X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/5f7bcb48fd9a642036a3bf5c70e2b0c9576df1b1..2028c33ab5a39a12bd410ac953731a56ad6377ba:/src/univ/button.cpp?ds=inline diff --git a/src/univ/button.cpp b/src/univ/button.cpp index 613ff0c3d7..4d9a843084 100644 --- a/src/univ/button.cpp +++ b/src/univ/button.cpp @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "univbutton.h" -#endif - #include "wx/wxprec.h" #ifdef __BORLANDC__ @@ -43,6 +39,34 @@ #include "wx/univ/colschem.h" #include "wx/stockitem.h" +// ---------------------------------------------------------------------------- +// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse +// click into button press/release actions +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler +{ +public: + wxStdButtonInputHandler(wxInputHandler *inphand); + + virtual bool HandleKey(wxInputConsumer *consumer, + const wxKeyEvent& event, + bool pressed); + virtual bool HandleMouse(wxInputConsumer *consumer, + const wxMouseEvent& event); + virtual bool HandleMouseMove(wxInputConsumer *consumer, + const wxMouseEvent& event); + virtual bool HandleFocus(wxInputConsumer *consumer, + const wxFocusEvent& event); + virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); + +private: + // the window (button) which has capture or NULL and the flag telling if + // the mouse is inside the button which captured it or not + wxWindow *m_winCapture; + bool m_winHasMouse; +}; + // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- @@ -81,18 +105,32 @@ bool wxButton::Create(wxWindow *parent, if (label.empty() && wxIsStockID(id)) label = wxGetStockLabel(id); - // center label by default - if ( !(style & wxALIGN_MASK) ) - { - style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL; - } + long ctrl_style = style & ~wxBU_ALIGN_MASK; + ctrl_style = ctrl_style & ~wxALIGN_MASK; - if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) + if((style & wxBU_RIGHT) == wxBU_RIGHT) + ctrl_style |= wxALIGN_RIGHT; + else if((style & wxBU_LEFT) == wxBU_LEFT) + ctrl_style |= wxALIGN_LEFT; + else + ctrl_style |= wxALIGN_CENTRE_HORIZONTAL; + + if((style & wxBU_TOP) == wxBU_TOP) + ctrl_style |= wxALIGN_TOP; + else if((style & wxBU_BOTTOM) == wxBU_BOTTOM) + ctrl_style |= wxALIGN_BOTTOM; + else + ctrl_style |= wxALIGN_CENTRE_VERTICAL; + + if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) ) return false; SetLabel(label); - SetImageLabel(bitmap); - // SetBestSize(size); -- called by SetImageLabel() + + if (bitmap.Ok()) + SetBitmap(bitmap); // SetInitialSize called by SetBitmap() + else + SetInitialSize(size); CreateInputHandler(wxINP_HANDLER_BUTTON); @@ -144,7 +182,7 @@ wxSize wxButton::DoGetBestClientSize() const width += m_bitmap.GetWidth() + 2*m_marginBmpX; } - // The default size should not be adjusted, so the code is moved into the + // The default size should not be adjusted, so the code is moved into the // renderer. This is conceptual wrong but currently the only solution. // (Otto Wyss, Patch 664399) @@ -175,7 +213,7 @@ void wxButton::DoDraw(wxControlRenderer *renderer) renderer->DrawButtonBorder(); } - renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); + renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY); } bool wxButton::DoDrawBackground(wxDC& dc) @@ -184,7 +222,7 @@ bool wxButton::DoDrawBackground(wxDC& dc) wxSize size = GetSize(); rect.width = size.x; rect.height = size.y; - + if ( GetBackgroundBitmap().Ok() ) { // get the bitmap and the flags @@ -265,28 +303,41 @@ bool wxButton::PerformAction(const wxControlAction& action, return true; } +/* static */ +wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef) +{ + static wxStdButtonInputHandler s_handlerBtn(handlerDef); + + return &s_handlerBtn; +} + // ---------------------------------------------------------------------------- // misc // ---------------------------------------------------------------------------- -void wxButton::SetImageLabel(const wxBitmap& bitmap) +void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which) { - m_bitmap = bitmap; + // we support only one bitmap right now, although this wouldn't be + // difficult to change + if ( which == State_Normal ) + m_bitmap = bitmap; - SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); + SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); } -void wxButton::SetImageMargins(wxCoord x, wxCoord y) +void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y) { m_marginBmpX = x + 2; m_marginBmpY = y + 2; - - SetBestSize(wxDefaultSize); + + SetInitialSize(wxDefaultSize); } -void wxButton::SetDefault() +wxWindow *wxButton::SetDefault() { m_isDefault = true; + + return wxButtonBase::SetDefault(); } // ============================================================================