X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/5c0ccabf0249189e99d837acb2265cdb666ce092..8a31648287be0ef976f133de2786b137f1e98340:/samples/minimal/minimal.cpp diff --git a/samples/minimal/minimal.cpp b/samples/minimal/minimal.cpp index 500da7916e..fb8f7212e3 100644 --- a/samples/minimal/minimal.cpp +++ b/samples/minimal/minimal.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: minimal.cpp -// Purpose: Minimal wxWindows sample +// Purpose: Minimal wxWidgets sample // Author: Julian Smart // Modified by: // Created: 04/01/98 @@ -25,7 +25,7 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers) +// need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif @@ -34,9 +34,10 @@ // resources // ---------------------------------------------------------------------------- -// the application icon (under Windows and OS/2 it is in resources) -#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) - #include "mondrian.xpm" +// the application icon (under Windows and OS/2 it is in resources and even +// though we could still include the XPM here it would be unused) +#if !defined(__WXMSW__) && !defined(__WXPM__) + #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- @@ -68,7 +69,7 @@ public: void OnAbout(wxCommandEvent& event); private: - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; @@ -89,10 +90,10 @@ enum }; // ---------------------------------------------------------------------------- -// event tables and other macros for wxWindows +// event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) @@ -100,7 +101,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() -// Create a new application object: this macro will allow wxWindows to create +// Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and @@ -118,8 +119,13 @@ IMPLEMENT_APP(MyApp) // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { + // call the base class initialization method, currently it only parses a + // few common command-line options but it could be do more in the future + if ( !wxApp::OnInit() ) + return false; + // create the main application window - MyFrame *frame = new MyFrame(_T("Minimal wxWindows App")); + MyFrame *frame = new MyFrame("Minimal wxWidgets App"); // and show it (the frames, unlike simple controls, are not shown when // created initially) @@ -140,31 +146,31 @@ MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { // set the frame icon - SetIcon(wxICON(mondrian)); + SetIcon(wxICON(sample)); #if wxUSE_MENUS // create a menu bar - wxMenu *menuFile = new wxMenu; + wxMenu *fileMenu = new wxMenu; // the "About" item should be in the help menu wxMenu *helpMenu = new wxMenu; - helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); + helpMenu->Append(Minimal_About, "&About...\tF1", "Show about dialog"); - menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); + fileMenu->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); - menuBar->Append(menuFile, _T("&File")); - menuBar->Append(helpMenu, _T("&Help")); + menuBar->Append(fileMenu, "&File"); + menuBar->Append(helpMenu, "&Help"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #endif // wxUSE_MENUS -#if wxUSE_STATUSBAR && !defined(__WXWINCE__) +#if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); - SetStatusText(_T("Welcome to wxWindows!")); + SetStatusText("Welcome to wxWidgets!"); #endif // wxUSE_STATUSBAR } @@ -179,9 +185,16 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { - wxString msg; - msg.Printf( _T("This is the About dialog of the minimal sample.\n") - _T("Welcome to %s"), wxVERSION_STRING); - - wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this); + wxMessageBox(wxString::Format + ( + "Welcome to %s!\n" + "\n" + "This is the minimal wxWidgets sample\n" + "running under %s.", + wxVERSION_STRING, + wxGetOsDescription() + ), + "About wxWidgets minimal sample", + wxOK | wxICON_INFORMATION, + this); }