X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/574c939ef1c1b835a8bc65c0fe724548fa04ec49..00f553943850592fda4607bf8a34d458cf6ab522:/src/generic/splash.cpp diff --git a/src/generic/splash.cpp b/src/generic/splash.cpp index dfb01335a6..d498bb4e55 100644 --- a/src/generic/splash.cpp +++ b/src/generic/splash.cpp @@ -9,7 +9,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "splash.h" #endif @@ -24,6 +24,7 @@ #ifndef WX_PRECOMP #include "wx/dcmemory.h" +#include "wx/dcclient.h" #endif #include "wx/splash.h" @@ -70,7 +71,7 @@ wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int mil Show(TRUE); m_window->SetFocus(); -#ifdef __WXMSW__ +#if defined( __WXMSW__ ) || defined(__WXMAC__) Update(); // Without this, you see a blank screen for an instant #else wxYieldIfNeeded(); // Should eliminate this @@ -98,7 +99,9 @@ void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) */ BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow) - //EVT_PAINT(wxSplashScreenWindow::OnPaint) +#ifdef __WXGTK__ + EVT_PAINT(wxSplashScreenWindow::OnPaint) +#endif EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground) EVT_CHAR(wxSplashScreenWindow::OnChar) EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent) @@ -109,7 +112,7 @@ wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* par { m_bitmap = bitmap; -#ifndef __WXGTK__ +#if !defined(__WXGTK__) && wxUSE_PALETTE bool hiColour = (wxDisplayDepth() >= 16) ; if (bitmap.GetPalette() && !hiColour) @@ -120,13 +123,6 @@ wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* par } -void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) -{ - wxPaintDC dc(this); - if (m_bitmap.Ok()) - dc.DrawBitmap(m_bitmap, 0, 0); -} - // VZ: why don't we do it under wxGTK? #if !defined(__WXGTK__) && wxUSE_PALETTE #define USE_PALETTE_IN_SPLASH @@ -157,6 +153,13 @@ static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x) #endif // USE_PALETTE_IN_SPLASH } +void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) +{ + wxPaintDC dc(this); + if (m_bitmap.Ok()) + wxDrawSplashBitmap(dc, m_bitmap, 0, 0); +} + void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event) { if (event.GetDC())