X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/546db2a8f8e9975eba9e54d7f4b7f3546a4a515d..d51305e81eb593bedd92cda864671e15209c268f:/include/wx/msw/menu.h?ds=sidebyside diff --git a/include/wx/msw/menu.h b/include/wx/msw/menu.h index 82663872ef..f049ba8f41 100644 --- a/include/wx/msw/menu.h +++ b/include/wx/msw/menu.h @@ -1,177 +1,163 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: menu.h +// Name: wx/msw/menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Julian Smart // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file) // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "menu.h" #endif -#include "wx/defs.h" -#include "wx/event.h" -#include "wx/dynarray.h" +#if wxUSE_ACCEL + #include "wx/accel.h" + #include "wx/dynarray.h" + + WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray); +#endif // wxUSE_ACCEL -class WXDLLEXPORT wxMenuItem; -class WXDLLEXPORT wxMenuBar; -class WXDLLEXPORT wxMenu; class WXDLLEXPORT wxFrame; -WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString; +#if defined(__WXWINCE__) && wxUSE_TOOLBAR +class WXDLLEXPORT wxToolBar; +#endif + + +// Not using a combined wxToolBar/wxMenuBar? then use +// a commandbar in WinCE .NET to implement the +// menubar, since there is no ::SetMenu function. +#if defined(__WXWINCE__) +# if ((_WIN32_WCE >= 400) && !defined(__POCKETPC__) && !defined(__SMARTPHONE__)) || \ + defined(__HANDHELDPC__) +# define WINCE_WITH_COMMANDBAR +# else +# define WINCE_WITHOUT_COMMANDBAR +# endif +#endif + + +#include "wx/arrstr.h" // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxMenu : public wxEvtHandler +class WXDLLEXPORT wxMenu : public wxMenuBase { - DECLARE_DYNAMIC_CLASS(wxMenu) - public: - // ctor & dtor - wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL); + // ctors & dtor + wxMenu(const wxString& title, long style = 0) + : wxMenuBase(title, style) { Init(); } + + wxMenu(long style = 0) : wxMenuBase(style) { Init(); } + virtual ~wxMenu(); - // construct menu - // append a separator to the menu - void AppendSeparator(); - // append a normal item to the menu - void Append(int id, const wxString& label, - const wxString& helpString = wxEmptyString, - bool checkable = FALSE); - // append a submenu - void Append(int id, const wxString& label, - wxMenu *submenu, - const wxString& helpString = wxEmptyString); - // append anything (create wxMenuItem first) - void Append(wxMenuItem *pItem); - - // insert a break in the menu - void Break(); - - // delete an item - // If it's a submenu, menu is not destroyed. - // VZ: why? shouldn't it return "wxMenu *" then? - void Delete(int id); - - // client data - void SetClientData(void* clientData) { m_clientData = clientData; } - void* GetClientData() const { return m_clientData; } - - // menu item control - // enable/disable item - void Enable(int id, bool enable); - // TRUE if enabled - bool IsEnabled(int id) const; - - // check/uncheck item - only for checkable items, of course - void Check(int id, bool check); - // TRUE if checked - bool IsChecked(int id) const; - - // other properties - // the menu title - void SetTitle(const wxString& label); - const wxString GetTitle() const; - // the item label - void SetLabel(int id, const wxString& label); - wxString GetLabel(int id) const; - // help string - virtual void SetHelpString(int id, const wxString& helpString); - virtual wxString GetHelpString(int id) const; - - // get the list of items - wxList& GetItems() const { return (wxList &)m_menuItems; } - - // find item - // returns id of the item matching the given string or wxNOT_FOUND - virtual int FindItem(const wxString& itemString) const; - // returns NULL if not found - wxMenuItem* FindItem(int id) const { return FindItemForId(id); } - // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL - wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const; - - // Updates the UI for a menu and all submenus recursively. source is the - // object that has the update event handlers defined for it. If NULL, the - // menu or associated window will be used. - void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL); - - bool ProcessCommand(wxCommandEvent& event); - - virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; } - void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } - wxEvtHandler *GetEventHandler() const { return m_eventHandler; } - - // IMPLEMENTATION - bool MSWCommand(WXUINT param, WXWORD id); + // implement base class virtuals + virtual wxMenuItem* DoAppend(wxMenuItem *item); + virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item); + virtual wxMenuItem* DoRemove(wxMenuItem *item); + + virtual void Break(); + + virtual void SetTitle(const wxString& title); + + // deprecated functions +#if wxUSE_MENU_CALLBACK + wxMenu(const wxString& title, const wxFunction func) + : wxMenuBase(title) + { + Init(); - void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; } - wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; } + Callback(func); + } +#endif // wxUSE_MENU_CALLBACK + + // implementation only from now on + // ------------------------------- + + virtual void Attach(wxMenuBarBase *menubar); + + bool MSWCommand(WXUINT param, WXWORD id); // semi-private accessors // get the window which contains this menu wxWindow *GetWindow() const; // get the menu handle - WXHMENU GetHMenu() const; - - // only for wxMenuBar - void Attach(wxMenuBar *menubar); - void Detach(); + WXHMENU GetHMenu() const { return m_hMenu; } - size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); } +#if wxUSE_ACCEL + // called by wxMenuBar to build its accel table from the accels of all menus + bool HasAccels() const { return !m_accels.IsEmpty(); } + size_t GetAccelCount() const { return m_accels.GetCount(); } size_t CopyAccels(wxAcceleratorEntry *accels) const; -#ifdef WXWIN_COMPATIBILITY - void Callback(const wxFunction func) { m_callback = func; } + // called by wxMenuItem when its accels changes + void UpdateAccel(wxMenuItem *item); - // compatibility: these functions are deprecated - bool Enabled(int id) const { return IsEnabled(id); } - bool Checked(int id) const { return IsChecked(id); } + // helper used by wxMenu itself (returns the index in m_accels) + int FindAccel(int id) const; +#endif // wxUSE_ACCEL private: - wxFunction m_callback; -#endif // WXWIN_COMPATIBILITY + // common part of all ctors + void Init(); -private: - bool m_doBreak; - - // This is used when m_hMenu is NULL because we don't want to - // delete it in ~wxMenu (it's been added to a parent menu). - // But we'll still need the handle for other purposes. - // Might be better to have a flag saying whether it's deleteable or not. - WXHMENU m_savehMenu ; // Used for Enable() on popup - WXHMENU m_hMenu; - - int m_noItems; - wxString m_title; - wxMenu * m_topLevelMenu; - wxMenuBar * m_menuBar; - wxList m_menuItems; - wxEvtHandler * m_parent; - wxEvtHandler * m_eventHandler; - wxWindow *m_pInvokingWindow; - void* m_clientData; - - // the accelerators data - wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds; + // common part of Append/Insert (behaves as Append is pos == (size_t)-1) + bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1); + + // terminate the current radio group, if any + void EndRadioGroup(); + + // if true, insert a breal before appending the next item + bool m_doBreak; + + // the position of the first item in the current radio group or -1 + int m_startRadioGroup; + + // the menu handle of this menu + WXHMENU m_hMenu; + +#if wxUSE_ACCEL + // the accelerators for our menu items + wxAcceleratorArray m_accels; +#endif // wxUSE_ACCEL + + DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu) }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxMenuBar : public wxEvtHandler +class WXDLLEXPORT wxMenuInfo : public wxObject { - DECLARE_DYNAMIC_CLASS(wxMenuBar) +public : + wxMenuInfo() { m_menu = NULL; } + virtual ~wxMenuInfo() { } + + void Create( wxMenu *menu , const wxString &title ) + { m_menu = menu; m_title = title; } + wxMenu* GetMenu() const { return m_menu; } + wxString GetTitle() const { return m_title; } +private : + wxMenu *m_menu; + wxString m_title; + + DECLARE_DYNAMIC_CLASS(wxMenuInfo) +}; +WX_DECLARE_EXPORTED_LIST(wxMenuInfo, wxMenuInfoList ); + +class WXDLLEXPORT wxMenuBar : public wxMenuBarBase +{ public: // ctors & dtor // default constructor @@ -179,95 +165,85 @@ public: // unused under MSW wxMenuBar(long style); // menubar takes ownership of the menus arrays but copies the titles - wxMenuBar(int n, wxMenu *menus[], const wxString titles[]); + wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0); virtual ~wxMenuBar(); // menubar construction + bool Append( wxMenuInfo *info ) { return Append( info->GetMenu() , info->GetTitle() ); } + const wxMenuInfoList& GetMenuInfos() const; + + virtual bool Append( wxMenu *menu, const wxString &title ); + virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); + virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); + virtual