X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/62dc9cb4f159e2d4cac08308b96e63238935e6bb..007bea23c3245bac82c24c0f783a7baa5ac672cc:/src/mac/renderer.cpp diff --git a/src/mac/renderer.cpp b/src/mac/renderer.cpp index 734a26e74d..07ae99090a 100644 --- a/src/mac/renderer.cpp +++ b/src/mac/renderer.cpp @@ -57,7 +57,8 @@ public: wxDC& dc, const wxSize& size, wxCoord position, - wxOrientation orient); + wxOrientation orient, + int flags = 0); private: // the tree buttons @@ -118,7 +119,7 @@ static const char *aqua_arrow_down_xpm[] = { // ============================================================================ /* static */ -wxRendererNative& wxRendererNative::Get() +wxRendererNative& wxRendererNative::GetDefault() { static wxRendererMac s_rendererMac; @@ -200,7 +201,8 @@ wxRendererMac::DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, - wxOrientation orient) + wxOrientation orient, + int WXUNUSED(flags)) { // VZ: we have to somehow determine if we're drawing a normal sash or // a brushed metal one as they look quite differently... this is