X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/526954c5968baa29218c994ec48e476ae2bd4b9f..03dede4dc15796ab5e3e49ef597ebbc461227bca:/interface/wx/bitmap.h diff --git a/interface/wx/bitmap.h b/interface/wx/bitmap.h index 2a2d6b5cb8..cf62947f78 100644 --- a/interface/wx/bitmap.h +++ b/interface/wx/bitmap.h @@ -183,6 +183,17 @@ public: Note that all available wxBitmapHandlers for a given wxWidgets port are automatically loaded at startup so you won't need to use wxBitmap::AddHandler. + More on the difference between wxImage and wxBitmap: wxImage is just a + buffer of RGB bytes with an optional buffer for the alpha bytes. It is all + generic, platform independent and image file format independent code. It + includes generic code for scaling, resizing, clipping, and other manipulations + of the image data. OTOH, wxBitmap is intended to be a wrapper of whatever is + the native image format that is quickest/easiest to draw to a DC or to be the + target of the drawing operations performed on a wxMemoryDC. By splitting the + responsibilities between wxImage/wxBitmap like this then it's easier to use + generic code shared by all platforms and image types for generic operations and + platform specific code where performance or compatibility is needed. + @library{wxcore} @category{gdi} @@ -508,6 +519,9 @@ public: /** Returns disabled (dimmed) version of the bitmap. + + This method is not available when wxUSE_IMAGE == 0. + @since 2.9.0 */ wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;