X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/57c0af52bffc66b12b7e7b49b3a2dfdcf2d2e352..37b8e6798782278fdfe4f3c1291aaff55cdbb8c9:/src/msw/button.cpp?ds=sidebyside diff --git a/src/msw/button.cpp b/src/msw/button.cpp index 1d8bbaf990..a7df197b6c 100644 --- a/src/msw/button.cpp +++ b/src/msw/button.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: button.cpp +// Name: msw/button.cpp // Purpose: wxButton // Author: Julian Smart // Modified by: @@ -16,6 +16,7 @@ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- + #ifdef __GNUG__ #pragma implementation "button.h" #endif @@ -30,6 +31,10 @@ #ifndef WX_PRECOMP #include "wx/button.h" #include "wx/brush.h" + #include "wx/panel.h" + #include "wx/bmpbuttn.h" + #include "wx/settings.h" + #include "wx/dcscreen.h" #endif #include "wx/msw/private.h" @@ -38,9 +43,7 @@ // macros // ---------------------------------------------------------------------------- -#if !USE_SHARED_LIBRARY - IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) -#endif +IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) // this macro tries to adjust the default button height to a reasonable value // using the char height as the base @@ -63,23 +66,22 @@ bool wxButton::Create(wxWindow *parent, const wxValidator& validator, const wxString& name) { - if ( !CreateBase(parent, id, pos, size, style, name) ) + if ( !CreateBase(parent, id, pos, size, style, validator, name) ) return FALSE; - SetValidator(validator); - parent->AddChild((wxButton *)this); - m_backgroundColour = parent->GetBackgroundColour() ; - m_foregroundColour = parent->GetForegroundColour() ; + m_backgroundColour = parent->GetBackgroundColour(); + m_foregroundColour = parent->GetForegroundColour(); + m_hWnd = (WXHWND)CreateWindowEx ( MakeExtendedStyle(m_windowStyle), - _T("BUTTON"), + wxT("BUTTON"), label, WS_VISIBLE | WS_TABSTOP | WS_CHILD, - 0, 0, 0, 0, + 0, 0, 0, 0, GetWinHwnd(parent), (HMENU)m_windowId, wxGetInstance(), @@ -93,6 +95,19 @@ bool wxButton::Create(wxWindow *parent, SetSize(pos.x, pos.y, size.x, size.y); + // bad hack added by Robert to make buttons at least + // 80 pixels wide. There are probably better ways... + // TODO. FIXME. + wxSize nsize( GetSize() ); + if ((nsize.x < 80) || (nsize.y < 23)) + { + if ((size.x == -1) && (nsize.x < 80)) + nsize.x = 80; + if ((size.y == -1) && (nsize.y < 23)) + nsize.y = 23; + SetSize( nsize ); + } + return TRUE; } @@ -113,68 +128,96 @@ wxButton::~wxButton() // size management including autosizing // ---------------------------------------------------------------------------- -void wxButton::DoSetSize(int x, int y, int width, int height, int sizeFlags) +wxSize wxButton::DoGetBestSize() const { - int currentX, currentY; - GetPosition(¤tX, ¤tY); - int x1 = x; - int y1 = y; - if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) - x1 = currentX; - if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) - y1 = currentY; + wxString label = wxGetWindowText(GetHWND()); + int wBtn; + GetTextExtent(label, &wBtn, NULL); - AdjustForParentClientOrigin(x1, y1, sizeFlags); + int wChar, hChar; + wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont()); - int actualWidth = width; - int actualHeight = height; - int ww, hh; - GetSize(&ww, &hh); + // add a margin - the button is wider than just its label + wBtn += 3*wChar; - int current_width; - int cyf; - wxString buf = wxGetWindowText(GetHWND()); - GetTextExtent(buf, ¤t_width, &cyf, NULL, NULL, &GetFont()); + // the button height is proportional to the height of the font used + int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); - // If we're prepared to use the existing width, then... - if (width == -1 && ((sizeFlags & wxSIZE_AUTO_WIDTH) != wxSIZE_AUTO_WIDTH)) - { - actualWidth = ww; - } - else if (width == -1) - { - int cx; - int cy; - wxGetCharSize(GetHWND(), &cx, &cy, & this->GetFont()); - actualWidth = (int)(current_width + 3*cx) ; - } + return wxSize(wBtn, hBtn); +} - // If we're prepared to use the existing height, then... - if (height == -1 && ((sizeFlags & wxSIZE_AUTO_HEIGHT) != wxSIZE_AUTO_HEIGHT)) - { - actualHeight = hh; - } - else if (height == -1) +/* static */ +wxSize wxButton::GetDefaultSize() +{ + static wxSize s_sizeBtn; + + if ( s_sizeBtn.x == 0 ) { - actualHeight = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cyf); + wxScreenDC dc; + dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + + // the size of a standard button in the dialog units is 50x14, + // translate this to pixels + // NB1: the multipliers come from the Windows convention + // NB2: the extra +1/+2 were needed to get the size be the same as the + // size of the buttons in the standard dialog - I don't know how + // this happens, but on my system this size is 75x23 in pixels and + // 23*8 isn't even divisible by 14... Would be nice to understand + // why these constants are needed though! + s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4; + s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8; } - MoveWindow(GetHwnd(), x1, y1, actualWidth, actualHeight, TRUE); + return s_sizeBtn; } +// ---------------------------------------------------------------------------- +// set this button as the default one in its panel +// ---------------------------------------------------------------------------- + void wxButton::SetDefault() { wxWindow *parent = GetParent(); + wxButton *btnOldDefault = NULL; wxPanel *panel = wxDynamicCast(parent, wxPanel); if ( panel ) + { + btnOldDefault = panel->GetDefaultItem(); panel->SetDefaultItem(this); + } if ( parent ) { SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L); } - SendMessage(GetHwnd(), BM_SETSTYLE, BS_DEFPUSHBUTTON, 1L); + if ( btnOldDefault ) + { + // remove the BS_DEFPUSHBUTTON style from the other button + long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE); + + // don't do it with the owner drawn buttons because it will reset + // BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)! + if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) + { + style &= ~BS_DEFPUSHBUTTON; + SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L); + } + else + { + // redraw the button - it will notice itself that it's not the + // default one any longer + btnOldDefault->Refresh(); + } + } + + // set this button as the default + long style = GetWindowLong(GetHwnd(), GWL_STYLE); + if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) + { + style |= BS_DEFPUSHBUTTON; + SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L); + } } // ---------------------------------------------------------------------------- @@ -203,7 +246,7 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD id) bool processed = FALSE; switch ( param ) { - case 1: // 1 for accelerator + case 1: // means that the message came from an accelerator case BN_CLICKED: processed = SendClickEvent(); break; @@ -212,15 +255,239 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD id) return processed; } -WXHBRUSH wxButton::OnCtlColor(WXHDC pDC, - WXHWND pWnd, - WXUINT nCtlColor, - WXUINT message, - WXWPARAM wParam, - WXLPARAM lParam) +long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) +{ + // when we receive focus, we want to become the default button in our + // parent panel + if ( nMsg == WM_SETFOCUS ) + { + SetDefault(); + + // let the default processign take place too + } + + // let the base class do all real processing + return wxControl::MSWWindowProc(nMsg, wParam, lParam); +} + +// ---------------------------------------------------------------------------- +// owner-drawn buttons support +// ---------------------------------------------------------------------------- + +#ifdef __WIN32__ + +// drawing helpers + +static void DrawButtonText(HDC hdc, + RECT *pRect, + const wxString& text, + COLORREF col) +{ + COLORREF colOld = SetTextColor(hdc, col); + int modeOld = SetBkMode(hdc, TRANSPARENT); + + DrawText(hdc, text, text.length(), pRect, + DT_CENTER | DT_VCENTER | DT_SINGLELINE); + + SetBkMode(hdc, modeOld); + SetTextColor(hdc, colOld); +} + +static void DrawRect(HDC hdc, const RECT& r) +{ + MoveToEx(hdc, r.left, r.top, NULL); + LineTo(hdc, r.right, r.top); + LineTo(hdc, r.right, r.bottom); + LineTo(hdc, r.left, r.bottom); + LineTo(hdc, r.left, r.top); +} + +void