wxMenu *Remove(size_t pos); + + virtual void EnableTop( size_t pos, bool flag ); + virtual void SetLabelTop( size_t pos, const wxString& label ); + virtual wxString GetLabelTop( size_t pos ) const; + + // implementation from now on WXHMENU Create(); - void Append(wxMenu *menu, const wxString& title); - virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */ - - // state control - // NB: must only be used AFTER menu has been attached to frame, - // otherwise use individual menus to enable/disable items - // enable the item - void Enable(int id, bool enable); - // TRUE if item enabled - bool IsEnabled(int id) const; - // - void EnableTop(int pos, bool enable); - - // works only with checkable items - void Check(int id, bool check); - // TRUE if checked - bool IsChecked(int id) const; - - void SetLabel(int id, const wxString& label) ; - wxString GetLabel(int id) const ; - - virtual void SetHelpString(int id, const wxString& helpString); - virtual wxString GetHelpString(int id) const ; - - void SetLabelTop(int pos, const wxString& label) ; - wxString GetLabelTop(int pos) const ; - - // notifications: return FALSE to prevent the menu from being - // appended/deleted - virtual bool OnAppend(wxMenu *menu, const char *title); - virtual bool OnDelete(wxMenu *menu, int index); - - // item search - // by menu and item names, returns wxNOT_FOUND if not found - virtual int FindMenuItem(const wxString& menuString, - const wxString& itemString) const; - // returns NULL if not found - wxMenuItem* FindItem(int id) const { return FindItemForId(id); } - // returns NULL if not found, fills menuForItem if !NULL - wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const; - - // submenus access - int GetMenuCount() const { return m_menuCount; } - wxMenu *GetMenu(int i) const { return m_menus[i]; } - - void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } - wxEvtHandler *GetEventHandler() { return m_eventHandler; } - -#ifdef WXWIN_COMPATIBILITY - // compatibility: these functions are deprecated - bool Enabled(int id) const { return IsEnabled(id); } - bool Checked(int id) const { return IsChecked(id); } -#endif // WXWIN_COMPATIBILITY - - // IMPLEMENTATION - // returns TRUE if we're attached to a frame - bool IsAttached() const { return m_menuBarFrame != NULL; } - // get the frame we live in - wxFrame *GetFrame() const { return m_menuBarFrame; } - // attach to a frame - void Attach(wxFrame *frame); - - // get the accel table for the menus + virtual void Detach(); + virtual void Attach(wxFrame *frame); + +#if defined(__WXWINCE__) && wxUSE_TOOLBAR + // Under WinCE, a menubar is owned by the frame's toolbar + void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; } + wxToolBar* GetToolBar() const { return m_toolBar; } +#endif + +#ifdef WINCE_WITH_COMMANDBAR + WXHWND GetCommandBar() const { return m_commandBar; } + bool AddAdornments(long style); +#endif + +#if wxUSE_ACCEL + // get the accel table for all the menus const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; } + + // update the accel table (must be called after adding/deletign a menu) + void RebuildAccelTable(); +#endif // wxUSE_ACCEL + // get the menu handle WXHMENU GetHMenu() const { return m_hMenu; } + // if the menubar is modified, the display is not updated automatically, + // call this function to update it (m_menuBarFrame should be !NULL) + void Refresh(); + + // To avoid compile warning + void Refresh( bool eraseBackground, + const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); } + protected: // common part of all ctors void Init(); - // if the menubar is modified, the display is not updated automatically, - // call this function to update it (m_menuBarFrame should be !NULL) - void Refresh(); + wxArrayString m_titles; + wxMenuInfoList m_menuInfos; - wxEvtHandler *m_eventHandler; - int m_menuCount; - wxMenu **m_menus; - wxString *m_titles; - wxFrame *m_menuBarFrame; WXHMENU m_hMenu; + // Return the MSW position for a wxMenu which is sometimes different from + // the wxWidgets position. + int MSWPositionForWxMenu(wxMenu *menu, int wxpos); +#if wxUSE_ACCEL // the accelerator table for all accelerators in all our menus wxAcceleratorTable m_accelTable; +#endif // wxUSE_ACCEL + +#if defined(__WXWINCE__) && wxUSE_TOOLBAR + wxToolBar* m_toolBar; +#endif + +#ifdef WINCE_WITH_COMMANDBAR + WXHWND m_commandBar; + bool m_adornmentsAdded; +#endif + +private: + DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar) }; #endif // _WX_MENU_H_