X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/57c208c5759da71a637f0f0f5b7d3dc3eda09c02..0e4a6d339ad982453af57a590c3bf08f70dbd165:/include/wx/wxprec.h diff --git a/include/wx/wxprec.h b/include/wx/wxprec.h index b1a93f2493..2b50dff4b3 100644 --- a/include/wx/wxprec.h +++ b/include/wx/wxprec.h @@ -1,70 +1,60 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: wxprec.h +// Name: wx/wxprec.h // Purpose: Includes the appropriate files for precompiled headers // Author: Julian Smart // Modified by: // Created: 01/02/97 -// RCS-ID: $Id$ -// Copyright: (c) -// Licence: wxWindows licence +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -// check if to use precompiled headers -#if (defined(__BORLANDC__) || defined(_MSC_VER) || defined(__WATCOMC__)) && defined(__WXMSW__) -#if !NOPCH -#define WX_PRECOMP -#endif -#endif - -// For some reason, this must be defined for common dialogs to work. -#ifdef __WATCOMC__ -#define INCLUDE_COMMDLG_H 1 -#endif +// compiler detection; includes setup.h +#include "wx/defs.h" -// include the wx definitions -#ifdef WX_PRECOMP -#include "wx/wx.h" +// check if to use precompiled headers: do it for most Windows compilers unless +// explicitly disabled by defining NOPCH +#if defined(__VISUALC__) || \ + defined(__DMC__) || \ + defined(__VISAGECPP__) || \ + defined(__WATCOMC__) || \ + defined(__BORLANDC__) -// Comment this out if you don't mind slower compilation of the wxWindows -// library -#if !defined(__WXMAC__) && !defined(__SALFORDC__) -#include -#endif -#ifdef GetClassInfo -#undef GetClassInfo + // If user did not request NOCPH and we're not building using configure + // then assume user wants precompiled headers. + #if !defined(NOPCH) && !defined(__WX_SETUP_H__) + #define WX_PRECOMP + #endif #endif -#ifdef GetClassName -#undef GetClassName -#endif - -#ifdef DrawText -#undef DrawText +// For some reason, this must be defined for common dialogs to work. +#ifdef __WATCOMC__ + #define INCLUDE_COMMDLG_H 1 #endif -#ifdef GetCharWidth -#undef GetCharWidth -#endif +#ifdef WX_PRECOMP -#ifdef StartDoc -#undef StartDoc -#endif +// include "wx/chartype.h" first to ensure that UNICODE macro is correctly set +// _before_ including +#include "wx/chartype.h" -#ifdef FindWindow -#undef FindWindow +// include standard Windows headers +#if defined(__WINDOWS__) + #include "wx/msw/wrapwin.h" + #include "wx/msw/private.h" #endif - -#ifdef FindResource -#undef FindResource +#if defined(__WXMSW__) + #include "wx/msw/wrapcctl.h" + #include "wx/msw/wrapcdlg.h" + #include "wx/msw/missing.h" #endif -#ifdef LoadAccelerators -#undef LoadAccelerators +// include +#ifdef __OS2__ +# include "wx/os2/private.h" #endif -#else - // always include this file (under Unix it's generated by configure) - #include "wx/setup.h" -#endif +// include the most common wx headers +#include "wx/wx.h" +#endif // WX_PRECOMP