X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/536b70ac680647cd72b71c21102869f750b73cab..0fa784572f2324fe246158d8eec9492fac604483:/src/univ/themes/win32.cpp diff --git a/src/univ/themes/win32.cpp b/src/univ/themes/win32.cpp index ba02e22faf..ab245bd069 100644 --- a/src/univ/themes/win32.cpp +++ b/src/univ/themes/win32.cpp @@ -354,7 +354,7 @@ public: virtual wxSize GetToolBarButtonSize(wxCoord *separator) const { if ( separator ) *separator = 5; return wxSize(16, 15); } virtual wxSize GetToolBarMargin() const - { return wxSize(6, 6); } + { return wxSize(4, 4); } virtual wxRect GetTextTotalArea(const wxTextCtrl *text, const wxRect& rect) const; @@ -1864,8 +1864,12 @@ wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const break; default: + { + // char *crash = NULL; + // *crash = 0; wxFAIL_MSG(_T("unknown border type")); // fall through + } case wxBORDER_DEFAULT: case wxBORDER_NONE: @@ -4141,6 +4145,8 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control, // if we're scrolling the scrollbar because the arrow or the shaft was // pressed, check that the mouse stays on the same scrollbar element +#if 0 + // Always let thumb jump back if we leave the scrollbar if ( event.Moving() ) { ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition()); @@ -4149,6 +4155,21 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control, { ht = wxHT_NOWHERE; } +#else + // Jump back only if we get far away from it + wxPoint pos = event.GetPosition(); + if (scrollbar->HasFlag( wxVERTICAL )) + { + if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40) + pos.x = 5; + } + else + { + if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40) + pos.y = 5; + } + ht = m_renderer->HitTestScrollbar(scrollbar, pos ); +#endif // if we're dragging the thumb and the mouse stays in the scrollbar, it // is still ok - we only want to catch the case when the mouse leaves