X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/5cd99866132366b74289e5a08e963723732bae01..e91e1e3d5cab263883c1cee1689c898b8f7c4ecd:/include/wx/evtloop.h diff --git a/include/wx/evtloop.h b/include/wx/evtloop.h index 7a9495afbf..8dd5d6eb7b 100644 --- a/include/wx/evtloop.h +++ b/include/wx/evtloop.h @@ -4,7 +4,6 @@ // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 -// RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -17,8 +16,7 @@ // TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be // monitored using MsgWaitForMultipleObjects()) -#if defined(__WXOSX__) || defined(__WXGTK20__) || defined(__WXDFB__) || \ - (!wxUSE_GUI && defined(__UNIX__)) +#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__)) #define wxUSE_EVENTLOOP_SOURCE 1 #else #define wxUSE_EVENTLOOP_SOURCE 0 @@ -80,16 +78,19 @@ public: #if wxUSE_EVENTLOOP_SOURCE // create a new event loop source wrapping the given file descriptor and - // start monitoring it - virtual wxEventLoopSource * - AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) = 0; + // monitor it for events occurring on this descriptor in all event loops + static wxEventLoopSource * + AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags); #endif // wxUSE_EVENTLOOP_SOURCE // dispatch&processing // ------------------- // start the event loop, return the exit code when it is finished - virtual int Run() = 0; + // + // notice that wx ports should override DoRun(), this method is virtual + // only to allow overriding it in the user code for custom event loops + virtual int Run(); // is this event loop running now? // @@ -98,7 +99,15 @@ public: bool IsRunning() const; // exit from the loop with the given exit code - virtual void Exit(int rc = 0) = 0; + // + // this can be only used to exit the currently running loop, use + // ScheduleExit() if this might not be the case + virtual void Exit(int rc = 0); + + // ask the event loop to exit with the given exit code, can be used even if + // this loop is not running right now but the loop must have been started, + // i.e. Run() should have been already called + virtual void ScheduleExit(int rc = 0) = 0; // return true if any events are available virtual bool Pending() const = 0; @@ -170,22 +179,38 @@ public: protected: + // real implementation of Run() + virtual int DoRun() = 0; + // this function should be called before the event loop terminates, whether // this happens normally (because of Exit() call) or abnormally (because of // an exception thrown from inside the loop) virtual void OnExit(); + // Return true if we're currently inside our Run(), even if another nested + // event loop is currently running, unlike IsRunning() (which should have + // been really called IsActive() but it's too late to change this now). + bool IsInsideRun() const { return m_isInsideRun; } + + // the pointer to currently active loop static wxEventLoopBase *ms_activeLoop; + // should we exit the loop? + bool m_shouldExit; + // YieldFor() helpers: bool m_isInsideYield; long m_eventsToProcessInsideYield; +private: + // this flag is set on entry into Run() and reset before leaving it + bool m_isInsideRun; + wxDECLARE_NO_COPY_CLASS(wxEventLoopBase); }; -#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__) +#if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__)) // this class can be used to implement a standard event loop logic using // Pending() and Dispatch() @@ -196,15 +221,15 @@ class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase public: wxEventLoopManual(); - // enters a loop calling OnNextIteration(), Pending() and Dispatch() and - // terminating when Exit() is called - virtual int Run(); - // sets the "should exit" flag and wakes up the loop so that it terminates // soon - virtual void Exit(int rc = 0); + virtual void ScheduleExit(int rc = 0); protected: + // enters a loop calling OnNextIteration(), Pending() and Dispatch() and + // terminating when Exit() is called + virtual int DoRun(); + // may be overridden to perform some action at the start of each new event // loop iteration virtual void OnNextIteration() { } @@ -213,9 +238,6 @@ protected: // the loop exit code int m_exitcode; - // should we exit the loop? - bool m_shouldExit; - private: // process all already pending events and dispatch a new one (blocking // until it appears in the event queue if necessary) @@ -228,35 +250,38 @@ private: #endif // platforms using "manual" loop -// include the header defining wxConsoleEventLoop for Unix systems -#if defined(__UNIX__) - #include "wx/unix/evtloop.h" -#endif - // we're moving away from old m_impl wxEventLoop model as otherwise the user // code doesn't have access to platform-specific wxEventLoop methods and this // can sometimes be very useful (e.g. under MSW this is necessary for // integration with MFC) but currently this is not done for all ports yet (e.g. // wxX11) so fall back to the old wxGUIEventLoop definition below for them -#if defined(__WXPALMOS__) - #include "wx/palmos/evtloop.h" -#elif defined(__WXMSW__) - // this header defines both console and GUI loops for MSW - #include "wx/msw/evtloop.h" -#elif defined(__WXOSX__) +#if defined(__DARWIN__) // CoreFoundation-based event loop is currently in wxBase so include it in // any case too (although maybe it actually shouldn't be there at all) - #include "wx/osx/evtloop.h" -#elif wxUSE_GUI + #include "wx/osx/core/evtloop.h" +#endif + +// include the header defining wxConsoleEventLoop +#if defined(__UNIX__) && !defined(__WXMSW__) + #include "wx/unix/evtloop.h" +#elif defined(__WINDOWS__) + #include "wx/msw/evtloopconsole.h" +#endif + +#if wxUSE_GUI // include the appropriate header defining wxGUIEventLoop -#if defined(__WXCOCOA__) +#if defined(__WXMSW__) + #include "wx/msw/evtloop.h" +#elif defined(__WXCOCOA__) #include "wx/cocoa/evtloop.h" +#elif defined(__WXOSX__) + #include "wx/osx/evtloop.h" #elif defined(__WXDFB__) #include "wx/dfb/evtloop.h" -#elif defined(__WXGTK__) +#elif defined(__WXGTK20__) #include "wx/gtk/evtloop.h" #else // other platform @@ -270,8 +295,7 @@ public: wxGUIEventLoop() { m_impl = NULL; } virtual ~wxGUIEventLoop(); - virtual int Run(); - virtual void Exit(int rc = 0); + virtual void ScheduleExit(int rc = 0); virtual bool Pending() const; virtual bool Dispatch(); virtual int DispatchTimeout(unsigned long timeout) @@ -292,6 +316,8 @@ public: virtual bool YieldFor(long eventsToProcess); protected: + virtual int DoRun(); + // the pointer to the port specific implementation class wxEventLoopImpl *m_impl; @@ -309,7 +335,7 @@ protected: #else // !wxUSE_GUI // we can't define wxEventLoop differently in GUI and base libraries so use // a #define to still allow writing wxEventLoop in the user code - #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) + #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__)) #define wxEventLoop wxConsoleEventLoop #else // we still must define it somehow for the code below... #define wxEventLoop wxEventLoopBase @@ -318,7 +344,7 @@ protected: inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } -#if wxUSE_GUI +#if wxUSE_GUI && !defined(__WXOSX__) // ---------------------------------------------------------------------------- // wxModalEventLoop // ----------------------------------------------------------------------------