X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/54076686b939da7b0dc48b76941bcb3342dbc621..f1d6804f7c1a398dd0616ccf15cb0f96ea07f5e0:/src/aui/floatpane.cpp diff --git a/src/aui/floatpane.cpp b/src/aui/floatpane.cpp index 82bd93fb7d..d8e436dc26 100644 --- a/src/aui/floatpane.cpp +++ b/src/aui/floatpane.cpp @@ -49,7 +49,6 @@ wxFloatingPane::wxFloatingPane(wxWindow* parent, { m_owner_mgr = owner_mgr; m_moving = false; - m_last_rect = wxRect(); m_mgr.SetManagedWindow(this); SetExtraStyle(wxWS_EX_PROCESS_IDLE); } @@ -125,18 +124,11 @@ void wxFloatingPane::OnClose(wxCloseEvent& evt) void wxFloatingPane::OnMoveEvent(wxMoveEvent& event) { -#ifdef __WXGTK__ - // On wxGTK 2.6 and 2.7 for some unknown reason, wxSizeEvents are not - // emitted for wxFloatingPanes when they are manually resized. - // See Bug #1528554. - // However, it does (fortunately) wrongly emit wxMoveEvent in this scenario. - // So we having on that to update the floating pane size - let's hope noone - // fixes this useful bug, without fixing the above. - m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetSize()); -#endif - wxRect win_rect = GetRect(); + if (win_rect == m_last_rect) + return; + // skip the first move event if (m_last_rect.IsEmpty()) { @@ -144,13 +136,48 @@ void wxFloatingPane::OnMoveEvent(wxMoveEvent& event) return; } + // skip if moving too fast to avoid massive redraws and + // jumping hint windows + if ((abs(win_rect.x - m_last_rect.x) > 3) || + (abs(win_rect.y - m_last_rect.y) > 3)) + { + m_last3_rect = m_last2_rect; + m_last2_rect = m_last_rect; + m_last_rect = win_rect; + return; + } + // prevent frame redocking during resize if (m_last_rect.GetSize() != win_rect.GetSize()) { + m_last3_rect = m_last2_rect; + m_last2_rect = m_last_rect; m_last_rect = win_rect; return; } + wxDirection dir = wxALL; + + int horiz_dist = abs(win_rect.x - m_last3_rect.x); + int vert_dist = abs(win_rect.y - m_last3_rect.y); + + if (vert_dist >= horiz_dist) + { + if (win_rect.y < m_last3_rect.y) + dir = wxNORTH; + else + dir = wxSOUTH; + } + else + { + if (win_rect.x < m_last3_rect.x) + dir = wxWEST; + else + dir = wxEAST; + } + + m_last3_rect = m_last2_rect; + m_last2_rect = m_last_rect; m_last_rect = win_rect; if (!isMouseDown()) @@ -162,7 +189,10 @@ void wxFloatingPane::OnMoveEvent(wxMoveEvent& event) m_moving = true; } - OnMoving(event.GetRect()); + if (m_last3_rect.IsEmpty()) + return; + + OnMoving(event.GetRect(), dir ); } void wxFloatingPane::OnIdle(wxIdleEvent& event) @@ -187,16 +217,17 @@ void wxFloatingPane::OnMoveStart() m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window); } -void wxFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect)) +void wxFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir) { // notify the owner manager that the pane is moving - m_owner_mgr->OnFloatingPaneMoving(m_pane_window); + m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir); + m_lastDirection = dir; } void wxFloatingPane::OnMoveFinished() { // notify the owner manager that the pane has finished moving - m_owner_mgr->OnFloatingPaneMoved(m_pane_window); + m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection); } void wxFloatingPane::OnActivate(wxActivateEvent& event)