X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/618f2efa413947456c7efb17d143a44a76787619..1ec4e9c2b72a01a7ba7da569e0f8d04a81aaba10:/demos/bombs/bombs.cpp diff --git a/demos/bombs/bombs.cpp b/demos/bombs/bombs.cpp index 875e960073..2c756fcff3 100644 --- a/demos/bombs/bombs.cpp +++ b/demos/bombs/bombs.cpp @@ -2,251 +2,325 @@ // Name: bombs.cpp // Purpose: Bombs game // Author: P. Foggia 1996 -// Modified by: +// Modified by: Wlodzimierz Skiba (ABX) since 2003 // Created: 1996 // RCS-ID: $Id$ // Copyright: (c) 1996 P. Foggia // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation -#endif - #include "wx/wxprec.h" +#ifdef __BORLANDC__ +# pragma hdrstop +#endif + #ifndef WX_PRECOMP - #include "wx/wx.h" +# include "wx/wx.h" #endif //precompiled headers +#include "wx/stockitem.h" + #include "bombs.h" -#include #include -#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) -#include "bombs.xpm" +#ifndef __WXWINCE__ +# include +#endif + +#ifndef wxHAS_IMAGES_IN_RESOURCES +# include "bombs.xpm" #endif -IMPLEMENT_APP(AppClass) +IMPLEMENT_APP(BombsApp) + +#ifdef __WXWINCE__ + STDAPI_(__int64) CeGetRandomSeed(); +#endif // Called to initialize the program -bool AppClass::OnInit() +bool BombsApp::OnInit() { - srand((unsigned)time(NULL)); - - // Initialize all the top-level window members to NULL. - BombsFrame = NULL; - level=IDM_EASY; +#ifdef __WXWINCE__ + srand((unsigned) CeGetRandomSeed()); +#else + srand((unsigned) time(NULL)); +#endif - BombsFrame = - new BombsFrameClass(NULL, "wxBombs", wxPoint(155, 165), wxSize(300, 300), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION); + m_frame = new BombsFrame(&m_game); - int xmax=BombsFrame->BombsCanvas->field_width*BombsFrame->BombsCanvas->x_cell*X_UNIT; - int ymax=BombsFrame->BombsCanvas->field_height*BombsFrame->BombsCanvas->y_cell*Y_UNIT; - BombsFrame->SetClientSize(xmax, ymax); + m_frame->NewGame(bombsID_EASY, false); - return TRUE; + return true; } -BEGIN_EVENT_TABLE(BombsFrameClass, wxFrame) - EVT_MENU(IDM_EASY, BombsFrameClass::OnEasy) - EVT_MENU(IDM_MEDIUM, BombsFrameClass::OnMedium) - EVT_MENU(IDM_DIFFICULT, BombsFrameClass::OnDifficult) - EVT_MENU(IDM_EXIT, BombsFrameClass::OnExit) - EVT_MENU(IDM_ABOUT, BombsFrameClass::OnAbout) - EVT_MENU(IDM_RESTART, BombsFrameClass::OnRestart) - EVT_CLOSE(BombsFrameClass::OnCloseWindow) +BEGIN_EVENT_TABLE(BombsFrame, wxFrame) + EVT_MENU(wxID_NEW, BombsFrame::OnNewGame) + EVT_MENU(bombsID_EASY, BombsFrame::OnEasyGame) + EVT_MENU(bombsID_MEDIUM, BombsFrame::OnMediumGame) + EVT_MENU(bombsID_HARD, BombsFrame::OnHardGame) + EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner) + EVT_MENU(wxID_EXIT, BombsFrame::OnExit) + EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout) END_EVENT_TABLE() -BombsFrameClass::BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style): - wxFrame(parent, -1, title, pos, size, style) +BombsFrame::BombsFrame(BombsGame *game) + : wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition, + wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX) { - // Initialize child subwindow members. - BombsCanvas = NULL; - - SetIcon(wxICON(bombs)); - - CreateStatusBar(); - - // Create a menu bar for the frame - wxMenuBar *menuBar1 = new wxMenuBar; - wxMenu *menu1 = new wxMenu; - menu1->Append(IDM_EXIT, "E&xit"); // , "Quit the program"); - menu1->AppendSeparator(); - menu1->Append(IDM_ABOUT, "&About..."); // , "Infos on wxBombs"); - menuBar1->Append(menu1, "&File"); - wxMenu *menu2 = new wxMenu; - menu2->Append(IDM_RESTART, "&Restart"); // , "Clear the play field"); - menu2->AppendSeparator(); - menu2->Append(IDM_EASY, "&Easy", wxEmptyString, TRUE); // "10x10 play field", TRUE); - menu2->Append(IDM_MEDIUM, "&Medium", wxEmptyString, TRUE); // "15x15 play field", TRUE); - menu2->Append(IDM_DIFFICULT, "&Difficult", wxEmptyString, TRUE); // "25x20 play field", TRUE); - menuBar1->Append(menu2, "&Game"); - SetMenuBar(menuBar1); - menuBar=menuBar1; - menuBar->Check(wxGetApp().level, TRUE); - - // Create child subwindows. - BombsCanvas = new BombsCanvasClass(this); - - // Ensure the subwindows get resized o.k. -// OnSize(width, height); - - // Centre frame on the