X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/530a427a4c33986eb452b0c8b711823d147f499a..2e5f9929e68e3878728c6a915268f4e8ed09383a:/src/aui/dockart.cpp diff --git a/src/aui/dockart.cpp b/src/aui/dockart.cpp index 55b5e89258..3d9675b2ba 100644 --- a/src/aui/dockart.cpp +++ b/src/aui/dockart.cpp @@ -38,8 +38,6 @@ #include "wx/osx/private.h" #include "wx/graphics.h" #include "wx/dcgraph.h" -// for themeing support -#include #endif #ifdef __WXGTK__ @@ -56,61 +54,6 @@ // with custom dock art (probably by writing a new stand-alone class derived // from the wxAuiDockArt base class). The active dock art class can be set via // wxAuiManager::SetDockArt() - - -// wxAuiBlendColour is used by wxAuiStepColour -unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha) -{ - double result = bg + (alpha * (fg - bg)); - if (result < 0.0) - result = 0.0; - if (result > 255) - result = 255; - return (unsigned char)result; -} - -// wxAuiStepColour() it a utility function that simply darkens -// or lightens a color, based on the specified percentage -// ialpha of 0 would be completely black, 100 completely white -// an ialpha of 100 returns the same colour -wxColor wxAuiStepColour(const wxColor& c, int ialpha) -{ - if (ialpha == 100) - return c; - - unsigned char r = c.Red(), - g = c.Green(), - b = c.Blue(); - unsigned char bg; - - // ialpha is 0..200 where 0 is completely black - // and 200 is completely white and 100 is the same - // convert that to normal alpha 0.0 - 1.0 - ialpha = wxMin(ialpha, 200); - ialpha = wxMax(ialpha, 0); - double alpha = ((double)(ialpha - 100.0))/100.0; - - if (ialpha > 100) - { - // blend with white - bg = 255; - alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg - } - else - { - // blend with black - bg = 0; - alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg - } - - r = wxAuiBlendColour(r, bg, alpha); - g = wxAuiBlendColour(g, bg, alpha); - b = wxAuiBlendColour(b, bg, alpha); - - return wxColour(r, g, b); -} - - wxColor wxAuiLightContrastColour(const wxColour& c) { int amount = 120; @@ -120,7 +63,7 @@ wxColor wxAuiLightContrastColour(const wxColour& c) if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128) amount = 160; - return wxAuiStepColour(c, amount); + return c.ChangeLightness(amount); } // wxAuiBitmapFromBits() is a utility function that creates a @@ -215,21 +158,21 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt() (255-base_colour.Green()) + (255-base_colour.Blue()) < 60) { - base_colour = wxAuiStepColour(base_colour, 92); + base_colour = base_colour.ChangeLightness(92); } m_base_colour = base_colour; - wxColor darker1_colour = wxAuiStepColour(base_colour, 85); - wxColor darker2_colour = wxAuiStepColour(base_colour, 75); - wxColor darker3_colour = wxAuiStepColour(base_colour, 60); - //wxColor darker4_colour = wxAuiStepColour(base_colour, 50); - wxColor darker5_colour = wxAuiStepColour(base_colour, 40); + wxColor darker1_colour = base_colour.ChangeLightness(85); + wxColor darker2_colour = base_colour.ChangeLightness(75); + wxColor darker3_colour = base_colour.ChangeLightness(60); + //wxColor darker4_colour = base_colour.ChangeLightness(50); + wxColor darker5_colour = base_colour.ChangeLightness(40); m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT); m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT); m_inactive_caption_colour = darker1_colour; - m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97); + m_inactive_caption_gradient_colour = base_colour.ChangeLightness(97); m_inactive_caption_text_colour = *wxBLACK; m_sash_brush = wxBrush(base_colour); @@ -247,42 +190,64 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt() m_caption_font = wxFont(8, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE); #endif + // default metric values +#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON + SInt32 height; + GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ); + m_sash_size = height; +#elif defined(__WXGTK__) + m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash; +#else + m_sash_size = 4; +#endif + m_caption_size = 17; + m_border_size = 1; + m_button_size = 14; + m_gripper_size = 9; + m_gradient_type = wxAUI_GRADIENT_VERTICAL; + + InitBitmaps(); +} + +void +wxAuiDefaultDockArt::InitBitmaps () +{ // some built in bitmaps #if defined( __WXMAC__ ) - static unsigned char close_bits[]={ + static const unsigned char close_bits[]={ 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3, 0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3, 0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF }; #elif defined(__WXGTK__) - static unsigned char close_bits[]={ + static const unsigned char close_bits[]={ 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8, 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef, 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; #else - static unsigned char close_bits[]={ + static const unsigned char close_bits[]={ // reduced height, symmetric - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0x9f, 0xf9, - 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0x9f, 0xf9, + 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; /* // same height as maximize/restore - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xe7, 0xcf, 0xf3, 0x9f, 0xf9, - 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xe7, 0xe7, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xe7, 0xcf, 0xf3, 0x9f, 0xf9, + 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xe7, 0xe7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; - */ + */ #endif - static unsigned char maximize_bits[] = { + static const unsigned char maximize_bits[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; - static unsigned char restore_bits[]={ + static const unsigned char restore_bits[]={ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7, 0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd, 0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; - static unsigned char pin_bits[]={ + static const unsigned char pin_bits[]={ 0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc, 0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff, 0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff}; @@ -313,22 +278,6 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt() m_inactive_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour); m_active_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour); - - // default metric values -#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON - SInt32 height; - GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ); - m_sash_size = height; -#elif defined(__WXGTK__) - m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash; -#else - m_sash_size = 4; -#endif - m_caption_size = 17; - m_border_size = 1; - m_button_size = 14; - m_gripper_size = 9; - m_gradient_type = wxAUI_GRADIENT_VERTICAL; } int wxAuiDefaultDockArt::GetMetric(int id) @@ -396,11 +345,13 @@ void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour) case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break; case wxAUI_DOCKART_GRIPPER_COLOUR: m_gripper_brush.SetColour(colour); - m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40)); - m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60)); + m_gripper_pen1.SetColour(colour.ChangeLightness(40)); + m_gripper_pen2.SetColour(colour.ChangeLightness(60)); break; default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break; } + + InitBitmaps(); } void wxAuiDefaultDockArt::SetFont(int id, const wxFont& font) @@ -734,13 +685,13 @@ void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window), { if (pane.state & wxAuiPaneInfo::optionActive) { - dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120))); - dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70))); + dc.SetBrush(wxBrush(m_active_caption_colour.ChangeLightness(120))); + dc.SetPen(wxPen(m_active_caption_colour.ChangeLightness(70))); } else { - dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120))); - dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70))); + dc.SetBrush(wxBrush(m_inactive_caption_colour.ChangeLightness(120))); + dc.SetPen(wxPen(m_inactive_caption_colour.ChangeLightness(70))); } // draw the background behind the button