X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/62088a3c3b9a945b0b2cbc78c74f83c51ee046aa..68fe70ea1f131471b82747ee2759dba7a19a0c23:/include/wx/unix/private/sockunix.h?ds=sidebyside diff --git a/include/wx/unix/private/sockunix.h b/include/wx/unix/private/sockunix.h index d51d75f130..2531060364 100644 --- a/include/wx/unix/private/sockunix.h +++ b/include/wx/unix/private/sockunix.h @@ -31,15 +31,29 @@ public: virtual wxSocketError GetLastError() const; - virtual int Read(void *buffer, int size); - virtual int Write(const void *buffer, int size); + virtual void ReenableEvents(wxSocketEventFlags flags) + { + // enable the notifications about input/output being available again in + // case they were disabled by OnRead/WriteWaiting() + // + // notice that we'd like to enable the events here only if there is + // nothing more left on the socket right now as otherwise we're going + // to get a "ready for whatever" notification immediately (well, during + // the next event loop iteration) and disable the event back again + // which is rather inefficient but unfortunately doing it like this + // doesn't work because the existing code (e.g. src/common/sckipc.cpp) + // expects to keep getting notifications about the data available from + // the socket even if it didn't read all the data the last time, so we + // absolutely have to continue generating them + EnableEvents(flags); + } // wxFDIOHandler methods virtual void OnReadWaiting(); virtual void OnWriteWaiting(); virtual void OnExceptionWaiting(); - // Unix-specific functions + // Unix-specific functions used by wxSocketFDIOManager only bool HasAnyEnabledCallbacks() const { return m_enabledCallbacks != 0; } void EnableCallback(wxFDIODispatcherEntryFlags flag) { m_enabledCallbacks |= flag; } @@ -64,18 +78,13 @@ private: } // enable or disable notifications for socket input/output events - void EnableEvents() { DoEnableEvents(true); } - void DisableEvents() { DoEnableEvents(false); } + void EnableEvents(int flags = wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG) + { DoEnableEvents(flags, true); } + void DisableEvents(int flags = wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG) + { DoEnableEvents(flags, false); } // really enable or disable socket input/output events - void DoEnableEvents(bool enable); - - - int Recv_Stream(void *buffer, int size); - int Recv_Dgram(void *buffer, int size); - int Send_Stream(const void *buffer, int size); - int Send_Dgram(const void *buffer, int size); - + void DoEnableEvents(int flags, bool enable); protected: // descriptors for input and output event notification channels associated @@ -91,6 +100,11 @@ private: // down the socket if the event is wxSOCKET_LOST void OnStateChange(wxSocketNotify event); + // check if there is any input available, return 1 if yes, 0 if no or -1 on + // error + int CheckForInput(); + + // give it access to our m_fds friend class wxSocketFDBasedManager; }; @@ -119,11 +133,12 @@ protected: switch ( event ) { default: - wxFAIL_MSG( "unexpected socket event" ); - // fall through + wxFAIL_MSG( "unknown socket event" ); + return FD_INPUT; // we must return something case wxSOCKET_LOST: - // fall through + wxFAIL_MSG( "unexpected socket event" ); + return FD_INPUT; // as above case wxSOCKET_INPUT: return FD_INPUT; @@ -132,7 +147,12 @@ protected: return FD_OUTPUT; case wxSOCKET_CONNECTION: - // FIXME: explain this? + // for server sockets we're interested in events indicating + // that a new connection is pending, i.e. that accept() will + // succeed and this is indicated by socket becoming ready for + // reading, while for the other ones we're interested in the + // completion of non-blocking connect() which is indicated by + // the socket becoming ready for writing return socket->IsServer() ? FD_INPUT : FD_OUTPUT; } }