screen. - Centre(wxBOTH); - - // Show the frame. - Show(TRUE); + m_game = game; + m_easyCorner = false; + m_lastLevel = bombsID_EASY; + + SetIcon(wxICON(bombs)); + +#if wxUSE_STATUSBAR + CreateStatusBar(); +#endif + + // Create a menu bar for the frame + wxMenuBar *menuBar = new wxMenuBar; + wxMenu *menuFile = new wxMenu; + wxMenu *menuLevel = new wxMenu; + menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1")); + menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2")); + menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3")); + + menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N")); + menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game")); + menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner")); + + menuFile->AppendSeparator(); + menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application")); + + menuBar->Append(menuFile, wxT("&File")); + + + wxMenu *menuHelp = new wxMenu; + menuHelp->Append(wxID_ABOUT, wxT("&About"), + wxT("Displays the program information") ); + + menuBar->Append(menuHelp, wxT("&Help")); + + SetMenuBar(menuBar); + + // Create child subwindows. + m_canvas = new BombsCanvas(this, m_game); + + // Ensure the subwindows get resized o.k. + // OnSize(width, height); + + // Centre frame on the screen. + Centre(wxBOTH); + + // Show the frame. + Show(); } -BombsFrameClass::~BombsFrameClass(void) +void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event)) { + Close(); } -void BombsFrameClass::OnCloseWindow(wxCloseEvent& event) +void BombsFrame::NewGame(int level, bool query) { - this->Destroy(); + if(query) + { + int ok = wxMessageBox( + wxT("Start new game regardless previous board?"), + wxT("Confirm"), + wxYES_NO | wxICON_QUESTION, + this + ); + if(ok!=wxYES)return; + } + + int numHorzCells = 20, numVertCells = 20; + m_lastLevel = level; + + switch(level) + { + case bombsID_EASY: + numHorzCells = numVertCells = 10; + break; + + case bombsID_MEDIUM: + numHorzCells = numVertCells = 15; + break; + + case bombsID_HARD: + numHorzCells = 25; numVertCells = 20; + break; + + default : + wxFAIL_MSG(wxT("Invalid level")); + break; + } + + m_game->Init(numHorzCells, numVertCells, m_easyCorner); + + GetMenuBar()->Check(level, true); + + m_canvas->UpdateGridSize(); + SetClientSize(m_canvas->GetGridSizeInPixels()); } -void BombsFrameClass::OnExit(wxCommandEvent& event) +void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { - this->Destroy(); + wxMessageBox( + wxT("wxBombs (c) 1996 by P. Foggia\n"), + wxT("About wxBombs") ); } -void BombsFrameClass::OnRestart(wxCommandEvent& event) +void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event)) { - BombsCanvas->UpdateFieldSize(); - int xmax=BombsCanvas->field_width*BombsCanvas->x_cell*X_UNIT; - int ymax=BombsCanvas->field_height*BombsCanvas->y_cell*Y_UNIT; - wxGetApp().BombsFrame->SetClientSize(xmax, ymax); + NewGame(m_lastLevel, true); } -void BombsFrameClass::OnAbout(wxCommandEvent& event) +void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event)) { - wxMessageBox("wxBombs (c) 1996 by P. Foggia\n", "About wxBombs"); + NewGame(bombsID_EASY, true); } -void BombsFrameClass::OnEasy(wxCommandEvent& event) +void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event)) { - menuBar->Check(wxGetApp().level, FALSE); - wxGetApp().level=IDM_EASY; - menuBar->Check(wxGetApp().level, TRUE); + NewGame(bombsID_MEDIUM, true); } -void BombsFrameClass::OnMedium(wxCommandEvent& event) +void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event)) { - menuBar->Check(wxGetApp().level, FALSE); - wxGetApp().level=IDM_MEDIUM; - menuBar->Check(wxGetApp().level, TRUE); + NewGame(bombsID_HARD, true); } -void BombsFrameClass::OnDifficult(wxCommandEvent& event) +void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event)) { - menuBar->Check(wxGetApp().level, FALSE); - wxGetApp().level=IDM_DIFFICULT; - menuBar->Check(wxGetApp().level, TRUE); + wxString msg; + if(m_easyCorner) + msg = wxT("enable"); + else + msg = wxT("disable"); + + msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?"); + + int ok = wxMessageBox( + msg, + wxT("Confirm"), + wxYES_NO | wxICON_QUESTION, + this + ); + + if(ok!