X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/57ab6f2314860f6efd2d1339913c91a302020a8e..ca282726be518ce2f214b890dbaafce736f14e36:/interface/wx/gdicmn.h diff --git a/interface/wx/gdicmn.h b/interface/wx/gdicmn.h index b660421374..52a0fffe84 100644 --- a/interface/wx/gdicmn.h +++ b/interface/wx/gdicmn.h @@ -24,8 +24,10 @@ enum wxBitmapType wxBITMAP_TYPE_XBM_DATA, wxBITMAP_TYPE_XPM, wxBITMAP_TYPE_XPM_DATA, - wxBITMAP_TYPE_TIF, - wxBITMAP_TYPE_TIF_RESOURCE, + wxBITMAP_TYPE_TIFF, + wxBITMAP_TYPE_TIF = wxBITMAP_TYPE_TIFF, + wxBITMAP_TYPE_TIFF_RESOURCE, + wxBITMAP_TYPE_TIF_RESOURCE = wxBITMAP_TYPE_TIFF_RESOURCE, wxBITMAP_TYPE_GIF, wxBITMAP_TYPE_GIF_RESOURCE, wxBITMAP_TYPE_PNG, @@ -443,6 +445,61 @@ public: */ void SetY(int y); + /** + Set the left side of the rectangle. + + Notice that because the rectangle stores its left side and width, + calling SetLeft() changes the right side position too -- but does + preserve the width. + */ + void SetLeft(int left); + + /** + Set the right side of the rectangle. + + Notice that this doesn't affect GetLeft() return value but changes the + rectangle width to set its right side to the given position. + */ + void SetRight(int right); + + /** + Set the top edge of the rectangle. + + Notice that because the rectangle stores its top side and height, + calling SetTop() changes the bottom side position too -- but does + preserve the height. + */ + void SetTop(int top); + + /** + Set the bottom edge of the rectangle. + + Notice that this doesn't affect GetTop() return value but changes the + rectangle height to set its bottom side to the given position. + */ + void SetBottom(int bottom); + + /** + Set the top-left point of the rectangle. + */ + void SetTopLeft(const wxPoint &p); + + /** + Set the bottom-right point of the rectangle. + */ + void SetBottomRight(const wxPoint &p); + + /** + Set the top-right point of the rectangle. + */ + void SetTopRight(const wxPoint &p); + + /** + Set the bottom-left point of the rectangle. + */ + void SetBottomLeft(const wxPoint &p); + + //@{ /** Modifies the rectangle to contain the bounding box of this rectangle @@ -789,11 +846,6 @@ wxColourDatabase* wxTheColourDatabase; almost equivalent to wxSize, has a different meaning: wxPoint represents a position while wxSize represents the size. - @beginWxPythonOnly - wxPython defines aliases for the @e x and @e y members named @e width and - @e height since it makes much more sense for sizes. - @endWxPythonOnly - @library{wxcore} @category{data} @@ -835,6 +887,18 @@ public: */ void DecTo(const wxSize& size); + /** + Decrements this object to be not bigger than the given size ignoring + non-specified components. + + This is similar to DecTo() but doesn't do anything for x or y + component if the same component of @a size is not specified, i.e. set + to ::wxDefaultCoord. + + @since 2.9.5 + */ + void DecToIfSpecified(const wxSize& size); + /** Gets the height member. */ @@ -971,6 +1035,73 @@ const wxSize wxDefaultSize; */ #define wxBITMAP(bitmapName) +/** + Creates a bitmap from either application resources or embedded image data + in PNG format. + + This macro is similar to wxBITMAP() but works with bitmap data in PNG + format and not BMP or XPM. + + Under Windows the given @a bitmapName must be present in the application + resource file with the type @c RCDATA and refer to a PNG image. I.e. you + should have a definition similar to the following in your @c .rc file: + @code + mybitmap RCDATA "mybitmap.png" + @endcode + to be able to use @c wxBITMAP_PNG(mybitmap) in the code. + + Under OS X the file with the specified name and "png" extension must be + present in the "Resources" subdirectory of the application bundle. + + Under the other platforms, this is equivalent to wxBITMAP_PNG_FROM_DATA() + and so loads the image data from the array called @c bitmapName_png that + must exist. Notice that it @e must be an array and not a pointer as the + macro needs to be able to determine its size. Such an array can be produced + by a number of conversion programs. A very simple one is included in + wxWidgets distribution as @c misc/scripts/png2c.py. + + Finally notice that you must register PNG image handler to be able to + load bitmaps from PNG data. This can be done either by calling + wxInitAllImageHandlers() which also registers all the other image formats + or including the necessary header: + @code + #include + @endcode + and calling + @code + wxImage::AddHandler(new wxPNGHandler); + @endcode + in your application startup code. + + @see wxBITMAP_PNG_FROM_DATA() + + @header{wx/gdicmn.h} + + @since 2.9.5 + */ +#define wxBITMAP_PNG(bitmapName) + +/** + Creates a bitmap from embedded image data in PNG format. + + This macro is a thin wrapper around wxBitmap::NewFromPNGData() and takes + just the base name of the array containing the image data and computes its + size internally. In other words, the array called @c bitmapName_png must + exist. Notice that it @e must be an array and not a pointer as the macro + needs to be able to determine its size. Such an array can be produced by a + number of conversion programs. A very simple one is included in wxWidgets + distribution as @c misc/scripts/png2c.py. + + You can use wxBITMAP_PNG() to load the PNG bitmaps from resources on the + platforms that support this and only fall back to loading them from data + under the other ones (i.e. not Windows and not OS X). + + @header{wx/gdicmn.h} + + @since 2.9.5 + */ +#define wxBITMAP_PNG_FROM_DATA(bitmapName) + /** This macro loads an icon from either application resources (on the platforms for which they exist, i.e. Windows and OS2) or from an XPM file.