X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/564a150b1f7c63a060c1b205a7cd50035031cd4b..60435227b10297510316a88f67758fb6b6d93c10:/src/motif/colour.cpp diff --git a/src/motif/colour.cpp b/src/motif/colour.cpp index ee95c0a045..3dfe165e0b 100644 --- a/src/motif/colour.cpp +++ b/src/motif/colour.cpp @@ -1,24 +1,25 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: colour.cpp +// Name: src/motif/colour.cpp // Purpose: wxColour class // Author: Julian Smart // Modified by: // Created: 17/09/98 -// RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// //// TODO: make wxColour a ref-counted object, //// so pixel values get shared. -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma implementation "colour.h" -#endif +// For compilers that support precompilation, includes "wx.h". +#include "wx/wxprec.h" -#include "wx/gdicmn.h" #include "wx/colour.h" -#include "wx/app.h" + +#ifndef WX_PRECOMP + #include "wx/app.h" + #include "wx/gdicmn.h" +#endif #ifdef __VMS__ #pragma message disable nosimpint @@ -30,20 +31,18 @@ #include "wx/motif/private.h" -IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject) +wxCOMPILE_TIME_ASSERT( sizeof(WXPixel) == sizeof(Pixel), PixelSizeIsOk ); // Colour -wxColour::wxColour () +void wxColour::Init() { - m_isInit = FALSE; - m_red = - m_blue = - m_green = 0; + m_isInit = false; + m_red = m_blue = m_green = 0; m_pixel = -1; } -wxColour::wxColour (const wxColour& col) +wxColour::wxColour(const wxColour& col) { *this = col; } @@ -58,49 +57,45 @@ wxColour& wxColour::operator =(const wxColour& col) return *this; } -void wxColour::InitFromName(const wxString& name) -{ - *this = wxTheColourDatabase->Find(name); -} - -wxColour::~wxColour () +wxColour::~wxColour() { } -void wxColour::Set (unsigned char r, unsigned char g, unsigned char b) +void wxColour::InitRGBA(unsigned char r, unsigned char g, unsigned char b, + unsigned char WXUNUSED(a)) { m_red = r; m_green = g; m_blue = b; - m_isInit = TRUE; + m_isInit = true; m_pixel = -1; } // Allocate a colour, or nearest colour, using the given display. -// If realloc is TRUE, ignore the existing pixel, otherwise just return +// If realloc is true, ignore the existing pixel, otherwise just return // the existing one. // Returns the old or allocated pixel. // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. -int wxColour::AllocColour(WXDisplay* display, bool realloc) +WXPixel wxColour::AllocColour(WXDisplay* display, bool realloc) { if ((m_pixel != -1) && !realloc) return m_pixel; - + XColor color; color.red = (unsigned short) Red (); - color.red |= color.red << 8; + color.red |= (unsigned short)(color.red << 8); color.green = (unsigned short) Green (); - color.green |= color.green << 8; + color.green |= (unsigned short)(color.green << 8); color.blue = (unsigned short) Blue (); - color.blue |= color.blue << 8; - + color.blue |= (unsigned short)(color.blue << 8); + color.flags = DoRed | DoGreen | DoBlue; - + WXColormap cmap = wxTheApp->GetMainColormap(display); - + if (!XAllocColor ((Display*) display, (Colormap) cmap, &color)) { m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap); @@ -108,7 +103,7 @@ int wxColour::AllocColour(WXDisplay* display, bool realloc) } else { - m_pixel = (int) color.pixel; + m_pixel = (WXPixel) color.pixel; return m_pixel; } } @@ -143,33 +138,33 @@ A read-only colour will not change. may give better matching. -------------------------------------------*/ -int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap) +WXPixel wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap) { if (cmap == (Colormap) NULL) cmap = (Colormap) wxTheApp->GetMainColormap(display); - + int numPixVals = XDisplayCells(display, DefaultScreen (display)); int mindist = 256 * 256 * 3; - int bestpixel = (int) BlackPixel (display, DefaultScreen (display)); + Pixel bestpixel = BlackPixel (display, DefaultScreen (display)); int red = desiredColor->red >> 8; int green = desiredColor->green >> 8; int blue = desiredColor->blue >> 8; const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B - + for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++) { XColor matching_color; matching_color.pixel = pixelcount; XQueryColor(display,cmap,&matching_color); - + int delta_red = red - (matching_color.red >> 8); int delta_green = green - (matching_color.green >> 8); int delta_blue = blue - (matching_color.blue >> 8); - + int dist = delta_red * delta_red + delta_green * delta_green + delta_blue * delta_blue; - + if (dist <= threshold) { // try to allocate a read-only colour...