X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/58e74b83b18eb58f6208b8fc08dad016646081d9..a46cbd24b4e40f981c172a0efef78e925a6fb8bd:/src/osx/core/evtloop_cf.cpp diff --git a/src/osx/core/evtloop_cf.cpp b/src/osx/core/evtloop_cf.cpp index ad9a5da15e..f151cb5684 100644 --- a/src/osx/core/evtloop_cf.cpp +++ b/src/osx/core/evtloop_cf.cpp @@ -38,6 +38,7 @@ #include "wx/osx/private.h" #include "wx/osx/core/cfref.h" +#include "wx/thread.h" #if wxUSE_GUI #include "wx/nonownedwnd.h" @@ -106,8 +107,6 @@ wxCFEventLoop::AddSourceForFD(int fd, if ( !cffd ) return NULL; - source->SetFileDescriptor(cffd.release()); - wxCFRef cfsrc(CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault, cffd, 0)); if ( !cfsrc ) @@ -116,6 +115,8 @@ wxCFEventLoop::AddSourceForFD(int fd, CFRunLoopRef cfloop = CFGetCurrentRunLoop(); CFRunLoopAddSource(cfloop, cfsrc, kCFRunLoopDefaultMode); + source->SetFileDescriptor(cffd.release()); + return source.release(); } @@ -178,9 +179,7 @@ void wxCFEventLoop::ObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), in else { #if wxUSE_THREADS - wxMutexGuiLeave(); - wxMilliSleep(20); - wxMutexGuiEnter(); + wxMutexGuiLeaveOrEnter(); #endif } } @@ -217,6 +216,18 @@ void wxCFEventLoop::WakeUp() CFRunLoopWakeUp(m_runLoop); } +#if wxUSE_BASE + +void wxMacWakeUp() +{ + wxEventLoopBase * const loop = wxEventLoopBase::GetActive(); + + if ( loop ) + loop->WakeUp(); +} + +#endif + bool wxCFEventLoop::YieldFor(long eventsToProcess) { #if wxUSE_THREADS @@ -266,7 +277,7 @@ bool wxCFEventLoop::Pending() const int wxCFEventLoop::DoProcessEvents() { - return DispatchTimeout( 1000 ); + return DispatchTimeout( 0 ); } bool wxCFEventLoop::Dispatch() @@ -408,3 +419,139 @@ void wxCFEventLoop::Exit(int rc) m_shouldExit = true; DoStop(); } + +// TODO Move to thread_osx.cpp + +#if wxUSE_THREADS + +// ---------------------------------------------------------------------------- +// GUI Serialization copied from MSW implementation +// ---------------------------------------------------------------------------- + +// if it's false, some secondary thread is holding the GUI lock +static bool gs_bGuiOwnedByMainThread = true; + +// critical section which controls access to all GUI functions: any secondary +// thread (i.e. except the main one) must enter this crit section before doing +// any GUI calls +static wxCriticalSection *gs_critsectGui = NULL; + +// critical section which protects gs_nWaitingForGui variable +static wxCriticalSection *gs_critsectWaitingForGui = NULL; + +// number of threads waiting for GUI in wxMutexGuiEnter() +static size_t gs_nWaitingForGui = 0; + +void wxOSXThreadModuleOnInit() +{ + gs_critsectWaitingForGui = new wxCriticalSection(); + gs_critsectGui = new wxCriticalSection(); + gs_critsectGui->Enter(); +} + + +void wxOSXThreadModuleOnExit() +{ + if ( gs_critsectGui ) + { + if ( !wxGuiOwnedByMainThread() ) + { + gs_critsectGui->Enter(); + gs_bGuiOwnedByMainThread = true; + } + + gs_critsectGui->Leave(); + wxDELETE(gs_critsectGui); + } + + wxDELETE(gs_critsectWaitingForGui); +} + + +// wake up the main thread +void WXDLLIMPEXP_BASE wxWakeUpMainThread() +{ + wxMacWakeUp(); +} + +void wxMutexGuiEnterImpl() +{ + // this would dead lock everything... + wxASSERT_MSG( !wxThread::IsMain(), + wxT("main thread doesn't want to block in wxMutexGuiEnter()!") ); + + // the order in which we enter the critical sections here is crucial!! + + // set the flag telling to the main thread that we want to do some GUI + { + wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); + + gs_nWaitingForGui++; + } + + wxWakeUpMainThread(); + + // now we may block here because the main thread will soon let us in + // (during the next iteration of OnIdle()) + gs_critsectGui->Enter(); +} + +void wxMutexGuiLeaveImpl() +{ + wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); + + if ( wxThread::IsMain() ) + { + gs_bGuiOwnedByMainThread = false; + } + else + { + // decrement the number of threads waiting for GUI access now + wxASSERT_MSG( gs_nWaitingForGui > 0, + wxT("calling wxMutexGuiLeave() without entering it first?") ); + + gs_nWaitingForGui--; + + wxWakeUpMainThread(); + } + + gs_critsectGui->Leave(); +} + +void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter() +{ + wxASSERT_MSG( wxThread::IsMain(), + wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") ); + + if ( !gs_critsectWaitingForGui ) + return; + + wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); + + if ( gs_nWaitingForGui == 0 ) + { + // no threads are waiting for GUI - so we may acquire the lock without + // any danger (but only if we don't already have it) + if ( !wxGuiOwnedByMainThread() ) + { + gs_critsectGui->Enter(); + + gs_bGuiOwnedByMainThread = true; + } + //else: already have it, nothing to do + } + else + { + // some threads are waiting, release the GUI lock if we have it + if ( wxGuiOwnedByMainThread() ) + wxMutexGuiLeave(); + //else: some other worker thread is doing GUI + } +} + +bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread() +{ + return gs_bGuiOwnedByMainThread; +} + +#endif