X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/55908cf0960e2478a95c8d7ef404d5dde893ba1f..7198c3368055d88249a338eb33b21f051f674806:/src/aui/framemanager.cpp?ds=sidebyside diff --git a/src/aui/framemanager.cpp b/src/aui/framemanager.cpp index b4b08093c7..bdb37e182c 100644 --- a/src/aui/framemanager.cpp +++ b/src/aui/framemanager.cpp @@ -4623,6 +4623,15 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) { if (m_action_window) { + // We can't move the child window so we need to get the frame that + // we want to be really moving. This is probably not the best place + // to do this but at least it fixes the bug (#13177) for now. + if (!m_action_window->IsKindOf(CLASSINFO(wxAuiFloatingFrame))) + { + wxAuiPaneInfo& pane = GetPane(m_action_window); + m_action_window = pane.frame; + } + wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); m_action_window->Move(pt.x - m_action_offset.x, pt.y - m_action_offset.y);