X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/571d991bb3232f0dcd3319dbdc9d35e5c80f4c71..14619f10b0bdb630206607abd0ce0319d45e095a:/include/wx/uiaction.h diff --git a/include/wx/uiaction.h b/include/wx/uiaction.h index e662b2c3c3..68de3dde6a 100644 --- a/include/wx/uiaction.h +++ b/include/wx/uiaction.h @@ -4,7 +4,7 @@ // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin // Modified by: // Created: 2010-03-06 -// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ +// RCS-ID: $Id$ // Copyright: (c) Kevin Ollivier // (c) 2010 Steven Lamerton // (c) 2010 Vadim Zeitlin @@ -45,7 +45,9 @@ public: bool MouseDblClick(int button = wxMOUSE_BTN_LEFT); bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT); - + bool MouseDragDrop(const wxPoint& p1, const wxPoint& p2, + int button = wxMOUSE_BTN_LEFT) + { return MouseDragDrop(p1.x, p1.y, p2.x, p2.y, button); } // Keyboard simulation // ------------------- @@ -58,8 +60,8 @@ public: { return Key(keycode, modifiers, false); } // Higher level methods for generating both the key press and release for a - // single key or for all characters in the ASCII string "text" which can - // currently contain letters only (no digits, no punctuation). + // single key or for all characters in the ASCII string "text" which can currently + // contain letters, digits and characters for the definition of numbers [+-., ]. bool Char(int keycode, int modifiers = wxMOD_NONE); bool Text(const char *text); @@ -70,11 +72,17 @@ private: // implementation level it makes more sense to have them in a single // function. // - // This is a simple wrapper verifying the input parameters validity around - // the platform-specific DoKey() method implemented in platform-specific - // files. + // It calls DoModifiers() to simulate pressing the modifier keys if + // necessary and then DoKey() for the key itself. bool Key(int keycode, int modifiers, bool isDown); + // Call DoKey() for all modifier keys whose bits are set in the parameter. + void SimulateModifiers(int modifier, bool isDown); + + + // The low-level port-specific function which really generates the key + // presses. It should generate exactly one key event with the given + // parameters. bool DoKey(int keycode, int modifiers, bool isDown); };