X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/5e9238f9c641b597bca67931ecb5896d7d835135..b404a8f3b072129c107c6d9a5e0f6f53cd34807b:/src/common/socket.cpp diff --git a/src/common/socket.cpp b/src/common/socket.cpp index dd9cd502c0..36a9dc1090 100644 --- a/src/common/socket.cpp +++ b/src/common/socket.cpp @@ -7,7 +7,7 @@ // (C) 1999-2000, Guillermo Rodriguez Garcia // (C) 2008 Vadim Zeitlin // RCS_ID: $Id$ -// License: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ========================================================================== @@ -42,10 +42,65 @@ #include "wx/stopwatch.h" #include "wx/thread.h" #include "wx/evtloop.h" +#include "wx/link.h" #include "wx/private/fd.h" #include "wx/private/socket.h" +#ifdef __UNIX__ + #include +#endif + +// we use MSG_NOSIGNAL to avoid getting SIGPIPE when sending data to a remote +// host which closed the connection if it is available, otherwise we rely on +// SO_NOSIGPIPE existency +// +// this should cover all the current Unix systems (Windows never sends any +// signals anyhow) but if we find one that has neither we should explicitly +// ignore SIGPIPE for it +// OpenVMS has neither MSG_NOSIGNAL nor SO_NOSIGPIPE. However the socket sample +// seems to work. Not sure if problems will show up on OpenVMS using sockets. +#ifdef MSG_NOSIGNAL + #define wxSOCKET_MSG_NOSIGNAL MSG_NOSIGNAL +#else // MSG_NOSIGNAL not available (BSD including OS X) + // next best possibility is to use SO_NOSIGPIPE socket option, this covers + // BSD systems (including OS X) -- but if we don't have it neither (AIX and + // old HP-UX do not), we have to fall back to the old way of simply + // disabling SIGPIPE temporarily, so define a class to do it in a safe way + #if defined(__UNIX__) && !defined(SO_NOSIGPIPE) + extern "C" { typedef void (*wxSigHandler_t)(int); } + namespace + { + class IgnoreSignal + { + public: + // ctor disables the given signal + IgnoreSignal(int sig) + : m_handler(signal(sig, SIG_IGN)), + m_sig(sig) + { + } + + // dtor restores the old handler + ~IgnoreSignal() + { + signal(m_sig, m_handler); + } + + private: + const wxSigHandler_t m_handler; + const int m_sig; + + wxDECLARE_NO_COPY_CLASS(IgnoreSignal); + }; + } // anonymous namespace + + #define wxNEEDS_IGNORE_SIGPIPE + #endif // Unix without SO_NOSIGPIPE + + #define wxSOCKET_MSG_NOSIGNAL 0 +#endif + // DLL options compatibility check: #include "wx/build.h" WX_CHECK_BUILD_OPTIONS("wxNet") @@ -54,10 +109,13 @@ WX_CHECK_BUILD_OPTIONS("wxNet") // macros and constants // -------------------------------------------------------------------------- +// event +wxDEFINE_EVENT(wxEVT_SOCKET, wxSocketEvent); + // discard buffer #define MAX_DISCARD_SIZE (10 * 1024) -#define wxTRACE_Socket _T("wxSocket") +#define wxTRACE_Socket wxT("wxSocket") // -------------------------------------------------------------------------- // wxWin macros @@ -99,7 +157,99 @@ public: public: wxSocketState() : wxObject() {} - DECLARE_NO_COPY_CLASS(wxSocketState) + wxDECLARE_NO_COPY_CLASS(wxSocketState); +}; + +// wxSocketWaitModeChanger: temporarily change the socket flags affecting its +// wait mode +class wxSocketWaitModeChanger +{ +public: + // temporarily set the flags to include the flag value which may be either + // wxSOCKET_NOWAIT or wxSOCKET_WAITALL + wxSocketWaitModeChanger(wxSocketBase *socket, int flag) + : m_socket(socket), + m_oldflags(socket->GetFlags()) + + { + wxASSERT_MSG( flag == wxSOCKET_WAITALL || flag == wxSOCKET_NOWAIT, + "not a wait flag" ); + + // preserve wxSOCKET_BLOCK value when switching to wxSOCKET_WAITALL + // mode but not when switching to wxSOCKET_NOWAIT as the latter is + // incompatible with wxSOCKET_BLOCK + if ( flag != wxSOCKET_NOWAIT ) + flag |= m_oldflags & wxSOCKET_BLOCK; + + socket->SetFlags(flag); + } + + ~wxSocketWaitModeChanger() + { + m_socket->SetFlags(m_oldflags); + } + +private: + wxSocketBase * const m_socket; + const int m_oldflags; + + wxDECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger); +}; + +// wxSocketRead/WriteGuard are instantiated before starting reading +// from/writing to the socket +class wxSocketReadGuard +{ +public: + wxSocketReadGuard(wxSocketBase *socket) + : m_socket(socket) + { + wxASSERT_MSG( !m_socket->m_reading, "read reentrancy?" ); + + m_socket->m_reading = true; + } + + ~wxSocketReadGuard() + { + m_socket->m_reading = false; + + // connection could have been lost while reading, in this case calling + // ReenableEvents() would assert and is not necessary anyhow + wxSocketImpl * const impl = m_socket->m_impl; + if ( impl && impl->m_fd != INVALID_SOCKET ) + impl->ReenableEvents(wxSOCKET_INPUT_FLAG); + } + +private: + wxSocketBase * const m_socket; + + wxDECLARE_NO_COPY_CLASS(wxSocketReadGuard); +}; + +class wxSocketWriteGuard +{ +public: + wxSocketWriteGuard(wxSocketBase *socket) + : m_socket(socket) + { + wxASSERT_MSG( !m_socket->m_writing, "write reentrancy?" ); + + m_socket->m_writing = true; + } + + ~wxSocketWriteGuard() + { + m_socket->m_writing = false; + + wxSocketImpl * const impl = m_socket->m_impl; + if ( impl && impl->m_fd != INVALID_SOCKET ) + impl->ReenableEvents(wxSOCKET_OUTPUT_FLAG); + } + +private: + wxSocketBase * const m_socket; + + wxDECLARE_NO_COPY_CLASS(wxSocketWriteGuard); }; // ============================================================================ @@ -154,8 +304,6 @@ wxSocketImpl::wxSocketImpl(wxSocketBase& wxsocket) : m_wxsocket(&wxsocket) { m_fd = INVALID_SOCKET; - m_local = NULL; - m_peer = NULL; m_error = wxSOCKET_NOERROR; m_server = false; m_stream = true; @@ -172,17 +320,11 @@ wxSocketImpl::wxSocketImpl(wxSocketBase& wxsocket) wxSocketImpl::~wxSocketImpl() { - if (m_fd != INVALID_SOCKET) + if ( m_fd != INVALID_SOCKET ) Shutdown(); - - if (m_local) - GAddress_destroy(m_local); - - if (m_peer) - GAddress_destroy(m_peer); } -bool wxSocketImpl::PreCreateCheck(GAddress *addr) +bool wxSocketImpl::PreCreateCheck(const wxSockAddressImpl& addr) { if ( m_fd != INVALID_SOCKET ) { @@ -190,7 +332,7 @@ bool wxSocketImpl::PreCreateCheck(GAddress *addr) return false; } - if ( !addr || !addr->m_addr ) + if ( !addr.IsOk() ) { m_error = wxSOCKET_INVADDR; return false; @@ -228,16 +370,22 @@ void wxSocketImpl::PostCreation() wxSocketError wxSocketImpl::UpdateLocalAddress() { - WX_SOCKLEN_T lenAddr = sizeof(*m_local->m_addr); - if ( getsockname(m_fd, m_local->m_addr, &lenAddr) != 0 ) + if ( !m_local.IsOk() ) + { + // ensure that we have a valid object using the correct family: correct + // being the same one as our peer uses as we have no other way to + // determine it + m_local.Create(m_peer.GetFamily()); + } + + WX_SOCKLEN_T lenAddr = m_local.GetLen(); + if ( getsockname(m_fd, m_local.GetWritableAddr(), &lenAddr) != 0 ) { Close(); m_error = wxSOCKET_IOERR; return m_error; } - m_local->m_len = lenAddr; - return wxSOCKET_NOERROR; } @@ -250,7 +398,7 @@ wxSocketError wxSocketImpl::CreateServer() m_stream = true; // do create the socket - m_fd = socket(m_local->m_realfamily, SOCK_STREAM, 0); + m_fd = socket(m_local.GetFamily(), SOCK_STREAM, 0); if ( m_fd == INVALID_SOCKET ) { @@ -263,7 +411,7 @@ wxSocketError wxSocketImpl::CreateServer() // and then bind to and listen on it // // FIXME: should we test for m_dobind here? - if ( bind(m_fd, m_local->m_addr, m_local->m_len) != 0 ) + if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 ) m_error = wxSOCKET_IOERR; if ( IsOk() ) @@ -287,7 +435,7 @@ wxSocketError wxSocketImpl::CreateClient(bool wait) if ( !PreCreateCheck(m_peer) ) return m_error; - m_fd = socket(m_peer->m_realfamily, SOCK_STREAM, 0); + m_fd = socket(m_peer.GetFamily(), SOCK_STREAM, 0); if ( m_fd == INVALID_SOCKET ) { @@ -298,9 +446,9 @@ wxSocketError wxSocketImpl::CreateClient(bool wait) PostCreation(); // If a local address has been set, then bind to it before calling connect - if ( m_local && m_local->m_addr ) + if ( m_local.IsOk() ) { - if ( bind(m_fd, m_local->m_addr, m_local->m_len) != 0 ) + if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 ) { Close(); m_error = wxSOCKET_IOERR; @@ -309,7 +457,7 @@ wxSocketError wxSocketImpl::CreateClient(bool wait) } // Do connect now - int rc = connect(m_fd, m_peer->m_addr, m_peer->m_len); + int rc = connect(m_fd, m_peer.GetAddr(), m_peer.GetLen()); if ( rc == SOCKET_ERROR ) { wxSocketError err = GetLastError(); @@ -347,7 +495,7 @@ wxSocketError wxSocketImpl::CreateUDP() m_stream = false; m_server = false; - m_fd = socket(m_local->m_realfamily, SOCK_DGRAM, 0); + m_fd = socket(m_local.GetFamily(), SOCK_DGRAM, 0); if ( m_fd == INVALID_SOCKET ) { @@ -359,7 +507,7 @@ wxSocketError wxSocketImpl::CreateUDP() if ( m_dobind ) { - if ( bind(m_fd, m_local->m_addr, m_local->m_len) != 0 ) + if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 ) { Close(); m_error = wxSOCKET_IOERR; @@ -374,18 +522,27 @@ wxSocketError wxSocketImpl::CreateUDP() wxSocketImpl *wxSocketImpl::Accept(wxSocketBase& wxsocket) { - wxSockAddr from; + wxSockAddressStorage from; WX_SOCKLEN_T fromlen = sizeof(from); - const SOCKET fd = accept(m_fd, &from, &fromlen); + const SOCKET fd = accept(m_fd, &from.addr, &fromlen); + + // accepting is similar to reading in the sense that it resets "ready for + // read" flag on the socket + ReenableEvents(wxSOCKET_INPUT_FLAG); if ( fd == INVALID_SOCKET ) return NULL; - wxSocketImpl * const sock = Create(wxsocket); - sock->m_fd = fd; + wxSocketManager * const manager = wxSocketManager::Get(); + if ( !manager ) + return NULL; - sock->m_peer = GAddress_new(); - _GAddress_translate_from(sock->m_peer, &from, fromlen); + wxSocketImpl * const sock = manager->CreateSocket(wxsocket); + if ( !sock ) + return NULL; + + sock->m_fd = fd; + sock->m_peer = wxSockAddressImpl(from.addr, fromlen); sock->UnblockAndRegisterWithEventLoop(); @@ -402,10 +559,6 @@ void wxSocketImpl::Close() } } -/* - * Disallow further read/write operations on this socket, close - * the fd and disable all callbacks. - */ void wxSocketImpl::Shutdown() { if ( m_fd != INVALID_SOCKET ) @@ -430,107 +583,163 @@ void wxSocketImpl::NotifyOnStateChange(wxSocketNotify event) } /* Address handling */ +wxSocketError wxSocketImpl::SetLocal(const wxSockAddressImpl& local) +{ + /* the socket must be initialized, or it must be a server */ + if (m_fd != INVALID_SOCKET && !m_server) + { + m_error = wxSOCKET_INVSOCK; + return wxSOCKET_INVSOCK; + } -/* - * Set or get the local or peer address for this socket. The 'set' - * functions return wxSOCKET_NOERROR on success, an error code otherwise. - * The 'get' functions return a pointer to a GAddress object on success, - * or NULL otherwise, in which case they set the error code of the - * corresponding socket. - * - * Error codes: - * wxSOCKET_INVSOCK - the socket is not valid. - * wxSOCKET_INVADDR - the address is not valid. - */ -wxSocketError wxSocketImpl::SetLocal(GAddress *address) + if ( !local.IsOk() ) + { + m_error = wxSOCKET_INVADDR; + return wxSOCKET_INVADDR; + } + + m_local = local; + + return wxSOCKET_NOERROR; +} + +wxSocketError wxSocketImpl::SetPeer(const wxSockAddressImpl& peer) { - /* the socket must be initialized, or it must be a server */ - if (m_fd != INVALID_SOCKET && !m_server) - { - m_error = wxSOCKET_INVSOCK; - return wxSOCKET_INVSOCK; - } + if ( !peer.IsOk() ) + { + m_error = wxSOCKET_INVADDR; + return wxSOCKET_INVADDR; + } + + m_peer = peer; + + return wxSOCKET_NOERROR; +} + +const wxSockAddressImpl& wxSocketImpl::GetLocal() +{ + if ( !m_local.IsOk() ) + UpdateLocalAddress(); + + return m_local; +} + +// ---------------------------------------------------------------------------- +// wxSocketImpl IO +// ---------------------------------------------------------------------------- + +// this macro wraps the given expression (normally a syscall) in a loop which +// ignores any interruptions, i.e. reevaluates it again if it failed and errno +// is EINTR +#ifdef __UNIX__ + #define DO_WHILE_EINTR( rc, syscall ) \ + do { \ + rc = (syscall); \ + } \ + while ( rc == -1 && errno == EINTR ) +#else + #define DO_WHILE_EINTR( rc, syscall ) rc = (syscall) +#endif + +int wxSocketImpl::RecvStream(void *buffer, int size) +{ + int ret; + DO_WHILE_EINTR( ret, recv(m_fd, static_cast(buffer), size, 0) ); + + if ( !ret ) + { + // receiving 0 bytes for a TCP socket indicates that the connection was + // closed by peer so shut down our end as well (for UDP sockets empty + // datagrams are also possible) + m_establishing = false; + NotifyOnStateChange(wxSOCKET_LOST); + + Shutdown(); - /* check address */ - if (address == NULL || address->m_family == wxSOCKET_NOFAMILY) - { - m_error = wxSOCKET_INVADDR; - return wxSOCKET_INVADDR; - } + // do not return an error in this case however + } + + return ret; +} - if (m_local) - GAddress_destroy(m_local); +int wxSocketImpl::SendStream(const void *buffer, int size) +{ +#ifdef wxNEEDS_IGNORE_SIGPIPE + IgnoreSignal ignore(SIGPIPE); +#endif - m_local = GAddress_copy(address); + int ret; + DO_WHILE_EINTR( ret, send(m_fd, static_cast(buffer), size, + wxSOCKET_MSG_NOSIGNAL) ); - return wxSOCKET_NOERROR; + return ret; } -wxSocketError wxSocketImpl::SetPeer(GAddress *address) +int wxSocketImpl::RecvDgram(void *buffer, int size) { - /* check address */ - if (address == NULL || address->m_family == wxSOCKET_NOFAMILY) - { - m_error = wxSOCKET_INVADDR; - return wxSOCKET_INVADDR; - } + wxSockAddressStorage from; + WX_SOCKLEN_T fromlen = sizeof(from); + + int ret; + DO_WHILE_EINTR( ret, recvfrom(m_fd, static_cast(buffer), size, + 0, &from.addr, &fromlen) ); - if (m_peer) - GAddress_destroy(m_peer); + if ( ret == SOCKET_ERROR ) + return SOCKET_ERROR; - m_peer = GAddress_copy(address); + m_peer = wxSockAddressImpl(from.addr, fromlen); + if ( !m_peer.IsOk() ) + return -1; - return wxSOCKET_NOERROR; + return ret; } -GAddress *wxSocketImpl::GetLocal() +int wxSocketImpl::SendDgram(const void *buffer, int size) { - GAddress *address; - wxSockAddr addr; - WX_SOCKLEN_T size = sizeof(addr); - wxSocketError err; + if ( !m_peer.IsOk() ) + { + m_error = wxSOCKET_INVADDR; + return -1; + } - /* try to get it from the m_local var first */ - if (m_local) - return GAddress_copy(m_local); + int ret; + DO_WHILE_EINTR( ret, sendto(m_fd, static_cast(buffer), size, + 0, m_peer.GetAddr(), m_peer.GetLen()) ); - /* else, if the socket is initialized, try getsockname */ - if (m_fd == INVALID_SOCKET) - { - m_error = wxSOCKET_INVSOCK; - return NULL; - } + return ret; +} - if (getsockname(m_fd, (sockaddr*)&addr, &size) == SOCKET_ERROR) - { - m_error = wxSOCKET_IOERR; - return NULL; - } +int wxSocketImpl::Read(void *buffer, int size) +{ + // server sockets can't be used for IO, only to accept new connections + if ( m_fd == INVALID_SOCKET || m_server ) + { + m_error = wxSOCKET_INVSOCK; + return -1; + } - /* got a valid address from getsockname, create a GAddress object */ - if ((address = GAddress_new()) == NULL) - { - m_error = wxSOCKET_MEMERR; - return NULL; - } + int ret = m_stream ? RecvStream(buffer, size) + : RecvDgram(buffer, size); - if ((err = _GAddress_translate_from(address, (sockaddr*)&addr, size)) != wxSOCKET_NOERROR) - { - GAddress_destroy(address); - m_error = err; - return NULL; - } + m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR; - return address; + return ret; } -GAddress *wxSocketImpl::GetPeer() +int wxSocketImpl::Write(const void *buffer, int size) { - /* try to get it from the m_peer var */ - if (m_peer) - return GAddress_copy(m_peer); + if ( m_fd == INVALID_SOCKET || m_server ) + { + m_error = wxSOCKET_INVSOCK; + return -1; + } + + int ret = m_stream ? SendStream(buffer, size) + : SendDgram(buffer, size); - return NULL; + m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR; + + return ret; } // ========================================================================== @@ -541,36 +750,48 @@ GAddress *wxSocketImpl::GetPeer() // Initialization and shutdown // -------------------------------------------------------------------------- -// FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses -// to m_countInit with a crit section -size_t wxSocketBase::m_countInit = 0; +namespace +{ + +// counts the number of calls to Initialize() minus the number of calls to +// Shutdown(): we don't really need it any more but it was documented that +// Shutdown() must be called