X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/564a150b1f7c63a060c1b205a7cd50035031cd4b..6a8b0d458663e48152afcf6576a057f5b8ab8be3:/include/wx/motif/colour.h?ds=inline diff --git a/include/wx/motif/colour.h b/include/wx/motif/colour.h index b478f37b19..8912ad3cf7 100644 --- a/include/wx/motif/colour.h +++ b/include/wx/motif/colour.h @@ -31,18 +31,18 @@ public: wxColour( unsigned char red, unsigned char green, unsigned char blue ) { Set(red, green, blue); } wxColour( unsigned long colRGB ) { Set(colRGB); } - + // implicit conversion from the colour name wxColour( const wxString &colourName ) { InitFromName(colourName); } wxColour( const char *colourName ) { InitFromName(colourName); } - + // copy ctors and assignment operators wxColour( const wxColour& col ); wxColour& operator = ( const wxColour& col ); - + // dtor ~wxColour(); - + // Set() functions void Set( unsigned char red, unsigned char green, unsigned char blue ); void Set( unsigned long colRGB ) @@ -53,38 +53,45 @@ public: (unsigned char)(colRGB >> 8), (unsigned char)(colRGB >> 16)); } - + // accessors bool Ok() const {return m_isInit; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } - + int GetPixel() const { return m_pixel; }; - void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; - + void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; }; + inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } - + inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } - + + // Get colour from name or wxNullColour + static wxColour CreateByName(const wxString& name); + // Allocate a colour, or nearest colour, using the given display. - // If realloc is TRUE, ignore the existing pixel, otherwise just return + // If realloc is true, ignore the existing pixel, otherwise just return // the existing one. // Returns the allocated pixel. - + // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. - - int AllocColour(WXDisplay* display, bool realloc = FALSE); - + + int AllocColour(WXDisplay* display, bool realloc = false); + void InitFromName(const wxString& col); - + +protected: + // Helper function + void Init(); + private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; - + public: int m_pixel; };