X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/526954c5968baa29218c994ec48e476ae2bd4b9f..62490e9ea7b3675a8d703433b7f0f480476d5d27:/src/common/socket.cpp diff --git a/src/common/socket.cpp b/src/common/socket.cpp index 182cf510c6..6f32e83791 100644 --- a/src/common/socket.cpp +++ b/src/common/socket.cpp @@ -887,8 +887,12 @@ bool wxSocketBase::Destroy() Notify(false); // Schedule this object for deletion instead of destroying it right now if - // possible as we may have other events pending for it - if ( wxTheApp ) + // it can have other events pending for it and we have a way to do it. + // + // Notice that sockets used in other threads won't have any events for them + // and we shouldn't use delayed destruction mechanism for them as it's not + // MT-safe. + if ( wxIsMainThread() && wxTheApp ) { wxTheApp->ScheduleForDestruction(this); } @@ -980,7 +984,11 @@ wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes) { // if we don't want to wait, just return immediately if ( m_flags & wxSOCKET_NOWAIT ) + { + // this shouldn't be counted as an error in this case + SetError(wxSOCKET_NOERROR); break; + } // otherwise wait until the socket becomes ready for reading or // an error occurs on it @@ -1293,17 +1301,31 @@ wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags, exceptfds; // always want to know about errors if ( flags & wxSOCKET_INPUT_FLAG ) - { preadfds = &readfds; + + if ( flags & wxSOCKET_OUTPUT_FLAG ) + pwritefds = &writefds; + + // When using non-blocking connect() the client socket becomes connected + // (successfully or not) when it becomes writable but when using + // non-blocking accept() the server socket becomes connected when it + // becomes readable. + if ( flags & wxSOCKET_CONNECTION_FLAG ) + { + if ( m_server ) + preadfds = &readfds; + else + pwritefds = &writefds; + } + + if ( preadfds ) + { wxFD_ZERO(preadfds); wxFD_SET(m_fd, preadfds); } - // when using non-blocking connect() the socket becomes connected - // (successfully or not) when it becomes writable - if ( flags & (wxSOCKET_OUTPUT_FLAG | wxSOCKET_CONNECTION_FLAG) ) + if ( pwritefds ) { - pwritefds = &writefds; wxFD_ZERO(pwritefds); wxFD_SET(m_fd, pwritefds); } @@ -1372,10 +1394,11 @@ wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags) { wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" ); - // we're never going to become ready in a client if we're not connected any - // more (OTOH a server can call this to precisely wait for a connection so - // do wait for it in this case) - if ( !m_impl->IsServer() && !m_connected && !m_establishing ) + // we're never going to become ready in a TCP client if we're not connected + // any more (OTOH a server can call this to precisely wait for a connection + // so do wait for it in this case and UDP client is never "connected") + if ( !m_impl->IsServer() && + m_impl->m_stream && !m_connected && !m_establishing ) return -1; // This can be set to true from Interrupt() to exit this function a.s.a.p. @@ -1795,7 +1818,11 @@ wxSocketServer::wxSocketServer(const wxSockAddress& addr, return; } - wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %d"), m_impl->m_fd ); + // Notice that we need a cast as SOCKET is 64 bit under Win64 and that the + // cast is safe because a SOCKET is a handle and so limited to 32 (or, + // actually, even 24) bit values anyhow. + wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %u"), + static_cast(m_impl->m_fd) ); } // -------------------------------------------------------------------------- @@ -2092,7 +2119,7 @@ wxFORCE_LINK_MODULE( socketiohandler ) #endif // same for ManagerSetter in the MSW file -#ifdef __WXMSW__ +#ifdef __WINDOWS__ wxFORCE_LINK_MODULE( mswsocket ) #endif