the same number of times as Initialize() and using +// a counter helps us to check it +int gs_socketInitCount = 0; + +} // anonymous namespace bool wxSocketBase::IsInitialized() { - return m_countInit > 0; + wxASSERT_MSG( wxIsMainThread(), "unsafe to call from other threads" ); + + return gs_socketInitCount != 0; } bool wxSocketBase::Initialize() { - if ( !m_countInit++ ) + wxCHECK_MSG( wxIsMainThread(), false, + "must be called from the main thread" ); + + if ( !gs_socketInitCount ) { wxSocketManager * const manager = wxSocketManager::Get(); if ( !manager || !manager->OnInit() ) - { - m_countInit--; - return false; - } } + gs_socketInitCount++; + return true; } void wxSocketBase::Shutdown() { - // we should be initialized - wxASSERT_MSG( m_countInit > 0, _T("extra call to Shutdown()") ); - if ( --m_countInit == 0 ) + wxCHECK_RET( wxIsMainThread(), "must be called from the main thread" ); + + wxCHECK_RET( gs_socketInitCount > 0, "too many calls to Shutdown()" ); + + if ( !--gs_socketInitCount ) { wxSocketManager * const manager = wxSocketManager::Get(); wxCHECK_RET( manager, "should have a socket manager" ); @@ -585,7 +806,7 @@ void wxSocketBase::Shutdown() void wxSocketBase::Init() { - m_impl = NULL; + m_impl = NULL; m_type = wxSOCKET_UNINIT; // state @@ -612,11 +833,16 @@ void wxSocketBase::Init() m_eventmask = m_eventsgot = 0; - if ( !IsInitialized() ) + // when we create the first socket in the main thread we initialize the + // OS-dependent socket stuff: notice that this means that the user code + // needs to call wxSocket::Initialize() itself if the first socket it + // creates is not created in the main thread + if ( wxIsMainThread() ) { - // this Initialize() will be undone by wxSocketModule::OnExit(), all - // the other calls to it should be matched by a call to Shutdown() - Initialize(); + if ( !Initialize() ) + { + wxLogError(_("Cannot initialize sockets")); + } } } @@ -636,12 +862,6 @@ wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type) wxSocketBase::~wxSocketBase() { - // Just in case the app called Destroy() *and* then deleted the socket - // immediately: don't leave dangling pointers. - wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL; - if ( traits ) - traits->RemoveFromPendingDelete(this); - // Shutdown and close the socket if (!m_beingDeleted) Close(); @@ -650,8 +870,7 @@ wxSocketBase::~wxSocketBase() delete m_impl; // Free the pushback buffer - if (m_unread) - free(m_unread); + free(m_unread); } bool wxSocketBase::Destroy() @@ -667,14 +886,13 @@ bool wxSocketBase::Destroy() // Suppress events from now on Notify(false); - // schedule this object for deletion - wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL; - if ( traits ) + // Schedule this object for deletion instead of destroying it right now if + // possible as we may have other events pending for it + if ( wxTheApp ) { - // let the traits object decide what to do with us - traits->ScheduleForDestroy(this); + wxTheApp->ScheduleForDestruction(this); } - else // no app or no traits + else // no app { // in wxBase we might have no app object at all, don't leak memory delete this; @@ -708,31 +926,35 @@ bool wxSocketBase::Close() // Interrupt pending waits InterruptWait(); - if (m_impl) - m_impl->Shutdown(); + ShutdownOutput(); m_connected = false; m_establishing = false; return true; } +void wxSocketBase::ShutdownOutput() +{ + if ( m_impl ) + m_impl->Shutdown(); +} + wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes) { - // Mask read events - m_reading = true; + wxSocketReadGuard read(this); m_lcount = DoRead(buffer, nbytes); - // Allow read events from now on - m_reading = false; - return *this; } wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes) { + wxCHECK_MSG( m_impl, 0, "socket must be valid" ); + // We use pointer arithmetic here which doesn't work with void pointers. char *buffer = static_cast(buffer_); + wxCHECK_MSG( buffer, 0, "NULL buffer" ); // Try the push back buffer first, even before checking whether the socket // is valid to allow reading previously pushed back data from an already @@ -741,73 +963,72 @@ wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes) nbytes -= total; buffer += total; - // If it's indeed closed or if read everything, there is nothing more to do. - if ( !m_impl || !nbytes ) - return total; - - wxCHECK_MSG( buffer, 0, "NULL buffer" ); - - - // wxSOCKET_NOWAIT overrides all the other flags and means that we are - // polling the socket and don't block at all. - if ( m_flags & wxSOCKET_NOWAIT ) + while ( nbytes ) { - int ret = m_impl->Read(buffer, nbytes); + // our socket is non-blocking so Read() will return immediately if + // there is nothing to read yet and it's more efficient to try it first + // before entering DoWait() which is going to start dispatching GUI + // events and, even more importantly, we must do this under Windows + // where we're not going to get notifications about socket being ready + // for reading before we read all the existing data from it + const int ret = !m_impl->m_stream || m_connected + ? m_impl->Read(buffer, nbytes) + : 0; if ( ret == -1 ) { - if ( m_impl->GetLastError() != wxSOCKET_WOULDBLOCK ) - SetError(wxSOCKET_IOERR); - } - else // not an error, even if we didn't read anything - { - total += ret; - } - } - else // blocking socket - { - for ( ;; ) - { - // Wait until socket becomes ready for reading - if ( !WaitForRead() ) - break; - - const int ret = m_impl->Read(buffer, nbytes); - if ( ret == 0 ) + if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK ) { - // for connection-oriented (e.g. TCP) sockets we can only read - // 0 bytes if the other end has been closed, and for - // connectionless ones (UDP) this flag doesn't make sense - // anyhow so we can set it to true too without doing any harm - m_closed = true; - break; - } + // if we don't want to wait, just return immediately + if ( m_flags & wxSOCKET_NOWAIT ) + { + // this shouldn't be counted as an error in this case + SetError(wxSOCKET_NOERROR); + break; + } + + // otherwise wait until the socket becomes ready for reading or + // an error occurs on it + if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) ) + { + // and exit if the timeout elapsed before it did + SetError(wxSOCKET_TIMEDOUT); + break; + } - if ( ret == -1 ) + // retry reading + continue; + } + else // "real" error { SetError(wxSOCKET_IOERR); break; } + } + else if ( ret == 0 ) + { + // for connection-oriented (e.g. TCP) sockets we can only read + // 0 bytes if the other end has been closed, and for connectionless + // ones (UDP) this flag doesn't make sense anyhow so we can set it + // to true too without doing any harm + m_closed = true; + + // we're not going to read anything else and so if we haven't read + // anything (or not everything in wxSOCKET_WAITALL case) already, + // signal an error + if ( (m_flags & wxSOCKET_WAITALL) || !total ) + SetError(wxSOCKET_IOERR); + break; + } - total += ret; - - // If wxSOCKET_WAITALL is not set, we can leave now as we did read - // something and we don't need to wait for all nbytes bytes to be - // read. - if ( !(m_flags & wxSOCKET_WAITALL) ) - break; - - // Otherwise continue reading until we do read everything. - nbytes -= ret; - if ( !nbytes ) - break; + total += ret; - buffer += ret; - } + // if we are happy to read something and not the entire nbytes bytes, + // then we're done + if ( !(m_flags & wxSOCKET_WAITALL) ) + break; - // it's an error to not read everything in wxSOCKET_WAITALL mode or to - // not read anything otherwise - if ( ((m_flags & wxSOCKET_WAITALL) && nbytes) || !total ) - SetError(wxSOCKET_IOERR); + nbytes -= ret; + buffer += ret; } return total; @@ -821,11 +1042,9 @@ wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes) unsigned char len[4]; } msg; - // Mask read events - m_reading = true; + wxSocketReadGuard read(this); - int old_flags = m_flags; - SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); + wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL); bool ok = false; if ( DoRead(&msg, sizeof(msg)) == sizeof(msg) ) @@ -887,98 +1106,82 @@ wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes) if ( !ok ) SetError(wxSOCKET_IOERR); - m_reading = false; - SetFlags(old_flags); - return *this; } wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes) { - // Mask read events - m_reading = true; + wxSocketReadGuard read(this); + + // Peek() should never block + wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT); m_lcount = DoRead(buffer, nbytes); - Pushback(buffer, m_lcount); - // Allow read events again - m_reading = false; + Pushback(buffer, m_lcount); return *this; } wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes) { - // Mask write events - m_writing = true; + wxSocketWriteGuard write(this); m_lcount = DoWrite(buffer, nbytes); - // Allow write events again - m_writing = false; - return *this; } // This function is a mirror image of DoRead() except that it doesn't use the -// push back buffer, please see comments there +// push back buffer and doesn't treat 0 return value specially (normally this +// shouldn't happen at all here), so please see comments there for explanations wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes) { - const char *buffer = static_cast(buffer_); - - // Return if there is nothing to read or the socket is (already?) closed. - if ( !m_impl || !nbytes ) - return 0; + wxCHECK_MSG( m_impl, 0, "socket must be valid" ); + const char *buffer = static_cast(buffer_); wxCHECK_MSG( buffer, 0, "NULL buffer" ); wxUint32 total = 0; - if ( m_flags & wxSOCKET_NOWAIT ) + while ( nbytes ) { - const int ret = m_impl->Write(buffer, nbytes); - if ( ret == -1 ) + if ( m_impl->m_stream && !m_connected ) { - if ( m_impl->GetLastError() != wxSOCKET_WOULDBLOCK ) + if ( (m_flags & wxSOCKET_WAITALL) || !total ) SetError(wxSOCKET_IOERR); + break; } - else - { - total += ret; - } - } - else // blocking socket - { - for ( ;; ) - { - if ( !WaitForWrite() ) - break; - const int ret = m_impl->Write(buffer, nbytes); - if ( ret == 0 ) + const int ret = m_impl->Write(buffer, nbytes); + if ( ret == -1 ) + { + if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK ) { - m_closed = true; - break; - } + if ( m_flags & wxSOCKET_NOWAIT ) + break; + + if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) ) + { + SetError(wxSOCKET_TIMEDOUT); + break; + } - if ( ret == -1 ) + continue; + } + else // "real" error { SetError(wxSOCKET_IOERR); break; } + } - total += ret; - if ( !(m_flags & wxSOCKET_WAITALL) ) - break; - - nbytes -= ret; - if ( !nbytes ) - break; + total += ret; - buffer += ret; - } + if ( !