X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/60ce06808d7ef822e41832a796520d68c518985c..c077ee943391930e0a7550f7ce810cb72a6d5820:/include/wx/fontutil.h diff --git a/include/wx/fontutil.h b/include/wx/fontutil.h index 2d3bdcd86f..5ff0cded08 100644 --- a/include/wx/fontutil.h +++ b/include/wx/fontutil.h @@ -6,7 +6,7 @@ // Created: 05.11.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // General note: this header is private to wxWindows and is not supposed to be @@ -16,7 +16,7 @@ #ifndef _WX_FONTUTIL_H_ #define _WX_FONTUTIL_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "fontutil.h" #endif @@ -31,6 +31,35 @@ #include "wx/msw/winundef.h" #endif +struct WXDLLEXPORT wxNativeEncodingInfo; + +#if defined(_WX_X_FONTLIKE) + +// the symbolic names for the XLFD fields (with examples for their value) +// +// NB: we suppose that the font always starts with the empty token (font name +// registry field) as we never use nor generate it anyhow +enum wxXLFDField +{ + wxXLFD_FOUNDRY, // adobe + wxXLFD_FAMILY, // courier, times, ... + wxXLFD_WEIGHT, // black, bold, demibold, medium, regular, light + wxXLFD_SLANT, // r/i/o (roman/italique/oblique) + wxXLFD_SETWIDTH, // condensed, expanded, ... + wxXLFD_ADDSTYLE, // whatever - usually nothing + wxXLFD_PIXELSIZE, // size in pixels + wxXLFD_POINTSIZE, // size in points + wxXLFD_RESX, // 72, 75, 100, ... + wxXLFD_RESY, + wxXLFD_SPACING, // m/p/c (monospaced/proportional/character cell) + wxXLFD_AVGWIDTH, // average width in 1/10 pixels + wxXLFD_REGISTRY, // iso8859, rawin, koi8, ... + wxXLFD_ENCODING, // 1, r, r, ... + wxXLFD_MAX +}; + +#endif // _WX_X_FONTLIKE + // ---------------------------------------------------------------------------- // types // ---------------------------------------------------------------------------- @@ -45,22 +74,49 @@ // further it might make sense to make it a real class with virtual methods struct WXDLLEXPORT wxNativeFontInfo { -#if defined(__WXGTK__) // || defined(__WXMOTIF__) - // TODO: wxMotif should use this too but motif/font.cpp - // must be updated for this! +#if wxUSE_PANGO + PangoFontDescription *description; +#elif defined(_WX_X_FONTLIKE) + // the members can't be accessed directly as we only parse the + // xFontName on demand +private: // the components of the XLFD - wxString fontElements[14]; + wxString fontElements[wxXLFD_MAX]; // the full XLFD wxString xFontName; + // true until SetXFontName() is called + bool m_isDefault; + + // return true if we have already initialized fontElements + inline bool HasElements() const; + +public: // init the elements from an XLFD, return TRUE if ok bool FromXFontName(const wxString& xFontName); - // generate an XLFD using the fontElements + // return false if we were never initialized with a valid XLFD + bool IsDefault() const { return m_isDefault; } + + // return the XLFD (using the fontElements if necessary) wxString GetXFontName() const; + + // get the given XFLD component + wxString GetXFontComponent(wxXLFDField field) const; + + // change the font component + void SetXFontComponent(wxXLFDField field, const wxString& value); + + // set the XFLD + void SetXFontName(const wxString& xFontName); #elif defined(__WXMSW__) LOGFONT lf; +#elif defined(__WXPM__) + // OS/2 native structures that define a font + FATTRS fa; + FONTMETRICS fm; + FACENAMEDESC fn; #else // other platforms // // This is a generic implementation that should work on all ports @@ -83,6 +139,28 @@ struct WXDLLEXPORT wxNativeFontInfo // reset to the default state void Init(); + // init with the parameters of the given font + void InitFromFont(const wxFont& font) + { + // translate all font parameters + SetStyle((wxFontStyle)font.GetStyle()); + SetWeight((wxFontWeight)font.GetWeight()); + SetUnderlined(font.GetUnderlined()); + SetPointSize(font.GetPointSize()); + + // set the family/facename + SetFamily((wxFontFamily)font.GetFamily()); + const wxString& facename = font.GetFaceName(); + if ( !facename.empty() ) + { + SetFaceName(facename); + } + + // deal with encoding now (it may override the font family and facename + // so do it after setting them) + SetEncoding(font.GetEncoding()); + } + // accessors and modifiers for the font elements int GetPointSize() const; wxFontStyle GetStyle() const;