X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/56f23a58559a45489c5e8c8b2fe260dae4bf10f9..c9468a241baaa09bbc82eb45da40a1d15c630f4d:/samples/opengl/penguin/penguin.dsp?ds=sidebyside diff --git a/samples/opengl/penguin/penguin.dsp b/samples/opengl/penguin/penguin.dsp index 71f1675c4b..0f39e4f367 100644 --- a/samples/opengl/penguin/penguin.dsp +++ b/samples/opengl/penguin/penguin.dsp @@ -1,26 +1,26 @@ -# Microsoft Developer Studio Project File - Name="penguin" - Package Owner=<4> +# Microsoft Developer Studio Project File - Name="glpenguin" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 -CFG=penguin - Win32 Debug +CFG=glpenguin - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE -!MESSAGE NMAKE /f "penguin.mak". +!MESSAGE NMAKE /f "penguin/penguin.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "penguin.mak" CFG="penguin - Win32 Debug" +!MESSAGE NMAKE /f "penguin/penguin.mak" CFG="glpenguin - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE -!MESSAGE "penguin - Win32 Release DLL" (based on "Win32 (x86) Application") -!MESSAGE "penguin - Win32 Debug DLL" (based on "Win32 (x86) Application") -!MESSAGE "penguin - Win32 Release" (based on "Win32 (x86) Application") -!MESSAGE "penguin - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE "glpenguin - Win32 Release DLL" (based on "Win32 (x86) Application") +!MESSAGE "glpenguin - Win32 Debug DLL" (based on "Win32 (x86) Application") +!MESSAGE "glpenguin - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "glpenguin - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project @@ -30,7 +30,7 @@ CPP=cl.exe MTL=midl.exe RSC=rc.exe -!ELSEIF "$(CFG)" == "penguin - Win32 Release DLL" +!ELSEIF "$(CFG)" == "glpenguin - Win32 Release DLL" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 @@ -54,9 +54,9 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw233.lib -!ELSEIF "$(CFG)" == "penguin - Win32 Debug DLL" +!ELSEIF "$(CFG)" == "glpenguin - Win32 Debug DLL" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 @@ -80,9 +80,9 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw233d.lib -!ELSEIF "$(CFG)" == "penguin - Win32 Release" +!ELSEIF "$(CFG)" == "glpenguin - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 @@ -108,7 +108,7 @@ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib -!ELSEIF "$(CFG)" == "penguin - Win32 Debug" +!ELSEIF "$(CFG)" == "glpenguin - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 @@ -138,10 +138,14 @@ LINK32=link.exe # Begin Target -# Name "penguin - Win32 Release DLL" -# Name "penguin - Win32 Debug DLL" -# Name "penguin - Win32 Release" -# Name "penguin - Win32 Debug" +# Name "glpenguin - Win32 Release DLL" +# Name "glpenguin - Win32 Debug DLL" +# Name "glpenguin - Win32 Release" +# Name "glpenguin - Win32 Debug" +# Begin Source File + +SOURCE=.\lw.cpp +# End Source File # Begin Source File SOURCE=.\penguin.cpp @@ -150,5 +154,9 @@ SOURCE=.\penguin.cpp SOURCE=.\penguin.rc # End Source File +# Begin Source File + +SOURCE=.\trackball.c +# End Source File # End Target # End Project