X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/57f4f9255e3d70e219e6eabd68c3990c0f471f81..b404a8f3b072129c107c6d9a5e0f6f53cd34807b:/src/msw/sound.cpp diff --git a/src/msw/sound.cpp b/src/msw/sound.cpp index c6e86ed289..334afd484d 100644 --- a/src/msw/sound.cpp +++ b/src/msw/sound.cpp @@ -1,166 +1,205 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: sound.cpp +// Name: src/msw/sound.cpp // Purpose: wxSound // Author: Julian Smart -// Modified by: +// Modified by: 2005-07-29: Vadim Zeitlin: redesign // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma implementation "sound.h" -#endif +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) -#pragma hdrstop + #pragma hdrstop #endif #if wxUSE_SOUND -#ifndef WX_PRECOMP -#include "wx/wx.h" -#endif - -#include "wx/file.h" #include "wx/sound.h" #include "wx/msw/private.h" -#include +#include -#if defined(__GNUWIN32_OLD__) && !defined(__CYGWIN10__) - #include "wx/msw/gnuwin32/extra.h" -#else - #include -#endif +// ---------------------------------------------------------------------------- +// wxSoundData +// ---------------------------------------------------------------------------- -wxSound::wxSound() - : m_waveData(NULL), m_waveLength(0), m_isResource(false) +// ABC for different sound data representations +class wxSoundData { -} +public: + wxSoundData() { } + + // return true if we had been successfully initialized + virtual bool IsOk() const = 0; -wxSound::wxSound(const wxString& sFileName, bool isResource) - : m_waveData(NULL), m_waveLength(0), m_isResource(isResource) + // get the flag corresponding to our content for PlaySound() + virtual DWORD GetSoundFlag() const = 0; + + // get the data to be passed to PlaySound() + virtual LPCTSTR GetSoundData() const = 0; + + virtual ~wxSoundData() { } +}; + +// class for in-memory sound data +class wxSoundDataMemory : public wxSoundData { - Create(sFileName, isResource); -} +public: + // we copy the data + wxSoundDataMemory(int size, const wxByte *buf); + + void *GetPtr() const { return m_waveDataPtr; } + + virtual bool IsOk() const { return GetPtr() != NULL; } + virtual DWORD GetSoundFlag() const { return SND_MEMORY; } + virtual LPCTSTR GetSoundData() const { return (LPCTSTR)GetPtr(); } + +private: + GlobalPtr m_waveData; + GlobalPtrLock m_waveDataPtr; -wxSound::wxSound(int size, const wxByte* data) - : m_waveData(NULL), m_waveLength(0), m_isResource(false) + wxDECLARE_NO_COPY_CLASS(wxSoundDataMemory); +}; + +// class for sound files and resources +class wxSoundDataFile : public wxSoundData { - Create(size, data); -} +public: + wxSoundDataFile(const wxString& filename, bool isResource); -wxSound::~wxSound() + virtual bool IsOk() const { return !m_name.empty(); } + virtual DWORD GetSoundFlag() const + { + return m_isResource ? SND_RESOURCE : SND_FILENAME; + } + virtual LPCTSTR GetSoundData() const { return m_name.c_str(); } + +private: + const wxString m_name; + const bool m_isResource; + + wxDECLARE_NO_COPY_CLASS(wxSoundDataFile); +}; + +// ============================================================================ +// implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// wxSoundData-derived classes +// ---------------------------------------------------------------------------- + +wxSoundDataMemory::wxSoundDataMemory(int size, const wxByte *buf) + : m_waveData(size), + m_waveDataPtr(m_waveData) { - Free(); + if ( IsOk() ) + ::CopyMemory(m_waveDataPtr, buf, size); } -bool wxSound::Create(const wxString& fileName, bool isResource) +wxSoundDataFile::wxSoundDataFile(const wxString& filename, bool isResource) + : m_name(filename), + m_isResource(isResource) { - Free(); + // check for file/resource existence? +} - if (isResource) - { - m_isResource = true; +// ---------------------------------------------------------------------------- +// wxSound +// ---------------------------------------------------------------------------- - HRSRC hresInfo; - hresInfo = ::FindResource((HMODULE) wxhInstance, fileName, wxT("WAVE")); - if (!hresInfo) - return false; +wxSound::wxSound() +{ + Init(); +} - HGLOBAL waveData = ::LoadResource((HMODULE) wxhInstance, hresInfo); +wxSound::wxSound(const wxString& filename, bool isResource) +{ + Init(); + Create(filename, isResource); +} - if (waveData) - { - m_waveData= (wxByte*)::LockResource(waveData); - m_waveLength = (int) ::SizeofResource((HMODULE) wxhInstance, hresInfo); - } +wxSound::wxSound(int size, const wxByte *data) +{ + Init(); + Create(size, data); +} - return (m_waveData ? true : false); - } - else - { - m_isResource = false; +wxSound::~wxSound() +{ + Free(); +} - wxFile fileWave; - if (!fileWave.Open(fileName, wxFile::read)) - return false; +void wxSound::Free() +{ + wxDELETE(m_data); +} + +bool wxSound::CheckCreatedOk() +{ + if ( m_data && !m_data->IsOk() ) + Free(); - m_waveLength = (int) fileWave.Length(); + return m_data != NULL; +} - m_waveData = (wxByte*)GlobalLock(GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength)); - if (!m_waveData) - return false; +bool wxSound::Create(const wxString& filename, bool isResource) +{ + Free(); - fileWave.Read(m_waveData, m_waveLength); + m_data = new wxSoundDataFile(filename, isResource); - return true; - } + return CheckCreatedOk(); } bool wxSound::Create(int size, const wxByte* data) { - Free(); - m_isResource = true; - m_waveLength=size; - m_waveData = (wxByte*)GlobalLock(GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, m_waveLength)); - if (!m_waveData) - return false; - - for (int i=0; iIsOk() ) + return false; -bool wxSound::Free() -{ - if (m_waveData) - { -#ifdef __WXWINCE__ - HGLOBAL waveData = (HGLOBAL) m_waveData; -#else - HGLOBAL waveData = GlobalHandle(m_waveData); -#endif + DWORD flagsMSW = m_data->GetSoundFlag(); + HMODULE hmod = flagsMSW == SND_RESOURCE ? wxGetInstance() : NULL; + + // we don't want replacement default sound + flagsMSW |= SND_NODEFAULT; - if (waveData) + // NB: wxSOUND_SYNC is 0, don't test for it + flagsMSW |= (flags & wxSOUND_ASYNC) ? SND_ASYNC : SND_SYNC; + if ( flags & wxSOUND_LOOP ) { -#ifndef __WXWINCE__ - if (m_isResource) - ::FreeResource(waveData); - else -#endif - { - GlobalUnlock(waveData); - GlobalFree(waveData); - } - - m_waveData = NULL; - m_waveLength = 0; - return true; + // looping only works with async flag + flagsMSW |= SND_LOOP | SND_ASYNC; } - } - return false; + + return ::PlaySound(m_data->GetSoundData(), hmod, flagsMSW) != FALSE; } -/*static*/ void wxSound::Stop() +/* static */ +void wxSound::Stop() { ::PlaySound(NULL, NULL, 0); } #endif // wxUSE_SOUND +