X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/5cf036d017b19e9447e52e271c4afac2109ffcd3..26ee65c723cf55822c540506f064ec11d9b26858:/samples/opengl/cube/cube.h?ds=inline diff --git a/samples/opengl/cube/cube.h b/samples/opengl/cube/cube.h index 077d4f16d9..a67e7b0a34 100644 --- a/samples/opengl/cube/cube.h +++ b/samples/opengl/cube/cube.h @@ -18,7 +18,18 @@ class MyApp: public wxApp { public: - bool OnInit(); + MyApp() { m_glContext = NULL; } + + // set the specified canvas for current output + void SetCurrent(wxGLCanvas *canvas); + + // virtual wxApp methods + virtual bool OnInit(); + virtual int OnExit(); + +private: + // the GL context we use for all our windows + wxGLContext *m_glContext; }; // Define a new frame type @@ -27,78 +38,48 @@ class TestGLCanvas; class MyFrame: public wxFrame { public: - static MyFrame *Create(MyFrame *parentFrame, bool isCloneWindow = false); + MyFrame(); + + // update the image shown on the canvas (after the shared wxGLContext was + // updated, presumably) + void RefreshCanvas(); - void OnExit(wxCommandEvent& event); +private: + void OnClose(wxCommandEvent& event); void OnNewWindow(wxCommandEvent& event); void OnDefRotateLeftKey(wxCommandEvent& event); void OnDefRotateRightKey(wxCommandEvent& event); -private: - - MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, - const wxSize& size, long style = wxDEFAULT_FRAME_STYLE); - - TestGLCanvas *m_canvas; DECLARE_EVENT_TABLE() }; -#if wxUSE_GLCANVAS - -class TestGLCanvas: public wxGLCanvas +class TestGLCanvas : public wxGLCanvas { - friend class MyFrame; public: - TestGLCanvas( wxWindow *parent, wxWindowID id = wxID_ANY, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = 0, const wxString& name = _T("TestGLCanvas") ); - - TestGLCanvas( wxWindow *parent, const TestGLCanvas &other, - wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = _T("TestGLCanvas") ); - - ~TestGLCanvas(); + TestGLCanvas(wxWindow *parent); +private: void OnPaint(wxPaintEvent& event); void OnSize(wxSizeEvent& event); - void OnEraseBackground(wxEraseEvent& event); void OnKeyDown(wxKeyEvent& event); - void OnKeyUp(wxKeyEvent& event); - void OnEnterWindow(wxMouseEvent& event); - void Render(); + // OpenGL calls can't be done until we're initialized + bool IsInitialized() const { return m_gllist != 0; } + + // one-time OpenGL initialization, only does something if !IsInitialized() void InitGL(); - void Rotate(GLfloat deg); - static GLfloat CalcRotateSpeed(unsigned long acceltime); - static GLfloat CalcRotateAngle( unsigned long lasttime, - unsigned long acceltime ); - void Action( long code, unsigned long lasttime, - unsigned long acceltime ); -private: - bool m_init; - GLuint m_gllist; - long m_rleft; - long m_rright; + // render to window + void Render(); - static unsigned long m_secbase; - static int m_TimeInitialized; - static unsigned long m_xsynct; - static unsigned long m_gsynct; - long m_Key; - unsigned long m_StartTime; - unsigned long m_LastTime; - unsigned long m_LastRedraw; + // the list of commands to draw the cube + GLuint m_gllist; -DECLARE_EVENT_TABLE() + DECLARE_EVENT_TABLE() }; -#endif // #if wxUSE_GLCANVAS - -#endif // #ifndef _WX_CUBE_H_ +#endif // _WX_CUBE_H_