X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/5e25ba908f6a9e03f131e8ce9df19558c3e09a35..e1811a014bf84a353e46607ce9f5e48393a2e236:/include/wx/stubs/pen.h diff --git a/include/wx/stubs/pen.h b/include/wx/stubs/pen.h index 0e23c99daf..938908b56b 100644 --- a/include/wx/stubs/pen.h +++ b/include/wx/stubs/pen.h @@ -17,8 +17,10 @@ #endif #include "wx/gdiobj.h" +#include "wx/colour.h" +#include "wx/bitmap.h" -typedef WXDWORD wxDash ; +typedef long wxDash ; class WXDLLEXPORT wxPen; @@ -53,10 +55,8 @@ class WXDLLEXPORT wxPen: public wxGDIObject public: wxPen(); wxPen(const wxColour& col, int width, int style); - wxPen(const wxString& col, int width, int style); wxPen(const wxBitmap& stipple, int width); inline wxPen(const wxPen& pen) { Ref(pen); } - inline wxPen(const wxPen* pen) { if (pen) Ref(*pen); } ~wxPen(); inline wxPen& operator = (const wxPen& pen) { if (*this == pen) return (*this); Ref(pen); return *this; } @@ -67,8 +67,7 @@ public: // Override in order to recreate the pen void SetColour(const wxColour& col) ; - void SetColour(const wxString& col) ; - void SetColour(const unsigned char r, const unsigned char g, const unsigned char b) ; + void SetColour(unsigned char r, unsigned char g, unsigned char b) ; void SetWidth(int width) ; void SetStyle(int style) ; @@ -83,15 +82,15 @@ public: inline int GetJoin() const { return (M_PENDATA ? M_PENDATA->m_join : 0); }; inline int GetCap() const { return (M_PENDATA ? M_PENDATA->m_cap : 0); }; inline int GetDashes(wxDash **ptr) const { - *ptr = (M_PENDATA ? M_PENDATA->m_dash : NULL); return (M_PENDATA ? M_PENDATA->m_nbDash : 0); + *ptr = (M_PENDATA ? M_PENDATA->m_dash : (wxDash*) NULL); return (M_PENDATA ? M_PENDATA->m_nbDash : 0); } - inline wxBitmap *GetStipple() const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : NULL); }; + inline wxBitmap *GetStipple() const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : (wxBitmap*) NULL); }; // Implementation // Useful helper: create the brush resource - void RealizeResource(); + bool RealizeResource(); // When setting properties, we must make sure we're not changing // another object