=wxYES)return; + + m_easyCorner = !m_easyCorner; + + NewGame(m_lastLevel, true); } -BEGIN_EVENT_TABLE(BombsCanvasClass, wxWindow) - EVT_PAINT(BombsCanvasClass::OnPaint) - EVT_MOUSE_EVENTS(BombsCanvasClass::OnEvent) +BEGIN_EVENT_TABLE(BombsCanvas, wxPanel) + EVT_PAINT(BombsCanvas::OnPaint) + EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent) + EVT_CHAR(BombsCanvas::OnChar) END_EVENT_TABLE() -BombsCanvasClass::BombsCanvasClass(wxFrame *parent, const wxPoint& pos, const wxSize& size, long style): - wxWindow(parent, -1, pos, size, style) -{ - int sx, sy; - wxClientDC dc(this); - wxFont font= BOMBS_FONT; - dc.SetFont(font); +BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game) + : wxPanel(parent, wxID_ANY) +{ + m_game = game; + int sx, sy; + wxClientDC dc(this); + wxFont font= BOMBS_FONT; + dc.SetFont(font); - long chw, chh; - char buf[]="M"; + wxCoord chw, chh; + wxString buf = wxT("M"); - dc.GetTextExtent(buf, &chw, &chh); - dc.SetFont(wxNullFont); + dc.GetTextExtent(buf, &chw, &chh); + dc.SetFont(wxNullFont); - dc.SetMapMode(wxMM_METRIC); + dc.SetMapMode(wxMM_METRIC); - int xcm = dc.LogicalToDeviceX(10.0); - int ycm = dc.LogicalToDeviceY(10.0); + int xcm = dc.LogicalToDeviceX(10); + int ycm = dc.LogicalToDeviceY(10); // To have a square cell, there must be : // sx*ycm == sy*xcm - if (chw*ycm < chh*xcm) - { sy=chh; - sx=chh*xcm/ycm; + if (chw*ycm < chh*xcm) + { + sy = chh; + sx = chh*xcm/ycm; } - else - { sx=chw; - sy=chw*ycm/xcm; + else + { + sx = chw; + sy = chw*ycm/xcm; } - x_cell = (sx+3+X_UNIT)/X_UNIT; - y_cell = (sy+3+Y_UNIT)/Y_UNIT; - dc.SetMapMode(wxMM_TEXT); - bmp=NULL; - UpdateFieldSize(); + + m_cellWidth = (sx+3+X_UNIT)/X_UNIT; + m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT; + dc.SetMapMode(wxMM_TEXT); + m_bmp = NULL; } -BombsCanvasClass::~BombsCanvasClass(void) +BombsCanvas::~BombsCanvas() { - if (bmp) - delete bmp; + if (m_bmp) + { + delete m_bmp; + m_bmp = NULL; + } } // Called when canvas needs to be repainted. -void BombsCanvasClass::OnPaint(wxPaintEvent& event) +void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { - wxPaintDC dc(this); - - // Insert your drawing code here. - if (!bmp) - { bmp=new wxBitmap(field_width*x_cell*X_UNIT+1, - field_height*y_cell*Y_UNIT+1); - if (bmp) - { wxMemoryDC memDC; - memDC.SelectObject(* bmp); - DrawField(&memDC, 0, 0, field_width-1, field_height-1); - memDC.SelectObject(wxNullBitmap); + wxPaintDC dc(this); + + const int numHorzCells = m_game->GetWidth(); + const int numVertCells = m_game->GetHeight(); + // Insert your drawing code here. + if (!m_bmp) + { + wxSize size = dc.GetSize(); + m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight()); + if (m_bmp) + { + wxMemoryDC memDC; + memDC.SelectObject(*m_bmp); + DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1); + memDC.SelectObject(wxNullBitmap); } } - if (bmp) - { wxMemoryDC memDC; - memDC.SelectObject(* bmp); - dc.Blit(0, 0, field_width*x_cell*X_UNIT+1, - field_height*y_cell*Y_UNIT+1, - &memDC, 0, 0, wxCOPY); + + if (m_bmp) + { + wxMemoryDC memDC; + memDC.SelectObject(*m_bmp); + wxSize size = dc.GetSize(); + dc.Blit(0, 0, size.GetWidth(), size.GetHeight(), + &memDC, 0, 0, wxCOPY); memDC.SelectObject(wxNullBitmap); } - else - DrawField(& dc, 0, 0, field_width-1, field_height-1); + else + { + DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1); + } +} + +void BombsCanvas::UpdateGridSize() +{ + + if (m_bmp) + { + delete m_bmp; + m_bmp = NULL; + } + SetSize(GetGridSizeInPixels()); + Refresh(); +} + +wxSize BombsCanvas::GetGridSizeInPixels() const +{ + return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(), + m_cellHeight*Y_UNIT*m_game->GetHeight()); } -// Updates the field size depending on wxGetApp().level and -// redraws the canvas -void BombsCanvasClass::UpdateFieldSize() - { field_width=20; - field_height=20; - - switch(wxGetApp().level) - { case IDM_EASY: - field_width=10; - field_height=10; - break; - case IDM_MEDIUM: - field_width=15; - field_height=15; - break; - case IDM_DIFFICULT: - field_width=25; - field_height=20; - break; - } - wxGetApp().Game.Init(field_width, field_height); - - if (bmp) - delete bmp; - bmp=NULL; - - wxWindow::Refresh(); - }