X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/55d99c7a77789ff4904bf96eddca3715eb5af9b9..a290fa5a7deebe9d96c0c0089d18e27d4bd9b624:/src/common/containr.cpp diff --git a/src/common/containr.cpp b/src/common/containr.cpp index cf52acee49..f9595d1f0a 100644 --- a/src/common/containr.cpp +++ b/src/common/containr.cpp @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "containr.h" #endif @@ -36,6 +36,10 @@ #include "wx/containr.h" +#ifdef __WXMAC__ + #include "wx/scrolbar.h" +#endif + // ============================================================================ // implementation // ============================================================================ @@ -47,6 +51,51 @@ wxControlContainer::wxControlContainer(wxWindow *winParent) m_winLastFocused = m_winTmpDefault = m_winDefault = NULL; + m_inSetFocus = false; +} + +bool wxControlContainer::AcceptsFocus() const +{ + // if we're not shown or disabled, we can't accept focus + if ( m_winParent->IsShown() && m_winParent->IsEnabled() ) + { + // otherwise we can accept focus either if we have no children at all + // (in this case we're probably not used as a container) or only when + // at least one child will accept focus + wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst(); + if ( !node ) + return TRUE; + +#ifdef __WXMAC__ + // wxMac has eventually the two scrollbars as children, they don't count + // as real children in the algorithm mentioned above + bool hasRealChildren = false ; +#endif + + while ( node ) + { + wxWindow *child = node->GetData(); + + if ( child->AcceptsFocus() ) + { + return TRUE; + } + +#ifdef __WXMAC__ + wxScrollBar *sb = wxDynamicCast( child , wxScrollBar ) ; + if ( sb == NULL || !m_winParent->MacIsWindowScrollbar( sb ) ) + hasRealChildren = true ; +#endif + node = node->GetNext(); + } + +#ifdef __WXMAC__ + if ( !hasRealChildren ) + return TRUE ; +#endif + } + + return FALSE; } void wxControlContainer::SetLastFocus(wxWindow *win) @@ -137,7 +186,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) // the node of the children list from which we should start looking for the // next acceptable child - wxWindowList::Node *node, *start_node; + wxWindowList::compatibility_iterator node, start_node; // we should start from the first/last control and not from the one which // had focus the last time if we're propagating the event downwards because @@ -152,7 +201,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) node = forward ? children.GetFirst() : children.GetLast(); // we want to cycle over all nodes - start_node = (wxWindowList::Node *)NULL; + start_node = wxWindowList::compatibility_iterator(); } else { @@ -176,7 +225,7 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) } else { - start_node = (wxWindowList::Node *)NULL; + start_node = wxWindowList::compatibility_iterator(); } if ( !start_node && m_winLastFocused ) @@ -245,6 +294,9 @@ void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) // and instead give it to the first/last child depending from which // direction we're coming event.SetEventObject(m_winParent); + // disable propagation for this call as otherwise the event might + // bounce back to us. + wxPropagationDisabler disableProp(event); if ( !child->GetEventHandler()->ProcessEvent(event) ) { // set it first in case SetFocusFromKbd() results in focus @@ -290,6 +342,9 @@ bool wxControlContainer::DoSetFocus() wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08lx."), (unsigned long)m_winParent->GetHandle()); + if (m_inSetFocus) + return true; + // when the panel gets the focus we move the focus to either the last // window that had the focus or the first one that can get it unless the // focus had been already set to some other child @@ -300,7 +355,7 @@ bool wxControlContainer::DoSetFocus() if ( win == m_winParent ) { // our child already has focus, don't take it away from it - return TRUE; + return true; } if ( win->IsTopLevel() ) @@ -312,8 +367,15 @@ bool wxControlContainer::DoSetFocus() win = win->GetParent(); } + + // protect against infinite recursion: + m_inSetFocus = true; - return SetFocusToChild(); + bool ret = SetFocusToChild(); + + m_inSetFocus = false; + + return ret; } void wxControlContainer::HandleOnFocus(wxFocusEvent& event) @@ -365,7 +427,7 @@ bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) } // set the focus to the first child who wants it - wxWindowList::Node *node = win->GetChildren().GetFirst(); + wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst(); while ( node ) { wxWindow *child = node->GetData(); @@ -376,7 +438,7 @@ bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) _T("SetFocusToChild() => first child (0x%08lx)."), (unsigned long)child->GetHandle()); - *childLastFocused = child; // should be redundant, but it is not + *childLastFocused = child; child->SetFocusFromKbd(); return TRUE; } @@ -386,3 +448,4 @@ bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) return FALSE; } +