(m_flags & wxSOCKET_WAITALL) ) + break; - if ( ((m_flags & wxSOCKET_WAITALL) && nbytes) || !total ) - SetError(wxSOCKET_IOERR); + nbytes -= ret; + buffer += ret; } return total; @@ -992,11 +1195,9 @@ wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes) unsigned char len[4]; } msg; - // Mask write events - m_writing = true; + wxSocketWriteGuard write(this); - const int old_flags = m_flags; - SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); + wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL); msg.sig[0] = (unsigned char) 0xad; msg.sig[1] = (unsigned char) 0xde; @@ -1031,9 +1232,6 @@ wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes) if ( !ok ) SetError(wxSOCKET_IOERR); - m_writing = false; - SetFlags(old_flags); - return *this; } @@ -1054,11 +1252,9 @@ wxSocketBase& wxSocketBase::Discard() wxUint32 ret; wxUint32 total = 0; - // Mask read events - m_reading = true; + wxSocketReadGuard read(this); - const int old_flags = m_flags; - SetFlags(wxSOCKET_NOWAIT); + wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT); do { @@ -1071,11 +1267,6 @@ wxSocketBase& wxSocketBase::Discard() m_lcount = total; SetError(wxSOCKET_NOERROR); - // Allow read events again - m_reading = false; - - SetFlags(old_flags); - return *this; } @@ -1106,17 +1297,31 @@ wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags, exceptfds; // always want to know about errors if ( flags & wxSOCKET_INPUT_FLAG ) - { preadfds = &readfds; + + if ( flags & wxSOCKET_OUTPUT_FLAG ) + pwritefds = &writefds; + + // When using non-blocking connect() the client socket becomes connected + // (successfully or not) when it becomes writable but when using + // non-blocking accept() the server socket becomes connected when it + // becomes readable. + if ( flags & wxSOCKET_CONNECTION_FLAG ) + { + if ( m_server ) + preadfds = &readfds; + else + pwritefds = &writefds; + } + + if ( preadfds ) + { wxFD_ZERO(preadfds); wxFD_SET(m_fd, preadfds); } - // when using non-blocking connect() the socket becomes connected - // (successfully or not) when it becomes writable - if ( flags & (wxSOCKET_OUTPUT_FLAG | wxSOCKET_CONNECTION_FLAG) ) + if ( pwritefds ) { - pwritefds = &writefds; wxFD_ZERO(pwritefds); wxFD_SET(m_fd, pwritefds); } @@ -1167,21 +1372,35 @@ wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags, return detected & flags; } -bool +int wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags) { - wxCHECK_MSG( m_impl, false, "can't wait on invalid socket" ); - - // This can be set to true from Interrupt() to exit this function a.s.a.p. - m_interrupt = false; - - // Use either the provided timeout or the default timeout value associated // with this socket. // // TODO: allow waiting forever, see #9443 const long timeout = seconds == -1 ? m_timeout * 1000 : seconds * 1000 + milliseconds; + + return DoWait(timeout, flags); +} + +int +wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags) +{ + wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" ); + + // we're never going to become ready in a TCP client if we're not connected + // any more (OTOH a server can call this to precisely wait for a connection + // so do wait for it in this case and UDP client is never "connected") + if ( !m_impl->IsServer() && + m_impl->m_stream && !m_connected && !m_establishing ) + return -1; + + // This can be set to true from Interrupt() to exit this function a.s.a.p. + m_interrupt = false; + + const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; // Get the active event loop which we'll use for the message dispatching @@ -1198,11 +1417,25 @@ wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags) eventLoop = NULL; } + // Make sure the events we're interested in are enabled before waiting for + // them: this is really necessary here as otherwise this could happen: + // 1. DoRead(wxSOCKET_WAITALL) is called + // 2. There is nothing to read so DoWait(wxSOCKET_INPUT_FLAG) is called + // 3. Some, but not all data appears, wxSocketImplUnix::OnReadWaiting() + // is called and wxSOCKET_INPUT_FLAG events are disabled in it + // 4. Because of wxSOCKET_WAITALL we call DoWait() again but the events + // are still disabled and we block forever + // + // More elegant solution would be nice but for now simply re-enabling the + // events here will do + m_impl->ReenableEvents(flags & (wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG)); + + // Wait until we receive the event we're waiting for or the timeout expires // (but note that we always execute the loop at least once, even if timeout // is 0 as this is used for polling) - bool gotEvent = false; - for ( bool firstTime = true; !m_interrupt ; firstTime = false ) + int rc = 0; + for ( bool firstTime = true; !m_interrupt; firstTime = false ) { long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis()); if ( timeLeft < 0 ) @@ -1213,9 +1446,6 @@ wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags) timeLeft = 0; } - // This function is only called if wxSOCKET_BLOCK flag was not used and - // so we should dispatch the events if there is an event loop capable - // of doing it. wxSocketEventFlags events; if ( eventLoop ) { @@ -1241,8 +1471,7 @@ wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags) { m_connected = false; m_establishing = false; - if ( flags & wxSOCKET_LOST_FLAG ) - gotEvent = true; + rc = -1; break; } @@ -1254,29 +1483,27 @@ wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags) { m_connected = true; m_establishing = false; - gotEvent = true; + rc = true; break; } // Data available or output buffer ready? if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) ) { - gotEvent = true; + rc = true; break; } } - return gotEvent; + return rc; } bool wxSocketBase::Wait(long seconds, long milliseconds) { return DoWait(seconds, milliseconds, - wxSOCKET_INPUT_FLAG | - wxSOCKET_OUTPUT_FLAG | - wxSOCKET_CONNECTION_FLAG | - wxSOCKET_LOST_FLAG - ); + wxSOCKET_INPUT_FLAG | + wxSOCKET_OUTPUT_FLAG | + wxSOCKET_CONNECTION_FLAG) != 0; } bool wxSocketBase::WaitForRead(long seconds, long milliseconds) @@ -1285,22 +1512,28 @@ bool wxSocketBase::WaitForRead(long seconds, long milliseconds) if ( m_unread ) return true; - // Note that wxSOCKET_INPUT_LOST has to be explicitly passed to DoWait - // because of the semantics of WaitForRead: a return value of true means - // that a Read call will return immediately, not that there is - // actually data to read. - return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); + // Check if the socket is not already ready for input, if it is, there is + // no need to start waiting for it (worse, we'll actually never get a + // notification about the socket becoming ready if it is already under + // Windows) + if ( m_impl->Select(wxSOCKET_INPUT_FLAG) ) + return true; + + return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0; } bool wxSocketBase::WaitForWrite(long seconds, long milliseconds) { - return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG | wxSOCKET_LOST_FLAG); + if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) ) + return true; + + return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0; } bool wxSocketBase::WaitForLost(long seconds, long milliseconds) { - return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG); + return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1; } // -------------------------------------------------------------------------- @@ -1311,36 +1544,28 @@ bool wxSocketBase::WaitForLost(long seconds, long milliseconds) // Get local or peer address // -bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const +bool wxSocketBase::GetPeer(wxSockAddress& addr) const { - GAddress *peer; - - if (!m_impl) - return false; - - peer = m_impl->GetPeer(); - - // copying a null address would just trigger an assert anyway + wxCHECK_MSG( m_impl, false, "invalid socket" ); - if (!peer) + const wxSockAddressImpl& peer = m_impl->GetPeer(); + if ( !peer.IsOk() ) return false; - addr_man.SetAddress(peer); - GAddress_destroy(peer); + addr.SetAddress(peer); return true; } -bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const +bool wxSocketBase::GetLocal(wxSockAddress& addr) const { - GAddress *local; + wxCHECK_MSG( m_impl, false, "invalid socket" ); - if (!m_impl) + const wxSockAddressImpl& local = m_impl->GetLocal(); + if ( !local.IsOk() ) return false; - local = m_impl->GetLocal(); - addr_man.SetAddress(local); - GAddress_destroy(local); + addr.SetAddress(local); return true; } @@ -1427,20 +1652,29 @@ void wxSocketBase::OnRequest(wxSocketNotify notification) case wxSOCKET_CONNECTION: flag = wxSOCKET_CONNECTION_FLAG; + + // we're now successfully connected + m_connected = true; + m_establishing = false; + + // error was previously set to wxSOCKET_WOULDBLOCK, but this is not + // the case any longer + SetError(wxSOCKET_NOERROR); break; case wxSOCKET_LOST: flag = wxSOCKET_LOST_FLAG; + + // if we lost the connection the socket is now closed and not + // connected any more + m_connected = false; + m_closed = true; break; default: wxFAIL_MSG( "unknown wxSocket notification" ); } - // if we lost the connection the socket is now closed - if ( notification == wxSOCKET_LOST ) - m_closed = true; - // remember the events which were generated for this socket, we're going to // use this in DoWait() m_eventsgot |= flag; @@ -1448,17 +1682,13 @@ void wxSocketBase::OnRequest(wxSocketNotify notification) // send the wx event if enabled and we're interested in it if ( m_notify && (m_eventmask & flag) && m_handler ) { - // If we are in the middle of a R/W operation, do not propagate events - // to users. Also, filter 'late' events which are no longer valid. - if ( notification == wxSOCKET_INPUT ) - { - if ( m_reading || !m_impl->Select(wxSOCKET_INPUT_FLAG) ) - return; - } - else if ( notification == wxSOCKET_OUTPUT ) + // don't generate the events when we're inside DoWait() called from our + // own code as we are going to consume the data that has just become + // available ourselves and the user code won't see it at all + if ( (notification == wxSOCKET_INPUT && m_reading) || + (notification == wxSOCKET_OUTPUT && m_writing) ) { - if ( m_writing || !m_impl->Select(wxSOCKET_OUTPUT_FLAG) ) - return; + return; } wxSocketEvent event(m_id); @@ -1548,22 +1778,23 @@ wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek) // Ctor // -------------------------------------------------------------------------- -wxSocketServer::wxSocketServer(const wxSockAddress& addr_man, +wxSocketServer::wxSocketServer(const wxSockAddress& addr, wxSocketFlags flags) : wxSocketBase(flags, wxSOCKET_SERVER) { - wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") ); + wxLogTrace( wxTRACE_Socket, wxT("Opening wxSocketServer") ); - m_impl = wxSocketImpl::Create(*this); + wxSocketManager * const manager = wxSocketManager::Get(); + m_impl = manager ? manager->CreateSocket(*this) : NULL; if (!m_impl) { - wxLogTrace( wxTRACE_Socket, _T("*** Failed to create m_impl") ); + wxLogTrace( wxTRACE_Socket, wxT("*** Failed to create