wxButton::MakeOwnerDrawn() +{ + long style = GetWindowLong(GetHwnd(), GWL_STYLE); + if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) + { + // make it so + style |= BS_OWNERDRAW; + SetWindowLong(GetHwnd(), GWL_STYLE, style); + } +} + +bool wxButton::SetBackgroundColour(const wxColour &colour) +{ + if ( !wxControl::SetBackgroundColour(colour) ) + { + // nothing to do + return FALSE; + } + + MakeOwnerDrawn(); + + Refresh(); + + return TRUE; +} + +bool wxButton::SetForegroundColour(const wxColour &colour) +{ + if ( !wxControl::SetForegroundColour(colour) ) + { + // nothing to do + return FALSE; + } + + MakeOwnerDrawn(); + + Refresh(); + + return TRUE; +} + +/* + The button frame looks like this normally: + + WWWWWWWWWWWWWWWWWWB + W GB + W GB + W GB where W, G, B are white, grey and black pixels + W GB + WGGGGGGGGGGGGGGGGGB + BBBBBBBBBBBBBBBBBBB + + When the button is selected, the button becomes like this (the total button + size doesn't change): + + BBBBBBBBBBBBBBBBBBB + BWWWWWWWWWWWWWWWWBB + BW GBB + BW GBB + BWGGGGGGGGGGGGGGGBB + BBBBBBBBBBBBBBBBBBB + BBBBBBBBBBBBBBBBBBB + + When the button is pushed (while selected) it is like: + + BBBBBBBBBBBBBBBBBBB + BGGGGGGGGGGGGGGGGGB + BG GB + BG GB + BG GB + BGGGGGGGGGGGGGGGGGB + BBBBBBBBBBBBBBBBBBB +*/ + +static void DrawButtonFrame(HDC hdc, const RECT& rectBtn, + bool selected, bool pushed) { - wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID); + RECT r; + CopyRect(&r, &rectBtn); + + HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)), + hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)), + hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT)); + + HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack); + + r.right--; + r.bottom--; + + if ( pushed ) + { + DrawRect(hdc, r); + + (void)SelectObject(hdc, hpenGrey); + InflateRect(&r, -1, -1); + + DrawRect(hdc, r); + } + else // !pushed + { + if ( selected ) + { + DrawRect(hdc, r); + + InflateRect(&r, -1, -1); + } + + MoveToEx(hdc, r.left, r.bottom, NULL); + LineTo(hdc, r.right, r.bottom); + LineTo(hdc, r.right, r.top - 1); - return (WXHBRUSH) backgroundBrush->GetResourceHandle(); + (void)SelectObject(hdc, hpenWhite); + MoveToEx(hdc, r.left, r.bottom - 1, NULL); + LineTo(hdc, r.left, r.top); + LineTo(hdc, r.right, r.top); + + (void)SelectObject(hdc, hpenGrey); + MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL); + LineTo(hdc, r.right - 1, r.bottom - 1); + LineTo(hdc, r.right - 1, r.top); + } + + (void)SelectObject(hdc, hpenOld); + DeleteObject(hpenWhite); + DeleteObject(hpenGrey); + DeleteObject(hpenBlack); +} + +bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis) +{ + LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis; + + RECT rectBtn; + CopyRect(&rectBtn, &lpDIS->rcItem); + + COLORREF colBg = wxColourToRGB(GetBackgroundColour()), + colFg = wxColourToRGB(GetForegroundColour()); + + HDC hdc = lpDIS->hDC; + UINT state = lpDIS->itemState; + + // first, draw the background + HBRUSH hbrushBackground = ::CreateSolidBrush(colBg); + + FillRect(hdc, &rectBtn, hbrushBackground); + + // draw the border for the current state + bool selected = (state & ODS_SELECTED) != 0; + if ( !selected ) + { + wxPanel *panel = wxDynamicCast(GetParent(), wxPanel); + if ( panel ) + { + selected = panel->GetDefaultItem() == this; + } + } + bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0; + + DrawButtonFrame(hdc, rectBtn, selected, pushed); + + // draw the focus rect if needed + if ( state & ODS_FOCUS ) + { + RECT rectFocus; + CopyRect(&rectFocus, &rectBtn); + + // I don't know where does this constant come from, but this is how + // Windows draws them + InflateRect(&rectFocus, -4, -4); + + DrawFocusRect(hdc, &rectFocus); + } + + if ( pushed ) + { + // the label is shifted by 1 pixel to create "pushed" effect + OffsetRect(&rectBtn, 1, 1); + } + + DrawButtonText(hdc, &rectBtn, GetLabel(), + state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT) + : colFg); + + ::DeleteObject(hbrushBackground); + + return TRUE; } +#endif // __WIN32__