X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/55d99c7a77789ff4904bf96eddca3715eb5af9b9..12b5f4b4d2d8a07962da7ba3b78c8c1ec2634a67:/src/common/gaugecmn.cpp diff --git a/src/common/gaugecmn.cpp b/src/common/gaugecmn.cpp index b7384ea545..5bfe90f182 100644 --- a/src/common/gaugecmn.cpp +++ b/src/common/gaugecmn.cpp @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "gaugebase.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -31,9 +27,11 @@ #ifndef WX_PRECOMP #endif //WX_PRECOMP +#if wxUSE_GAUGE + #include "wx/gauge.h" -#if wxUSE_GAUGE +const char wxGaugeNameStr[] = "gauge"; // ============================================================================ // implementation @@ -58,7 +56,7 @@ bool wxGaugeBase::Create(wxWindow *parent, const wxString& name) { if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) - return FALSE; + return false; SetName(name); @@ -68,12 +66,15 @@ bool wxGaugeBase::Create(wxWindow *parent, SetRange(range); SetValue(0); +#if wxGAUGE_EMULATE_INDETERMINATE_MODE + m_nDirection = wxRIGHT; +#endif - return TRUE; + return true; } // ---------------------------------------------------------------------------- -// wxGauge range/position +// wxGauge determinate mode range/position // ---------------------------------------------------------------------------- void wxGaugeBase::SetRange(int range) @@ -96,6 +97,39 @@ int wxGaugeBase::GetValue() const return m_gaugePos; } +// ---------------------------------------------------------------------------- +// wxGauge indeterminate mode +// ---------------------------------------------------------------------------- + +void wxGaugeBase::Pulse() +{ +#if wxGAUGE_EMULATE_INDETERMINATE_MODE + // simulate indeterminate mode + int curr = GetValue(), max = GetRange(); + + if (m_nDirection == wxRIGHT) + { + if (curr < max) + SetValue(curr + 1); + else + { + SetValue(max - 1); + m_nDirection = wxLEFT; + } + } + else + { + if (curr > 0) + SetValue(curr - 1); + else + { + SetValue(1); + m_nDirection = wxRIGHT; + } + } +#endif +} + // ---------------------------------------------------------------------------- // wxGauge appearance params // ----------------------------------------------------------------------------