X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/5c1f6b2752a93801295033ba7c6e431edf5a3536..daebb84bff054d3833baca58a5dc506de56c64a1:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 7b89f9d7ec..41a5bd65ff 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -82,7 +82,12 @@ public: wxDC& dc, const wxRect& rect, int flags = 0); - + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const @@ -360,21 +365,12 @@ void wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int WXUNUSED(flags)) + int flags) { - // Creating a generic button background that would actually be - // useful is rather difficult to accomplish. Best compromise - // is to use window's background colour to achieve transparent' - // ish appearance that should look decent in combo box style - // controls. - wxColour col = win->GetBackgroundColour(); - dc.SetBrush(wxBrush(col)); - dc.SetPen(wxPen(col)); - dc.DrawRectangle(rect); - DrawDropArrow(win,dc,rect); + DrawPushButton(win,dc,rect,flags); + DrawDropArrow(win,dc,rect,flags); } - void wxRendererGeneric::DrawDropArrow(wxWindow *win, wxDC& dc, @@ -406,24 +402,32 @@ wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win), const wxRect& rect, int flags) { - if (flags & wxCONTROL_DISABLED) - dc.SetPen( *wxGREY_PEN ); - else - dc.SetPen( *wxBLACK_PEN ); + dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); dc.SetBrush( *wxTRANSPARENT_BRUSH ); - wxRect my_rect = rect; - dc.DrawRectangle( my_rect ); - if (flags & wxCONTROL_CHECKED) + dc.DrawRectangle(rect); + + if ( flags & wxCONTROL_CHECKED ) { - my_rect.x += 2; - my_rect.y += 2; - my_rect.width -= 4; - my_rect.height -= 4; - dc.DrawLine( my_rect.x, my_rect.y, my_rect.x+my_rect.width, my_rect.y+my_rect.height ); - dc.DrawLine( my_rect.x+my_rect.width, my_rect.y, my_rect.x, my_rect.y+my_rect.height ); + dc.DrawCheckMark(rect.Deflate(2, 2)); } } +void +wxRendererGeneric::DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + // Don't try anything too fancy. It'll just turn out looking + // out-of-place on most platforms. + wxColour bgCol = flags & wxCONTROL_DISABLED ? + wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : + win->GetBackgroundColour(); + dc.SetBrush(wxBrush(bgCol)); + dc.SetPen(wxPen(bgCol)); + dc.DrawRectangle(rect); +} + // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. // ----------------------------------------------------------------------------