X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/535920ff9337a31829ab1618a199752c49bff402..95fbeee5acf4102d377076b18333b0b66e83fe33:/include/wx/msw/apptbase.h diff --git a/include/wx/msw/apptbase.h b/include/wx/msw/apptbase.h index 0284e348d7..45251e74a3 100644 --- a/include/wx/msw/apptbase.h +++ b/include/wx/msw/apptbase.h @@ -26,9 +26,6 @@ public: // some opaque data which will be passed later to AfterChildWaitLoop() virtual void *BeforeChildWaitLoop() = 0; - // process pending Windows messages, even in console app - virtual void AlwaysYield() = 0; - // called after starting to wait for the child termination, the parameter // is the return value of BeforeChildWaitLoop() virtual void AfterChildWaitLoop(void *data) = 0; @@ -45,6 +42,23 @@ public: // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0; + +#ifndef __WXWINCE__ + // console helpers + // --------------- + + // this method can be overridden by a derived class to always return true + // or false to force [not] using the console for output to stderr + // + // by default console applications always return true from here while the + // GUI ones only return true if they're being run from console and there is + // no other activity happening in this console + virtual bool CanUseStderr() = 0; + + // write text to the console, return true if ok or false on error + virtual bool WriteToStderr(const wxString& text) = 0; +#endif // !__WXWINCE__ + protected: // implementation of WaitForThread() for the console applications which is // also used by the GUI code if it doesn't [yet|already} dispatch events