m_impl") ); return; } // Setup the socket as server - m_impl->SetLocal(addr_man.GetAddress()); + m_impl->SetLocal(addr.GetAddress()); if (GetFlags() & wxSOCKET_REUSEADDR) { m_impl->SetReusable(); @@ -1577,14 +1808,13 @@ wxSocketServer::wxSocketServer(const wxSockAddress& addr_man, if (m_impl->CreateServer() != wxSOCKET_NOERROR) { - delete m_impl; - m_impl = NULL; + wxDELETE(m_impl); - wxLogTrace( wxTRACE_Socket, _T("*** CreateServer() failed") ); + wxLogTrace( wxTRACE_Socket, wxT("*** CreateServer() failed") ); return; } - wxLogTrace( wxTRACE_Socket, _T("wxSocketServer on fd %d"), m_impl->m_fd ); + wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %d"), m_impl->m_fd ); } // -------------------------------------------------------------------------- @@ -1645,12 +1875,12 @@ wxSocketBase *wxSocketServer::Accept(bool wait) bool wxSocketServer::WaitForAccept(long seconds, long milliseconds) { - return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG); + return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1; } bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen) { - wxASSERT_MSG( m_impl, _T("Socket not initialised") ); + wxASSERT_MSG( m_impl, wxT("Socket not initialised") ); SOCKOPTLEN_T lenreal = *optlen; if ( getsockopt(m_impl->m_fd, level, optname, @@ -1665,7 +1895,7 @@ bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen) bool wxSocketBase::SetOption(int level, int optname, const void *optval, int optlen) { - wxASSERT_MSG( m_impl, _T("Socket not initialised") ); + wxASSERT_MSG( m_impl, wxT("Socket not initialised") ); return setsockopt(m_impl->m_fd, level, optname, static_cast(optval), optlen) == 0; @@ -1673,17 +1903,9 @@ wxSocketBase::SetOption(int level, int optname, const void *optval, int optlen) bool wxSocketBase::SetLocal(const wxIPV4address& local) { - GAddress* la = local.GetAddress(); - - // If the address is valid, save it for use when we call Connect - if (la && la->m_addr) - { - m_localAddress = local; + m_localAddress = local; - return true; - } - - return false; + return true; } // ========================================================================== @@ -1701,10 +1923,6 @@ wxSocketClient::wxSocketClient(wxSocketFlags flags) m_initialSendBufferSize = -1; } -wxSocketClient::~wxSocketClient() -{ -} - // -------------------------------------------------------------------------- // Connect // -------------------------------------------------------------------------- @@ -1724,7 +1942,8 @@ bool wxSocketClient::DoConnect(const wxSockAddress& remote, m_establishing = false; // Create and set up the new one - m_impl = wxSocketImpl::Create(*this); + wxSocketManager * const manager = wxSocketManager::Get(); + m_impl = manager ? manager->CreateSocket(*this) : NULL; if ( !m_impl ) return false; @@ -1738,7 +1957,7 @@ bool wxSocketClient::DoConnect(const wxSockAddress& remote, // Bind to the local IP address and port, when provided or if one had been // set before - if ( !local && m_localAddress.GetAddress() ) + if ( !local && m_localAddress.GetAddress().IsOk() ) local = &m_localAddress; if ( local ) @@ -1791,12 +2010,10 @@ bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds) wxCHECK_MSG( m_establishing && m_impl, false, "No connection establishment attempt in progress" ); - // we must specify wxSOCKET_LOST_FLAG here explicitly because we must return - // true if the connection establishment process is finished, whether it is - // over because we successfully connected or because we were not able to - // connect - return DoWait(seconds, milliseconds, - wxSOCKET_CONNECTION_FLAG | wxSOCKET_LOST_FLAG); + // notice that we return true even if DoWait() returned -1, i.e. if an + // error occurred and connection was lost: this is intentional as we should + // return false only if timeout expired without anything happening + return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0; } // ========================================================================== @@ -1808,7 +2025,8 @@ wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr, : wxSocketBase( flags, wxSOCKET_DATAGRAM ) { // Create the socket - m_impl = wxSocketImpl::Create(*this); + wxSocketManager * const manager = wxSocketManager::Get(); + m_impl = manager ? manager->CreateSocket(*this) : NULL; if (!m_impl) return; @@ -1830,8 +2048,7 @@ wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr, if ( m_impl->CreateUDP() != wxSOCKET_NOERROR ) { - delete m_impl; - m_impl = NULL; + wxDELETE(m_impl); return; } @@ -1853,7 +2070,7 @@ wxDatagramSocket& wxDatagramSocket::SendTo( const wxSockAddress& addr, const void* buf, wxUint32 nBytes ) { - wxASSERT_MSG( m_impl, _T("Socket not initialised") ); + wxASSERT_MSG( m_impl, wxT("Socket not initialised") ); m_impl->SetPeer(addr.GetAddress()); Write(buf, nBytes); @@ -1886,4 +2103,21 @@ private: IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule) +#if defined(wxUSE_SELECT_DISPATCHER) && wxUSE_SELECT_DISPATCHER +// NOTE: we need to force linking against socketiohandler.cpp otherwise in +// static builds of wxWidgets the ManagerSetter::ManagerSetter ctor +// contained there wouldn't be ever called +wxFORCE_LINK_MODULE( socketiohandler ) +#endif + +// same for ManagerSetter in the MSW file +#ifdef __WXMSW__ + wxFORCE_LINK_MODULE( mswsocket ) +#endif + +// and for OSXManagerSetter in the OS X one +#ifdef __WXOSX__ + wxFORCE_LINK_MODULE( osxsocket ) +#endif + #endif // wxUSE_SOCKETS