X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/52750c2e106113bc8d1c46289474adfd405d5ade..8397cab4dafee82a887785a80ab8f588a68d9f27:/include/wx/mgl/region.h diff --git a/include/wx/mgl/region.h b/include/wx/mgl/region.h index 62c5386502..1e6dae11e4 100644 --- a/include/wx/mgl/region.h +++ b/include/wx/mgl/region.h @@ -11,27 +11,26 @@ #ifndef _WX_REGION_H_ #define _WX_REGION_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "region.h" #endif #include "wx/list.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" -#include "wx/list.h" class WXDLLEXPORT wxRect; class WXDLLEXPORT wxPoint; class MGLRegion; -enum wxRegionContain +enum wxRegionContain { - wxOutRegion = 0, - wxPartRegion = 1, + wxOutRegion = 0, + wxPartRegion = 1, wxInRegion = 2 }; -class WXDLLEXPORT wxRegion : public wxGDIObject +class WXDLLEXPORT wxRegion : public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxRegion); friend class WXDLLEXPORT wxRegionIterator; @@ -41,6 +40,15 @@ public: wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(const MGLRegion& region); + wxRegion( const wxBitmap& bmp) + { + Union(bmp); + } + wxRegion( const wxBitmap& bmp, + const wxColour& transColour, int tolerance = 0) + { + Union(bmp, transColour, tolerance); + } wxRegion(); ~wxRegion(); @@ -96,7 +104,21 @@ public: wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const; // Does the region contain the rectangle rect? wxRegionContain Contains(const wxRect& rect) const; - + + // Convert the region to a B&W bitmap with the white pixels being inside + // the region. + wxBitmap ConvertToBitmap() const; + + // Use the non-transparent pixels of a wxBitmap for the region to combine + // with this region. First version takes transparency from bitmap's mask, + // second lets the user specify the colour to be treated as transparent + // along with an optional tolerance value. + // NOTE: implemented in common/rgncmn.cpp + bool Union(const wxBitmap& bmp); + bool Union(const wxBitmap& bmp, + const wxColour& transColour, int tolerance = 0); + + // implementation from now on: const MGLRegion& GetMGLRegion() const; @@ -109,7 +131,7 @@ protected: WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList); -class WXDLLEXPORT wxRegionIterator : public wxObject +class WXDLLEXPORT wxRegionIterator : public wxObject { DECLARE_DYNAMIC_CLASS(wxRegionIterator); public: