GetHelpString(int Id) const ; - - virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ; - - // Find wxMenuItem for item ID, and return item's - // menu too if itemMenu is non-NULL. - wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ; - - inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } - inline wxEvtHandler *GetEventHandler() { return m_eventHandler; } - - inline int GetMenuCount() const { return m_menuCount; } - inline wxMenu* GetMenu(int i) const { return m_menus[i]; } - - public: - wxEvtHandler * m_eventHandler; - int m_menuCount; - wxMenu ** m_menus; - wxString * m_titles; - wxFrame * m_menuBarFrame; - WXHMENU m_hMenu; + // ctors & dtor + // default constructor + wxMenuBar(); + // unused under MSW + wxMenuBar(long style); + // menubar takes ownership of the menus arrays but copies the titles + wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0); + virtual ~wxMenuBar(); + + // menubar construction + virtual bool Append( wxMenu *menu, const wxString &title ); + virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); + virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); + virtual wxMenu *Remove(size_t pos); + + virtual void EnableTop( size_t pos, bool flag ); + virtual bool IsEnabledTop(size_t pos) const; + virtual void SetMenuLabel( size_t pos, const wxString& label ); + virtual wxString GetMenuLabel( size_t pos ) const; + + // implementation from now on + WXHMENU Create(); + virtual void Detach(); + virtual void Attach(wxFrame *frame); + +#if defined(__WXWINCE__) && wxUSE_TOOLBAR + // Under WinCE, a menubar is owned by the frame's toolbar + void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; } + wxToolBar* GetToolBar() const { return m_toolBar; } +#endif + +#ifdef WINCE_WITH_COMMANDBAR + WXHWND GetCommandBar() const { return m_commandBar; } + bool AddAdornments(long style); +#endif + +#if wxUSE_ACCEL + // update the accel table (must be called after adding/deleting a menu) + void RebuildAccelTable(); +#endif // wxUSE_ACCEL + + // get the menu handle + WXHMENU GetHMenu() const { return m_hMenu; } + + // if the menubar is modified, the display is not updated automatically, + // call this function to update it (m_menuBarFrame should be !NULL) + void Refresh(); + + // To avoid compile warning + void Refresh( bool eraseBackground, + const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); } + + // get the menu with given handle (recursively) + wxMenu* MSWGetMenu(WXHMENU hMenu); + +protected: + // common part of all ctors + void Init(); + + WXHMENU m_hMenu; + + // Return the MSW position for a wxMenu which is sometimes different from + // the wxWidgets position. + int MSWPositionForWxMenu(wxMenu *menu, int wxpos); + +#if defined(__WXWINCE__) && wxUSE_TOOLBAR + wxToolBar* m_toolBar; +#endif + +#ifdef WINCE_WITH_COMMANDBAR + WXHWND m_commandBar; + bool m_adornmentsAdded; +#endif + +private: + DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar) }; #endif // _WX_MENU_H_