X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/526954c5968baa29218c994ec48e476ae2bd4b9f..c29c95fe24973b94fd724db767193171ca7c513d:/interface/wx/renderer.h diff --git a/interface/wx/renderer.h b/interface/wx/renderer.h index 96899058bf..f6b55e934f 100644 --- a/interface/wx/renderer.h +++ b/interface/wx/renderer.h @@ -204,6 +204,8 @@ public: virtual int GetHeaderButtonHeight(wxWindow *win); + virtual int GetHeaderButtonMargin(wxWindow *win); + virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); @@ -348,7 +350,7 @@ public: @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS. @return - The optimal width to contain the the unabreviated label text or + The optimal width to contain the unabbreviated label text or bitmap, the sort arrow if present, and internal margins. */ virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, @@ -363,7 +365,7 @@ public: @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS. @return - The optimal width to contain the the unabreviated label text or + The optimal width to contain the unabbreviated label text or bitmap, the sort arrow if present, and internal margins. */ virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc, @@ -378,7 +380,7 @@ public: which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT for the item that has the focus (often a dotted line around the item's text). @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus - (othewise the the selection rectangle is e.g. often grey and not blue). + (otherwise the selection rectangle is e.g. often grey and not blue). This may be ignored by the renderer or deduced by the code directly from the @a win. */ @@ -494,6 +496,14 @@ public: */ virtual int GetHeaderButtonHeight(wxWindow* win) = 0; + /** + Returns the horizontal margin on the left and right sides of header + button's label. + + @since 2.9.2 + */ + virtual int GetHeaderButtonMargin(wxWindow *win) = 0; + /** Get the splitter parameters, see wxSplitterRenderParams. The @a win parameter should be a wxSplitterWindow.