X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/5570ec300e48a7cf15865a8a722dd4c9296e470f..033bf67c3cd465dce10b7bfb5c24f62ab83e5a13:/include/wx/scrolwin.h diff --git a/include/wx/scrolwin.h b/include/wx/scrolwin.h index 83a1d8e839..e7660e93ea 100644 --- a/include/wx/scrolwin.h +++ b/include/wx/scrolwin.h @@ -1,28 +1,310 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: include/wx/scrolwin.h +// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper +// Author: Vadim Zeitlin +// Modified by: +// Created: 30.08.00 +// RCS-ID: $Id$ +// Copyright: (c) 2000 Vadim Zeitlin +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + #ifndef _WX_SCROLWIN_H_BASE_ #define _WX_SCROLWIN_H_BASE_ -#ifdef __WXGTK__ -#include "wx/gtk/scrolwin.h" +#include "wx/panel.h" + +class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler; +class WXDLLIMPEXP_FWD_CORE wxTimer; + +// default scrolled window style: scroll in both directions +#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL) + +// ---------------------------------------------------------------------------- +// The hierarchy of scrolling classes is a bit complicated because we want to +// put as much functionality as possible in a mix-in class not deriving from +// wxWindow so that other classes could derive from the same base class on all +// platforms irrespectively of whether they are native controls (and hence +// don't use our scrolling) or not. +// +// So we have +// +// wxScrollHelper +// | +// | +// \|/ +// wxWindow wxScrollHelperNative +// | \ / / +// | \ / / +// | _| |_ / +// | wxScrolledWindow / +// | / +// \|/ / +// wxControl / +// \ / +// \ / +// _| |_ +// wxScrolledControl +// +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxScrollHelper +{ +public: + // ctor must be given the associated window + wxScrollHelper(wxWindow *winToScroll); + virtual ~wxScrollHelper(); + + // configure the scrolling + virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, + int noUnitsX, int noUnitsY, + int xPos = 0, int yPos = 0, + bool noRefresh = false ); + + // scroll to the given (in logical coords) position + virtual void Scroll(int x, int y); + + // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL) + int GetScrollPageSize(int orient) const; + void SetScrollPageSize(int orient, int pageSize); + + // get the number of lines the window can scroll, + // returns 0 if no scrollbars are there. + int GetScrollLines( int orient ) const; + + // Set the x, y scrolling increments. + void SetScrollRate( int xstep, int ystep ); + + // get the size of one logical unit in physical ones + virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX, + int *pixelsPerUnitY) const; + + // Enable/disable Windows scrolling in either direction. If true, wxWidgets + // scrolls the canvas and only a bit of the canvas is invalidated; no + // Clear() is necessary. If false, the whole canvas is invalidated and a + // Clear() is necessary. Disable for when the scroll increment is used to + // actually scroll a non-constant distance + virtual void EnableScrolling(bool x_scrolling, bool y_scrolling); + + // Get the view start + virtual void GetViewStart(int *x, int *y) const; + + // Set the scale factor, used in PrepareDC + void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; } + double GetScaleX() const { return m_scaleX; } + double GetScaleY() const { return m_scaleY; } + + // translate between scrolled and unscrolled coordinates + void CalcScrolledPosition(int x, int y, int *xx, int *yy) const + { DoCalcScrolledPosition(x, y, xx, yy); } + wxPoint CalcScrolledPosition(const wxPoint& pt) const + { + wxPoint p2; + DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y); + return p2; + } + + void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const + { DoCalcUnscrolledPosition(x, y, xx, yy); } + wxPoint CalcUnscrolledPosition(const wxPoint& pt) const + { + wxPoint p2; + DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y); + return p2; + } + + virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const; + virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const; + + // Adjust the scrollbars + virtual void AdjustScrollbars(void); + + // Calculate scroll increment + virtual int CalcScrollInc(wxScrollWinEvent& event); + + // Normally the wxScrolledWindow will scroll itself, but in some rare + // occasions you might want it to scroll [part of] another window (e.g. a + // child of it in order to scroll only a portion the area between the + // scrollbars (spreadsheet: only cell area will move). + virtual void SetTargetWindow(wxWindow *target); + virtual wxWindow *GetTargetWindow() const; + + void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; } + wxRect GetTargetRect() const { return m_rectToScroll; } + + // Override this function to draw the graphic (or just process EVT_PAINT) + virtual void OnDraw(wxDC& WXUNUSED(dc)) { } + + // change the DC origin according to the scroll position. + virtual void DoPrepareDC(wxDC& dc); + + // are we generating the autoscroll events? + bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; } + + // stop generating the scroll events when mouse is held outside the window + void StopAutoScrolling(); + + // this method can be overridden in a derived class to forbid sending the + // auto scroll events - note that unlike StopAutoScrolling() it doesn't + // stop the timer, so it will be called repeatedly and will typically + // return different values depending on the current mouse position + // + // the base class version just returns true + virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const; + + // the methods to be called from the window event handlers + void HandleOnScroll(wxScrollWinEvent& event); + void HandleOnSize(wxSizeEvent& event); + void HandleOnPaint(wxPaintEvent& event); + void HandleOnChar(wxKeyEvent& event); + void HandleOnMouseEnter(wxMouseEvent& event); + void HandleOnMouseLeave(wxMouseEvent& event); +#if wxUSE_MOUSEWHEEL + void HandleOnMouseWheel(wxMouseEvent& event); +#endif // wxUSE_MOUSEWHEEL + + // FIXME: this is needed for now for wxPlot compilation, should be removed + // once it is fixed! + void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); } + +protected: + // get pointer to our scroll rect if we use it or NULL + const wxRect *GetScrollRect() const + { + return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL; + } + + // get the size of the target window + wxSize GetTargetSize() const + { + return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize() + : m_targetWindow->GetClientSize(); + } + + void GetTargetSize(int *w, int *h) const + { + wxSize size = GetTargetSize(); + if ( w ) + *w = size.x; + if ( h ) + *h = size.y; + } + + // implementations of various wxWindow virtual methods which should be + // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER()) + bool ScrollLayout(); + void ScrollDoSetVirtualSize(int x, int y); + wxSize ScrollGetBestVirtualSize() const; + wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const; + + // change just the target window (unlike SetWindow which changes m_win as + // well) + void DoSetTargetWindow(wxWindow *target); + + // delete the event handler we installed + void DeleteEvtHandler(); + + + double m_scaleX; + double m_scaleY; + + wxWindow *m_win, + *m_targetWindow; + + wxRect m_rectToScroll; + + wxTimer *m_timerAutoScroll; + + int m_xScrollPixelsPerLine; + int m_yScrollPixelsPerLine; + int m_xScrollPosition; + int m_yScrollPosition; + int m_xScrollLines; + int m_yScrollLines; + int m_xScrollLinesPerPage; + int m_yScrollLinesPerPage; + + bool m_xScrollingEnabled; + bool m_yScrollingEnabled; + +#if wxUSE_MOUSEWHEEL + int m_wheelRotation; +#endif // wxUSE_MOUSEWHEEL + + wxScrollHelperEvtHandler *m_handler; + + DECLARE_NO_COPY_CLASS(wxScrollHelper) +}; + +// this macro can be used in a wxScrollHelper-derived class to forward wxWindow +// methods to corresponding wxScrollHelper methods +#define WX_FORWARD_TO_SCROLL_HELPER() \ +public: \ + virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \ + virtual bool Layout() { return ScrollLayout(); } \ + virtual void DoSetVirtualSize(int x, int y) \ + { ScrollDoSetVirtualSize(x, y); } \ + virtual wxSize GetBestVirtualSize() const \ + { return ScrollGetBestVirtualSize(); } \ +protected: \ + virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const \ + { return ScrollGetWindowSizeForVirtualSize(size); } + +// include the declaration of wxScrollHelperNative if needed +#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__) + #include "wx/gtk/scrolwin.h" +#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__) + #include "wx/gtk1/scrolwin.h" #else -#include "wx/generic/scrolwin.h" -// For non-GTK+ platforms, always use wxGenericScrolledWindow -class WXDLLEXPORT wxScrolledWindow: public wxGenericScrolledWindow + typedef wxScrollHelper wxScrollHelperNative; +#endif + +// ---------------------------------------------------------------------------- +// wxScrolledWindow: a wxWindow which knows how to scroll +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxScrolledWindow : public wxPanel, + public wxScrollHelperNative { public: - DECLARE_CLASS(wxScrolledWindow) - wxScrolledWindow() {}; + wxScrolledWindow() : wxScrollHelperNative(this) { } wxScrolledWindow(wxWindow *parent, - wxWindowID id = -1, + wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxScrolledWindowStyle, const wxString& name = wxPanelNameStr) + : wxScrollHelperNative(this) { - wxGenericScrolledWindow::Create(parent, id, pos, size, style, name); + Create(parent, winid, pos, size, style, name); } + + virtual ~wxScrolledWindow(); + + bool Create(wxWindow *parent, + wxWindowID winid, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxScrolledWindowStyle, + const wxString& name = wxPanelNameStr); + + // we need to return a special WM_GETDLGCODE value to process just the + // arrows but let the other navigation characters through +#ifdef __WXMSW__ + virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); +#endif // __WXMSW__ + + WX_FORWARD_TO_SCROLL_HELPER() + +protected: + // this is needed for wxEVT_PAINT processing hack described in + // wxScrollHelperEvtHandler::ProcessEvent() + void OnPaint(wxPaintEvent& event); + +private: + DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow) + DECLARE_EVENT_TABLE() }; -#define wxSCROLLED_WINDOW_IS_GENERIC 1 -#endif -#endif - // _WX_SCROLWIN_H_BASE_ +#endif // _WX_SCROLWIN_H_BASE_ +